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Help! VIS won't work. [message #23613] |
Wed, 04 June 2003 13:28 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah it crashes on me all the time. I think there is a way around it though because when i did them in a certain order it didn't crash. I'm not sure what happens though.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Help! VIS won't work. [message #23768] |
Thu, 05 June 2003 13:22 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Sanada, you need to click on another clicker, to get to where it tell's you what the prob. is, if it even does, but for sure it's not here. so please? let's do this one more time and I will try to help you, but you need to keep going till you see what it says the prob. is. then if you don't get / understand it. then come back to the thread, and post again. hope this helps you.
[Updated on: Thu, 05 June 2003 16:25] Report message to a moderator
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Help! VIS won't work. [message #23851] |
Fri, 06 June 2003 04:46 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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As I said earlier, it is a global proble, it effects everyone and is not hardware related. There is a way around it because other people have got it to work, including me. I'm not sure what causes it but it will just work sometimes and not others. If i get it to work i'll let you know what i did.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Help! VIS won't work. [message #23899] |
Fri, 06 June 2003 14:49 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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SomeRhino | Did you place the human pathfind generator?
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I believe if this were the case, it would've just kicked out to desktop, not giving any type of error MSG... at least that's what I remember happening when I did that. Lol
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Help! VIS won't work. [message #23920] |
Fri, 06 June 2003 18:01 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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Sanada78 | Well now that I have applied VIS, most of the objects on the map just disappear. I know this is what is meant too happen but too much of the map disappears. Can anyone recommend what settings would be best for my map? It's quite an open map with a large battlefield area similar to C&C_Field and has tunnels.
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get my tutroial, for LevelEdit Commands
it will walk you right through to the end.
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Help! VIS won't work. [message #23925] |
Fri, 06 June 2003 19:32 |
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Captkurt
Messages: 488 Registered: February 2003
Karma: 0
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Commander |
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I don’t think it's in my tutorial because it would be in the more advance part and that tutorial is for the newer or just a referral for the novice, but if you did your vis correctly while in RenX, then while your in Level Edit, you do you're walk through and at the places that your stuff disappears, you would add a manual vis point, by pressing the alt+tild keys, this will put a little camera afloat just behind where your standing and also all of a sudden your stuff will at once, come back and be visible.
There are tutorials out there on how to do this, and I may put one out myself also, but for now, you'll have to just do some searching, till you get it, this I can’t just whip out, sorry.. but maybe I can, Basically, in a nut shell, while in RenX, just make a copy of the each piece that you would be able to walk too, like your plane for instance, just make a copy of it, name it vis^Ground, or what ever it is named that you copied it from, the little ^ just means it's out side, you could just name it vis_Ground also. the imporant thing here is the vis.... part of the name., and then on the left hand side go to the little hammer thingy, Utilities, then W3D Tools and select “Hide” and vis “ for those properties. Then when you go to Level Edit you’ll be able to add the camera thingy as I’ve already described. Hope this helps as a quick tutorial. Lol, if not let me know.
Now because I did try and rush this out and get it too you, it may have some errors, that I over loolked as well, but I think I got it all.
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