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Re: Pistol mod request [message #235387 is a reply to message #235369] Fri, 22 December 2006 01:50 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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General (1 Star)
I think that's a Nod Soldier who's standing on the Tiberium Field getting owned by tiberium

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Pistol mod request [message #235402 is a reply to message #233996] Fri, 22 December 2006 06:14 Go to previous messageGo to next message
Spyder
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Great news! I made the pistol fully working now, it has reload animations that actually work Huh . It has a backmodel, a 3rd person model and a First person model with the right handpostitions! Big Grin Please thank me for this! Big Grin

[Updated on: Fri, 22 December 2006 06:18]

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Re: Pistol mod request [message #235408 is a reply to message #233996] Fri, 22 December 2006 07:24 Go to previous messageGo to next message
Spyder
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Sorry! The one there is the one with the wrong backmodel...This one is the right one.
Re: Pistol mod request [message #235412 is a reply to message #233996] Fri, 22 December 2006 07:49 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Cool, thanks for your hard work.

Here are some things i noticed that could need a fix...

1. The scaling is different, but it's not directly bad. Everyone likes a bigger gun, right?
http://img149.imageshack.us/img149/6185/newgunbl3.png

2. The clip has some inverted polygons, you can see through it.

3. The clip stays at its place during reload, another clone moves

4. It has no muzzle flashes

5. The backmodel seems to float at the right shoulder

6. It uses a different skin when the standard pistol skin is exactly the same one, it also has the textures for the roll cage, saves everyone 1 mb.

7. Same for the weapon clip skin

8. The empty shells seem to shoot out of the front in 3rd person.

9. The reload animation also has the model included, it only needs the animation data.

Please dont see this list as flaming, but rather as constructive tips to get it perfect.

Also i have a question, wich i shortly meantioned earlier.
Wouldnt it be easier to import the existing pistol model we all have, and then copy paste the rollcage, to that one? Maybe this would also allow it to use the already existing animations, skins and settings. But im not sure, just my theory...
Re: Pistol mod request [message #235413 is a reply to message #233996] Fri, 22 December 2006 07:52 Go to previous messageGo to next message
Spyder
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I guess you didn't download the new zip archive I posted? It has the backmodel fix and the handposition fix. The muzzleflash doesn't seem to work, though it's implented. The fire animation isn't made yet and I ain't thinking of doing that. Maybe i'll make that later, but don't guess for it.
Re: Pistol mod request [message #235415 is a reply to message #233996] Fri, 22 December 2006 07:56 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
I did download the right file Huh
and it uses the standard pistol firing animation, i was just guessing it would be easier to let the new one use all the existing animations
Re: Pistol mod request [message #235420 is a reply to message #233996] Fri, 22 December 2006 09:33 Go to previous messageGo to next message
Spyder
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Ok I'll try to cover some mistakes, but it won't be now, expect it later.
Re: Pistol mod request [message #235504 is a reply to message #233996] Fri, 22 December 2006 17:47 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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works fine with me now.
you probably didn't check replace when extracting. that is if you downloaded the earlier version.


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Pistol mod request [message #235505 is a reply to message #233996] Fri, 22 December 2006 17:48 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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another find of that image, it says money instead of credits

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Pistol mod request [message #235518 is a reply to message #233996] Fri, 22 December 2006 20:23 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
That new pistol is awesome!
I actually prefer it over the old pistol.
Re: Pistol mod request [message #235523 is a reply to message #233996] Fri, 22 December 2006 20:59 Go to previous messageGo to next message
u6795 is currently offline  u6795
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I downloaded it, good job.

But I've gotta say, it's pretty huge, lol. Is there anyone who could possibly size down the model? It just looks ridiculous on your back. Otherwise it's wonderful.

Thanks Smile


yeah
Re: Pistol mod request [message #235525 is a reply to message #233996] Fri, 22 December 2006 21:04 Go to previous messageGo to next message
jnz is currently offline  jnz
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radar hack FTW Rocked Over

nice pistol, looks awsome! Thumbs Up
Re: Pistol mod request [message #235532 is a reply to message #233996] Sat, 23 December 2006 01:28 Go to previous messageGo to next message
Spyder
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I'll try to resize the model and then I will make a new download package. Thanks for the nice reactions. Big Grin
Re: Pistol mod request [message #235724 is a reply to message #233996] Sun, 24 December 2006 21:53 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
If this old pistol was found inside a cinematic, maybe that other pistol is lying around inside another cinematic.

It was used in the end video cinematic in M02, maybe Westwood left it there.
Re: Pistol mod request [message #235743 is a reply to message #233996] Mon, 25 December 2006 06:01 Go to previous messageGo to next message
Spyder
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Ok I'll take a look at it.
Re: Pistol mod request [message #235745 is a reply to message #233996] Mon, 25 December 2006 06:27 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
already did, no good...
the pistol i found is actually used ingame, during a live cinematic.
the pistol you are referring to is pre-recorded.

but like always, i might be wrong
Re: Pistol mod request [message #236145 is a reply to message #233996] Thu, 28 December 2006 07:24 Go to previous messageGo to next message
joe8976 is currently offline  joe8976
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Recruit
Nice work! Maybe these 2 topics might help you get the muzzle flashes working:

http://www.renegadeforums.com/index.php?t=msg&goto=181225&rid=21768& srch=Muzzle+FLashes#msg_181225

http://www.renegadeforums.com/index.php?t=msg&goto=24615&rid=21768&s rch=Muzzle+FLashes#msg_24615

This tutorial might also help you get muzzle flashes working:
http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=52
Re: Pistol mod request [message #236531 is a reply to message #235745] Sun, 31 December 2006 10:15 Go to previous message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
Slave wrote on Mon, 25 December 2006 07:27

already did, no good...
the pistol i found is actually used ingame, during a live cinematic.
the pistol you are referring to is pre-recorded.

but like always, i might be wrong


Yes, but most pre-recorded stuff was done in the Renegade engine, and there are already other files lying around from the videos, so there is a good chance that pistol is in one of them.
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