Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Little problem with LevelEdit & HP
icon5.gif  Little problem with LevelEdit & HP [message #235916] Tue, 26 December 2006 14:38 Go to next message
0xFF is currently offline  0xFF
Messages: 3
Registered: December 2006
Location: Behind you
Karma: 0
Recruit
Hello everyone,

I've got a little problem and maybe one of
you could give me a hint what mistake I'm making.

I wanted to make a few small modifications for Renegade.
One of the things I wanted to do was to make the Refinery
and the Barracks to withstand more damage than the other
Building.

I thought this would be an easy task ...
So I fired up LevelEdit and increased the Health points of
mp_GDI_Refinery and mp_Nod_Refinery (i also changed the MCTSkin
but that worked). After doing that I closed LevelEdit and put the objects.ddb in the \Data Directory of Renegade and started a C&C game (Multiplayer Practice Mode).

The Problem: Though the HP of the Buildings was increased in Leveledit the Refinery/Barrack still die as fast as any other building when attacked (tested with flame tank and light tank).
But when placing an Nuke Beacon in the Buildings they survive the nuclear strike with about 30% health left.

This tells me that the increased Health works somewhat partly (building survives nuke but dies like every other building when being attacked by conventional weapons like tanks, flamers...)

I'm really confused, any guesses how to fix that?

Thanks.

Re: Little problem with LevelEdit & HP [message #235926 is a reply to message #235916] Tue, 26 December 2006 15:42 Go to previous messageGo to next message
Goztow is currently offline  Goztow
Messages: 9737
Registered: March 2005
Location: Belgium
Karma: 13
General (5 Stars)
Goztoe
You Germans like using hexadecimals, right?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: Little problem with LevelEdit & HP [message #235950 is a reply to message #235916] Tue, 26 December 2006 18:30 Go to previous messageGo to next message
Zion is currently offline  Zion
Messages: 2722
Registered: April 2006
Karma: 1
General (2 Stars)
That's not sufficient information. You need to work out how many shots it would take to destroy a conventional building compared to the modified building(s). If it takes more then you have done it, if not, then you must have done something to the beacon.

Hint: Don't edit the MCTSkin, it'll drastically change how the building performs.
Re: Little problem with LevelEdit & HP [message #235974 is a reply to message #235916] Tue, 26 December 2006 23:07 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
Messages: 1471
Registered: August 2006
Location: Australia, Sydney
Karma: 0
General (1 Star)
did you temp, mod or add the building controller?
temping only works for mixe s, and mixes are the only things affected by the file, as pkg s have their own in them(i think).


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Little problem with LevelEdit & HP [message #236044 is a reply to message #235916] Wed, 27 December 2006 11:08 Go to previous messageGo to next message
Spice
Messages: 1448
Registered: November 2003
Location: Ohio
Karma: 0
General (1 Star)
Try exporting a package with the refinery on it and see if the health changes.
If not you edited the wrong value. If it does work, you simply can't change the building health like you're trying.


http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Little problem with LevelEdit & HP [message #236050 is a reply to message #235916] Wed, 27 December 2006 11:43 Go to previous messageGo to next message
0xFF is currently offline  0xFF
Messages: 3
Registered: December 2006
Location: Behind you
Karma: 0
Recruit
I exported the package and export.txt shows:

Name Preset ID Health HealthMax ...
mp_GDI_Refinery 491540001 2000.000000 2000.000000 ...
mp_Nod_Refinery ...

also I tried using the modified objects.dbb with a "clean" Renegade Installation and the result was the same (no success).

@Merovingian
While I haven't counted how many shot it takes to destroy
the refinery it takes 30 seconds of "flaming" (the same times as every other building).

@dthdealer
I used the mod buttons to do the changes and the copied the presets over to the \Data Directory of Renegade.

@Goztow
Well I can't tell you if the majority of Germans likes hexadecimals, but most people I know don't like numbers at all (independent from the representation of the number)
from the representation of the number) Smile
Re: Little problem with LevelEdit & HP [message #236108 is a reply to message #236050] Wed, 27 December 2006 22:45 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3809
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Try placing new building controllers on the map (I found in the past that old building controllers will not update if you just save).

Re: Little problem with LevelEdit & HP [message #236285 is a reply to message #235916] Fri, 29 December 2006 02:45 Go to previous messageGo to next message
0xFF is currently offline  0xFF
Messages: 3
Registered: December 2006
Location: Behind you
Karma: 0
Recruit
@Jerad2142
Actually I don't want to make a map, I want to change the properties of the buildings on the existing maps.
I thought the properties of the Objects (Buildings) on the map would be overwritten by those of the objects.dbb (if the file is placed in the Data Directory). Or?

[Updated on: Sat, 20 January 2024 14:02] by Moderator

Report message to a moderator

Re: Little problem with LevelEdit & HP [message #236293 is a reply to message #235916] Fri, 29 December 2006 05:23 Go to previous message
Theboom69 is currently offline  Theboom69
Messages: 222
Registered: August 2006
Karma: 0
Recruit
What your having problem's with is objects.ddb will not over ride the seting's of it that is set by the ppl that made the game.

U will have to save it as a .pkg or .mix other wise u wont get it.

www.renhelp.net find one of the Tut to export it as .mix.

I know im right cus i just tryed the same thing and it didnt work.
Previous Topic: Puting New Tga's On PT's
Next Topic: Complex bridge destroy animation
Goto Forum:
  


Current Time: Sun Nov 03 19:23:52 MST 2024

Total time taken to generate the page: 0.00764 seconds