Home » Renegade Discussions » Mod Forum » Bot maker weapon
Bot maker weapon [message #236156] |
Thu, 28 December 2006 09:12 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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Yo. I was wondering, is it possible to make a weapon that, when fired, creates a certain amount of bots around my character? Pretty simple, I'm sure. But, well, I dunno how to do it. I'd like it so it creates about 5 bots that spawn surrounding the character. I'm sure I'd just have to use some script to define the X,Y,Z coordinates. But, yea, as I said, I dunno how to do it.
Help would be appreciated
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: Bot maker weapon [message #236165 is a reply to message #236156] |
Thu, 28 December 2006 10:17 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Use a beacon and cinematics!
I will walk you through making the cinematic:
First you would go into RenX and make a circle of bones surrounding the 0, 0, 0, axis point (maybe about 4 away from the center). Name these points botspot00, botspot01 and things like that. Export it as Hierarchical Animated Model with the name of "BotCreatePos". Next open note pad and put in the lines:
-1 Create_Object, 0, "BotCreatePos", 0, 0, 0, 0,
-1 Play_Animation, 0, "BotCreatePos.BotCreatePos", 0
-1 Create_Real_Object, 1, "NameOfBotHere", 0, "botspot00"
-1 Create_Real_Object, 2, "NameOfBotHere", 0, "botspot01"
-1 Create_Real_Object, 3, "NameOfBotHere", 0, "botspot02"
etc.
and thats all there is to making a simple cinematic.
Visit Jerad's deer sweat shop
[Updated on: Thu, 28 December 2006 10:25] Report message to a moderator
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Re: Bot maker weapon [message #236168 is a reply to message #236156] |
Thu, 28 December 2006 10:45 |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
Karma: 0
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General (2 Stars) |
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lol well thanks, but... I want it to be instant creation. Not a beacon. Plus, a beacon would change the sky, wouldn't it?
Also, uhm, what exactly do I do for the "bones" n such again? Just make some spheres or boxes the size of a character, or what? lol, sorry for the stupid questions.
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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[Updated on: Thu, 28 December 2006 10:48] Report message to a moderator
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Re: Bot maker weapon [message #236171 is a reply to message #236168] |
Thu, 28 December 2006 11:09 |
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Jerad2142
Messages: 3811 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Cabal8616 wrote on Thu, 28 December 2006 10:45 | lol well thanks, but... I want it to be instant creation. Not a beacon.
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You can make a beacon go off immanently if you adjust its arm time.
Cabal8616 wrote on Thu, 28 December 2006 10:45 |
Plus, a beacon would change the sky, wouldn't it?
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You can make it so it is almost completely unnoticeable!
Cabal8616 wrote on Thu, 28 December 2006 10:45 |
Also, uhm, what exactly do I do for the "bones" n such again? Just make some spheres or boxes the size of a character, or what? lol, sorry for the stupid questions.
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Bone can be any size and they are boxes.
c0vert7 wrote on Thu, 28 December 2006 10:54 | I dont think u can properly do this for a main reason... when u create the bot you will be stuck to it..
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The bones will be where the bots are created so you won't be stuck in the bots.
Visit Jerad's deer sweat shop
[Updated on: Thu, 28 December 2006 11:09] Report message to a moderator
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Re: Bot maker weapon [message #236408 is a reply to message #236156] |
Sat, 30 December 2006 01:55 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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just askin for me, how do you name the bot type? by using a tree-route from the menu on your right in le?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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