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Re: Red Alert 2: Apocalypse Rising [message #236394 is a reply to message #236370] |
Fri, 29 December 2006 23:25 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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nopol10 wrote on Fri, 29 December 2006 20:23 | I love the War Factory, the problem is, will the whole of the WF be accessible? It seems very huge.
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Oh trust me the WF is fine in size. I can still remember playing with that building back in my Renegade Revived mod days. Im glad AR is still using our assets.
Everything is looking great.
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
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Re: Red Alert 2: Apocalypse Rising [message #236409 is a reply to message #236357] |
Sat, 30 December 2006 02:27 |
cfehunter
Messages: 31 Registered: February 2006
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Recruit |
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ApocTank: Roughly 2800
V3: Under 2k but it's being redone by exdeath
Colt: 978 (i think)
Also i'm now posting a help request:
We need somebody to do primarily Unwraps and whetever else they want to do. The issue we have at the moment is that we have plenty of texture artists but in general only one unwrap is being textured at a time despite our ammount of texture artists. So anybody capable of unwrapping at any speed would greatly increase the rate of progression for us. In short, it's not essential but it'd speed the mod up by alot, probably lead to a release by mid 2007 and just be good allround
-= Red Alert 2: Apocalypse Rising =-
Team Leader
Apocalypse Rising
ModDB
IRC
[Updated on: Sat, 30 December 2006 02:30] Report message to a moderator
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Re: Red Alert 2: Apocalypse Rising [message #236571 is a reply to message #236357] |
Sun, 31 December 2006 16:49 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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I wasn't aware you were the only playable, released Renegade mod.
Forgive me for my oversight here. I was misled by your ModDB entry that says you're unreleased, 40% complete, internal alpha only, and "finished when it's finished."
Fuck, maybe Aircraftkiller *was* right. I'm off to go tell everybody playing that they're really not and it's all in their heads.
Edit: Let's not forget that your "opinion" was that Paradox was right to leak our source material to you and you found it "acceptable" and without fault; your opinion is currently suspect.
[Updated on: Sun, 31 December 2006 16:53] Report message to a moderator
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Re: Red Alert 2: Apocalypse Rising [message #236574 is a reply to message #236571] |
Sun, 31 December 2006 17:25 |
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Zion
Messages: 2722 Registered: April 2006
Karma: 1
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General (2 Stars) |
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Chronojam wrote on Sun, 31 December 2006 23:49 | I wasn't aware you were the only playable, released Renegade mod.
Forgive me for my oversight here. I was misled by your ModDB entry that says you're unreleased, 40% complete, internal alpha only, and "finished when it's finished."
Fuck, maybe Aircraftkiller *was* right. I'm off to go tell everybody playing that they're really not and it's all in their heads.
Edit: Let's not forget that your "opinion" was that Paradox was right to leak our source material to you and you found it "acceptable" and without fault; your opinion is currently suspect.
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You need to calm down, i wasn't speaking the truth and i never said that we're the only released one. Many people said that Reborn is better than APB in different ways and just because they haven't released the mod yes doesn't mean that's true, you never know what the future may hold, you never know, Reborn may kick APBs ass once it's out.
And why are you bringing back up that old topic? Another one like that and i'll dig up the files and post them here! Maybe you can download them and try them and see how unusable they are.
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Re: Red Alert 2: Apocalypse Rising [message #236575 is a reply to message #236357] |
Sun, 31 December 2006 17:29 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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You're so unappreciative of her breach of loyalty. Anyways, back on topic now. How are you going to handle the Apoc against infantry-- let their rockets do damage, blast radius on the shells, or what? Also, are you going to use a modified version of kgbspy's veterancy scripts?
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Re: Red Alert 2: Apocalypse Rising [message #236730 is a reply to message #236357] |
Mon, 01 January 2007 14:48 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Should've just admitted the mistake instead of the quip about opinions and digging in deeper =P
So I'm gonna take it that regular cannons won't be effective against infantry, but the apocs will kill them really well. Will you be letting players shoot down V3 rockets and the like?
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Re: Red Alert 2: Apocalypse Rising [message #236733 is a reply to message #236357] |
Mon, 01 January 2007 15:18 |
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My mod is so much better than yours! My Mod can walk right through that door, with a feeling so pure... it's got you screaming back for, Cool, in denial, we're the cool mod makers making tanks, tanks, tanks...
Anyway, roll on the release of this PLEASE!
Renguard is a wonderful initiative
Toggle Spoiler
BBC news, quoting... |
Supporters of Proposition 8 will argue California does not discriminate against gays, as the current law allows them to get married - as long as they wed a partner of the opposite sex.
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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Re: Red Alert 2: Apocalypse Rising [message #236838 is a reply to message #236575] |
Tue, 02 January 2007 00:13 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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Chronojam wrote on Sun, 31 December 2006 19:29 | You're so unappreciative of her breach of loyalty. Anyways, back on topic now. How are you going to handle the Apoc against infantry-- let their rockets do damage, blast radius on the shells, or what? Also, are you going to use a modified version of kgbspy's veterancy scripts?
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The rockets for the Apoc tank in Ra2 were SAMs, I dont remember them shooting at any ground units. The cannons however were really powerful, even against infantry, they took out GI's in two hits.
Will it be the same in Apoc Rising?
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Tue, 02 January 2007 00:16] Report message to a moderator
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