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Bot maker weapon [message #236156] Thu, 28 December 2006 09:12 Go to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Yo. I was wondering, is it possible to make a weapon that, when fired, creates a certain amount of bots around my character? Pretty simple, I'm sure. But, well, I dunno how to do it. I'd like it so it creates about 5 bots that spawn surrounding the character. I'm sure I'd just have to use some script to define the X,Y,Z coordinates. But, yea, as I said, I dunno how to do it.

Help would be appreciated Satisfied


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Re: Bot maker weapon [message #236165 is a reply to message #236156] Thu, 28 December 2006 10:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Use a beacon and cinematics!
I will walk you through making the cinematic:
First you would go into RenX and make a circle of bones surrounding the 0, 0, 0, axis point (maybe about 4 away from the center). Name these points botspot00, botspot01 and things like that. Export it as Hierarchical Animated Model with the name of "BotCreatePos". Next open note pad and put in the lines:
-1 Create_Object, 0, "BotCreatePos", 0, 0, 0, 0,
-1 Play_Animation, 0, "BotCreatePos.BotCreatePos", 0

-1 Create_Real_Object, 1, "NameOfBotHere", 0, "botspot00"

-1 Create_Real_Object, 2, "NameOfBotHere", 0, "botspot01"

-1 Create_Real_Object, 3, "NameOfBotHere", 0, "botspot02"

etc.

and thats all there is to making a simple cinematic.


[Updated on: Thu, 28 December 2006 10:25]

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Re: Bot maker weapon [message #236168 is a reply to message #236156] Thu, 28 December 2006 10:45 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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lol well thanks, but... I want it to be instant creation. Not a beacon. Plus, a beacon would change the sky, wouldn't it?

Also, uhm, what exactly do I do for the "bones" n such again? Just make some spheres or boxes the size of a character, or what? lol, sorry for the stupid questions.


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[Updated on: Thu, 28 December 2006 10:48]

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Re: Bot maker weapon [message #236170 is a reply to message #236156] Thu, 28 December 2006 10:54 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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I dont think u can properly do this for a main reason... when u create the bot you will be stuck to it..
Re: Bot maker weapon [message #236171 is a reply to message #236168] Thu, 28 December 2006 11:09 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Cabal8616 wrote on Thu, 28 December 2006 10:45

lol well thanks, but... I want it to be instant creation. Not a beacon.

You can make a beacon go off immanently if you adjust its arm time.

Cabal8616 wrote on Thu, 28 December 2006 10:45


Plus, a beacon would change the sky, wouldn't it?


You can make it so it is almost completely unnoticeable!

Cabal8616 wrote on Thu, 28 December 2006 10:45


Also, uhm, what exactly do I do for the "bones" n such again? Just make some spheres or boxes the size of a character, or what? lol, sorry for the stupid questions.

Bone can be any size and they are boxes.

c0vert7 wrote on Thu, 28 December 2006 10:54

I dont think u can properly do this for a main reason... when u create the bot you will be stuck to it..

The bones will be where the bots are created so you won't be stuck in the bots.


[Updated on: Thu, 28 December 2006 11:09]

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Re: Bot maker weapon [message #236172 is a reply to message #236171] Thu, 28 December 2006 11:13 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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If you use these settings the beacon will be instantly created when you fire the weapon. As for the sky, it will go completely clear for one second when the beacon is fired.
index.php?t=getfile&id=2231&private=0
  • Attachment: beacon.png
    (Size: 8.15KB, Downloaded 294 times)


[Updated on: Thu, 28 December 2006 11:13]

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Re: Bot maker weapon [message #236180 is a reply to message #236156] Thu, 28 December 2006 11:45 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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K... Where exactly do I put this notepad thingie? And what do I name it? lol.

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Re: Bot maker weapon [message #236189 is a reply to message #236180] Thu, 28 December 2006 12:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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In your mod's folder.
Name it what ever you want, the name just has to match what ever you name it in the beacon's script spot using the "Test_Cinematic" script. Do not forget to put .txt on the end of this scripts prams!


Re: Bot maker weapon [message #236408 is a reply to message #236156] Sat, 30 December 2006 01:55 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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just askin for me, how do you name the bot type? by using a tree-route from the menu on your right in le?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Bot maker weapon [message #242401 is a reply to message #236408] Tue, 30 January 2007 23:22 Go to previous message
sharra is currently offline  sharra
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hey can some one please make this and if some one did make it please upload it Big Grin
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