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Test [message #236060] Wed, 27 December 2006 14:29 Go to next message
fl00d3d is currently offline  fl00d3d
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Viva la Resistance!
I was curious if the "* cheat name removed* Test" works on the neutral team.

As many already know, a way to test for the aimbot is to have the accussed type a series of characters which require the shift key (which is used for the aimbot).

Normally you would position the accused, facing someone on his own team, with someone of the opposite team standing directly behind him. If the person hits the shift key and spins around to face the person behind him (opponent) he is using the aimbot. It does not matter how you map your controls because when you are in F2 chat you cannot turn your character by hitting the X key (or if you've mapped it to Shift as some cheaters would try to argue).

So, back to my question, if you are on team 0wned (the neutral team that NR uses for moderators and accused so they can test) ... and you run the test ... will it still work properly? I tend to think that it would not. But I would like someone with more experience on this matter to say yes or no so I have a clear answer.

Thank you.

[Updated on: Wed, 03 January 2007 10:32] by Moderator

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Re: *cheat name removed* Test [message #236063 is a reply to message #236060] Wed, 27 December 2006 14:49 Go to previous messageGo to next message
light is currently offline  light
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Considering the latest version of *cheat name removed* allows you to specify any key as the aimbot trigger (not just the shift) then testing for it is pretty much impossible, regardless of the team.

http://www.azupload.com/displayImage.php/setid2745.png

[Updated on: Wed, 03 January 2007 10:33] by Moderator

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Re: *cheat name removed* Test [message #236072 is a reply to message #236063] Wed, 27 December 2006 16:30 Go to previous messageGo to next message
0x90
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light wrote on Wed, 27 December 2006 22:49

Considering the latest version of *cheat name removed* allows you to specify any key as the aimbot trigger (not just the shift) then testing for it is pretty much impossible, regardless of the team.


exactly. though, *cheat name removed* aimbot will only lock on targets in visible range (in your fov). so if no enemy is in your fov (behind you or something) it just wont aim at that target. so 180° spins arent possible anymore anyways. furthermore its possible to temp. disable *cheat name removed* right ingame at all.


regards,
0x90

[Updated on: Wed, 03 January 2007 10:33] by Moderator

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Re: rgh Test [message #236073 is a reply to message #236060] Wed, 27 December 2006 16:37 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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I wouldn't think so. If "Neutral" is neutral, it wouldn't have an opponent. I think you should form a little test server, 3 people, 1 nod, 1 gdi, 1 neutral, have the neutral point different direction, and etc. test it out. I am quite interested as well.

Re: rgh Test [message #236081 is a reply to message #236060] Wed, 27 December 2006 18:27 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
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Viva la Resistance!
If someone from BHS can confirm what was said above, that's a good enough answer for me.
Re: rgh Test [message #236088 is a reply to message #236060] Wed, 27 December 2006 19:39 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Test it our yourself. I would think BHS would need to test this for themselves, since the answer is unclear, and Westwood wanted to create a 3rd enemy, but never cared to finish it, they might have added the features necessary to make it an "enemy" and we just call it neutral.

Re: rgh Test [message #236120 is a reply to message #236060] Thu, 28 December 2006 00:48 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
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Viva la Resistance!
Fortunately, I am eligible to test this. -_- But I was hoping for a simple answer. I'll assume there isnt one.

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Re: *cheat name removed* Test [message #236127 is a reply to message #236072] Thu, 28 December 2006 02:36 Go to previous messageGo to next message
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0x90 wrote on Wed, 27 December 2006 17:30

light wrote on Wed, 27 December 2006 22:49

Considering the latest version of *cheat name removed* allows you to specify any key as the aimbot trigger (not just the shift) then testing for it is pretty much impossible, regardless of the team.


exactly. though, *cheat name removed* aimbot will only lock on targets in visible range (in your fov). so if no enemy is in your fov (behind you or something) it just wont aim at that target. so 180° spins arent possible anymore anyways. furthermore its possible to temp. disable *cheat name removed* right ingame at all.


regards,
0x90


I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! Razz (Joking)


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.

[Updated on: Wed, 03 January 2007 10:34] by Moderator

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Re: rgh Test [message #236134 is a reply to message #236127] Thu, 28 December 2006 05:04 Go to previous messageGo to next message
0x90
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Alex wrote on Thu, 28 December 2006 10:36


I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! Razz (Joking)


lol! at least this is kinda fool-proof Wink
imho a good, attentive mod is better than any AC software/detection method anyways. its sometimes just _too_ obvious if someone is cheating.

regards,
0x90
Re: rgh Test [message #236135 is a reply to message #236060] Thu, 28 December 2006 05:16 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Like a guy who killed me in one shot (with a pistol or whatever) when I demanded a test. lol


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[Updated on: Thu, 28 December 2006 05:17]

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Re: rgh Test [message #236136 is a reply to message #236134] Thu, 28 December 2006 05:33 Go to previous messageGo to next message
=HT=T-Bird is currently offline  =HT=T-Bird
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0x90 wrote on Thu, 28 December 2006 06:04

Alex wrote on Thu, 28 December 2006 10:36


I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! Razz (Joking)


lol! at least this is kinda fool-proof Wink
imho a good, attentive mod is better than any AC software/detection method anyways. its sometimes just _too_ obvious if someone is cheating.

regards,
0x90

Point well stated and taken. The best way to spot cheats is to keep your eyes peeled for stuff that's not normal ingame. It takes some experience and practice, I know, but it is VERY effective.


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Re: rgh Test [message #236176 is a reply to message #236060] Thu, 28 December 2006 11:37 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
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Yeah, I had to ban one of my mods yesterday because he was a havoc and did a pp run on under ... and somehow managed to take out the power plant with four timed c4's..........absolutely impossible without the pt anywhere cheat. No other way to replicate that.
Re: rgh Test [message #236192 is a reply to message #236176] Thu, 28 December 2006 12:47 Go to previous messageGo to next message
light is currently offline  light
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fl00d3d wrote on Fri, 29 December 2006 07:37

Yeah, I had to ban one of my mods yesterday because he was a havoc and did a pp run on under ... and somehow managed to take out the power plant with four timed c4's..........absolutely impossible without the pt anywhere cheat. No other way to replicate that.

I managed to do that in an inf-only server, the spawn weapon somehow gave me like 4 C4s (why on earth it did I have no idea, but I didn't complain), plus the one I had originally. Not saying this is the case for you, but it's one possible way to do it.


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Re: rgh Test [message #236207 is a reply to message #236060] Thu, 28 December 2006 15:49 Go to previous messageGo to next message
SeargentSarg is currently offline  SeargentSarg
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Are you 100% sure it was timed c4? The guy could have exploded his remote c4 first, then the timed c4 would kill the building. Or on some modded servers, or as a glitch, the timed C4 can spawn after an enemy has been killed.

Re: rgh Test [message #236266 is a reply to message #236134] Thu, 28 December 2006 22:48 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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0x90 wrote on Thu, 28 December 2006 06:04

Alex wrote on Thu, 28 December 2006 10:36


I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! Razz (Joking)


lol! at least this is kinda fool-proof Wink
imho a good, attentive mod is better than any AC software/detection method anyways. its sometimes just _too_ obvious if someone is cheating.

regards,
0x90

What a conundrum you present. On the one hand you're praising a human moderator over anti-cheat software, and on the other hand you're devoting so much of your time (which might be better spent attending school or getting a job, forgive me that I don't know how old you are) to invalidate that.

I suspect you're just rather dim-witted...


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Re: rgh Test [message #236272 is a reply to message #236060] Thu, 28 December 2006 23:40 Go to previous messageGo to next message
Renx is currently offline  Renx
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Ask them to, without leaving the game, take a screenshot of their RenGuard window with "secure link established" at the top of the dialog box.

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[Updated on: Thu, 28 December 2006 23:41]

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Re: rgh Test [message #236545 is a reply to message #236060] Sun, 31 December 2006 12:51 Go to previous messageGo to next message
songokuk is currently offline  songokuk
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Genuis!

Big Ups


Re: rgh Test [message #236554 is a reply to message #236060] Sun, 31 December 2006 14:06 Go to previous messageGo to next message
Nightma12 is currently online  Nightma12
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now i cna see cheaters taking screenshots BEFORE they go ingame Tell Me

EDIT: a picture of both the top and bottom so that you can see where they said what server they are joining would work Smile

[Updated on: Sun, 31 December 2006 14:07]

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Re: *cheat name removed* Test [message #236644 is a reply to message #236060] Mon, 01 January 2007 06:06 Go to previous messageGo to next message
Renx is currently offline  Renx
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It doesn't matter. After the "secure link established" bit it injects *cheat name removed*. You probably wouldn't be able to see the message it gives when you join a server anyway.

He'll probably just make it so *cheat name removed* no longer prints anything in the dialog box though.


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[Updated on: Wed, 03 January 2007 10:35] by Moderator

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Re: *cheat name removed* Test [message #236650 is a reply to message #236060] Mon, 01 January 2007 06:36 Go to previous messageGo to next message
songokuk is currently offline  songokuk
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fair point.

why cant they update rg so it checks application titles?

one simple update server side (ie a list of banned application titles) and rg would recognise the new title, i suppose he would update it to randomise the title but surely that would slow em down or at least annoy them.

do you think rg will release a fix for his "*cheat name removed*" any time soon?

i hate cheaters, personally all cheats should be registered as Virus' so the av programs automatically delete em. Big Ups


[Updated on: Wed, 03 January 2007 10:36] by Moderator

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Re: *cheat name removed* Test [message #236652 is a reply to message #236650] Mon, 01 January 2007 07:12 Go to previous messageGo to next message
0x90
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songokuk wrote on Mon, 01 January 2007 14:36

fair point.
why cant they update rg so it checks application titles?
one simple update server side (ie a list of banned application titles) and rg would recognise the new title, i suppose he would update it to randomise the title but surely that would slow em down or at least annoy them.



mhh no.. i would rather block the check for application titles just like the check for cheat files and so on. that would make the whole check useless and can approx. be done very quick.
plus you have to think about that the *cheat name removed* loader (so the main gui application) doesnt have to run. so i could just load renguard, inject the hook and immediately close the main gui.

and for the screenshot of renguard thing: yes i think there will be an option to hide the *cheat name removed* output in renguard in the next version. or at least to remove it on demand for a screenshot or something since its a nice to have debug output (to see if its actually working and stuff).

so its indeed really hard to catch someone. the "cheaters" are somehow always one step in front. like blazer said once: everything is "crackable" and its often easier to bypass something or not getting caught than prevent cheating or catching someone.

regards
0x90

[Updated on: Wed, 03 January 2007 10:36] by Moderator

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Re: rgh Test [message #236725 is a reply to message #236060] Mon, 01 January 2007 14:31 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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And people have been insulting TheKOSs2 for no more using tests to catch cheaters for the last half year.

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: *cheat name removed* Test [message #236845 is a reply to message #236652] Tue, 02 January 2007 02:23 Go to previous messageGo to next message
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0x90 wrote on Mon, 01 January 2007 09:12

yes i think there will be an option to hide the *cheat name removed* output in renguard in the next version. or at least to remove it on demand for a screenshot or something since its a nice to have debug output (to see if its actually working and stuff).


Why are you making another version of *cheat name removed*? Is someone paying you to develop cheats for Renegade? Seriously, why are people picking on Renegade, why don't they go develop cheats for huge games like BF2 and whatnot :-\

[Updated on: Wed, 03 January 2007 10:37] by Moderator

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Re: rgh Test [message #236848 is a reply to message #236176] Tue, 02 January 2007 02:33 Go to previous messageGo to next message
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fl00d3d wrote on Thu, 28 December 2006 19:37

Yeah, I had to ban one of my mods yesterday because he was a havoc and did a pp run on under ... and somehow managed to take out the power plant with four timed c4's..........absolutely impossible without the pt anywhere cheat. No other way to replicate that.


Are you sure he didn't kill an engi in pp, and picked up his C4 ?


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Re: rgh Test [message #236871 is a reply to message #236652] Tue, 02 January 2007 07:02 Go to previous messageGo to previous message
Spoony is currently offline  Spoony
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0x90 wrote on Mon, 01 January 2007 08:12

so its indeed really hard to catch someone. the "cheaters" are somehow always one step in front. like blazer said once: everything is "crackable" and its often easier to bypass something or not getting caught than prevent cheating or catching someone.


lol


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