Little problem with LevelEdit & HP [message #235916] |
Tue, 26 December 2006 14:38 |
0xFF
Messages: 3 Registered: December 2006 Location: Behind you
Karma: 0
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Hello everyone,
I've got a little problem and maybe one of
you could give me a hint what mistake I'm making.
I wanted to make a few small modifications for Renegade.
One of the things I wanted to do was to make the Refinery
and the Barracks to withstand more damage than the other
Building.
I thought this would be an easy task ...
So I fired up LevelEdit and increased the Health points of
mp_GDI_Refinery and mp_Nod_Refinery (i also changed the MCTSkin
but that worked). After doing that I closed LevelEdit and put the objects.ddb in the \Data Directory of Renegade and started a C&C game (Multiplayer Practice Mode).
The Problem: Though the HP of the Buildings was increased in Leveledit the Refinery/Barrack still die as fast as any other building when attacked (tested with flame tank and light tank).
But when placing an Nuke Beacon in the Buildings they survive the nuclear strike with about 30% health left.
This tells me that the increased Health works somewhat partly (building survives nuke but dies like every other building when being attacked by conventional weapons like tanks, flamers...)
I'm really confused, any guesses how to fix that?
Thanks.
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Re: Little problem with LevelEdit & HP [message #235974 is a reply to message #235916] |
Tue, 26 December 2006 23:07 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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did you temp, mod or add the building controller?
temping only works for mixe s, and mixes are the only things affected by the file, as pkg s have their own in them(i think).
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Little problem with LevelEdit & HP [message #236044 is a reply to message #235916] |
Wed, 27 December 2006 11:08 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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Try exporting a package with the refinery on it and see if the health changes.
If not you edited the wrong value. If it does work, you simply can't change the building health like you're trying.
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Re: Little problem with LevelEdit & HP [message #236285 is a reply to message #235916] |
Fri, 29 December 2006 02:45 |
0xFF
Messages: 3 Registered: December 2006 Location: Behind you
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@Jerad2142
Actually I don't want to make a map, I want to change the properties of the buildings on the existing maps.
I thought the properties of the Objects (Buildings) on the map would be overwritten by those of the objects.dbb (if the file is placed in the Data Directory). Or?
[Updated on: Sat, 20 January 2024 14:02] by Moderator Report message to a moderator
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Re: Little problem with LevelEdit & HP [message #236293 is a reply to message #235916] |
Fri, 29 December 2006 05:23 |
Theboom69
Messages: 222 Registered: August 2006
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What your having problem's with is objects.ddb will not over ride the seting's of it that is set by the ppl that made the game.
U will have to save it as a .pkg or .mix other wise u wont get it.
www.renhelp.net find one of the Tut to export it as .mix.
I know im right cus i just tryed the same thing and it didnt work.
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