Test [message #236060] |
Wed, 27 December 2006 14:29 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
Karma: 0
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General (1 Star) Viva la Resistance! |
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I was curious if the "* cheat name removed* Test" works on the neutral team.
As many already know, a way to test for the aimbot is to have the accussed type a series of characters which require the shift key (which is used for the aimbot).
Normally you would position the accused, facing someone on his own team, with someone of the opposite team standing directly behind him. If the person hits the shift key and spins around to face the person behind him (opponent) he is using the aimbot. It does not matter how you map your controls because when you are in F2 chat you cannot turn your character by hitting the X key (or if you've mapped it to Shift as some cheaters would try to argue).
So, back to my question, if you are on team 0wned (the neutral team that NR uses for moderators and accused so they can test) ... and you run the test ... will it still work properly? I tend to think that it would not. But I would like someone with more experience on this matter to say yes or no so I have a clear answer.
Thank you.
[Updated on: Wed, 03 January 2007 10:32] by Moderator Report message to a moderator
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Re: *cheat name removed* Test [message #236072 is a reply to message #236063] |
Wed, 27 December 2006 16:30 |
0x90
Messages: 142 Registered: September 2006 Location: Germany
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Recruit |
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light wrote on Wed, 27 December 2006 22:49 | Considering the latest version of *cheat name removed* allows you to specify any key as the aimbot trigger (not just the shift) then testing for it is pretty much impossible, regardless of the team.
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exactly. though, *cheat name removed* aimbot will only lock on targets in visible range (in your fov). so if no enemy is in your fov (behind you or something) it just wont aim at that target. so 180° spins arent possible anymore anyways. furthermore its possible to temp. disable *cheat name removed* right ingame at all.
regards,
0x90
[Updated on: Wed, 03 January 2007 10:33] by Moderator Report message to a moderator
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Re: rgh Test [message #236081 is a reply to message #236060] |
Wed, 27 December 2006 18:27 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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If someone from BHS can confirm what was said above, that's a good enough answer for me.
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Re: rgh Test [message #236088 is a reply to message #236060] |
Wed, 27 December 2006 19:39 |
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SeargentSarg
Messages: 478 Registered: November 2006
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Commander |
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Test it our yourself. I would think BHS would need to test this for themselves, since the answer is unclear, and Westwood wanted to create a 3rd enemy, but never cared to finish it, they might have added the features necessary to make it an "enemy" and we just call it neutral.
RenCorner.NET - Multi-Gaming Community
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Re: rgh Test [message #236120 is a reply to message #236060] |
Thu, 28 December 2006 00:48 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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Fortunately, I am eligible to test this. -_- But I was hoping for a simple answer. I'll assume there isnt one.
Kids: DO NOT try this at home! (seriously)
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Re: *cheat name removed* Test [message #236127 is a reply to message #236072] |
Thu, 28 December 2006 02:36 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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0x90 wrote on Wed, 27 December 2006 17:30 |
light wrote on Wed, 27 December 2006 22:49 | Considering the latest version of *cheat name removed* allows you to specify any key as the aimbot trigger (not just the shift) then testing for it is pretty much impossible, regardless of the team.
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exactly. though, *cheat name removed* aimbot will only lock on targets in visible range (in your fov). so if no enemy is in your fov (behind you or something) it just wont aim at that target. so 180° spins arent possible anymore anyways. furthermore its possible to temp. disable *cheat name removed* right ingame at all.
regards,
0x90
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I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! (Joking)
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
[Updated on: Wed, 03 January 2007 10:34] by Moderator Report message to a moderator
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Re: rgh Test [message #236135 is a reply to message #236060] |
Thu, 28 December 2006 05:16 |
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Like a guy who killed me in one shot (with a pistol or whatever) when I demanded a test. lol
Renguard is a wonderful initiative
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halokid wrote on Mon, 11 October 2010 08:46 |
R315r4z0r wrote on Mon, 11 October 2010 15:35 |
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the hell is that?
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[Updated on: Thu, 28 December 2006 05:17] Report message to a moderator
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Re: rgh Test [message #236136 is a reply to message #236134] |
Thu, 28 December 2006 05:33 |
=HT=T-Bird
Messages: 712 Registered: June 2005
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Colonel |
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0x90 wrote on Thu, 28 December 2006 06:04 |
Alex wrote on Thu, 28 December 2006 10:36 |
I think we'll go back to the "old" method, If the Admins/Mods think they are getting pwned too much, ban! (Joking)
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lol! at least this is kinda fool-proof
imho a good, attentive mod is better than any AC software/detection method anyways. its sometimes just _too_ obvious if someone is cheating.
regards,
0x90
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Point well stated and taken. The best way to spot cheats is to keep your eyes peeled for stuff that's not normal ingame. It takes some experience and practice, I know, but it is VERY effective.
HTT-Bird (IRC)
HTTBird (WOL)
Proud HazTeam Lieutenant.
BlackIntel Coder & Moderator.
If you have trouble running BIATCH on your FDS, have some questions about a BIATCH message or log entry, or think that BIATCH spit out a false positive, PLEASE contact the BlackIntel coding team and avoid wasting the time of others.
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Re: rgh Test [message #236176 is a reply to message #236060] |
Thu, 28 December 2006 11:37 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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Yeah, I had to ban one of my mods yesterday because he was a havoc and did a pp run on under ... and somehow managed to take out the power plant with four timed c4's..........absolutely impossible without the pt anywhere cheat. No other way to replicate that.
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Re: rgh Test [message #236272 is a reply to message #236060] |
Thu, 28 December 2006 23:40 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
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General (2 Stars) Category Moderator |
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Ask them to, without leaving the game, take a screenshot of their RenGuard window with "secure link established" at the top of the dialog box.
~Canucck
[Updated on: Thu, 28 December 2006 23:41] Report message to a moderator
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Re: rgh Test [message #236554 is a reply to message #236060] |
Sun, 31 December 2006 14:06 |
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Nightma12
Messages: 2593 Registered: August 2003
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General (2 Stars) Category Moderator |
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now i cna see cheaters taking screenshots BEFORE they go ingame
EDIT: a picture of both the top and bottom so that you can see where they said what server they are joining would work
[Updated on: Sun, 31 December 2006 14:07] Report message to a moderator
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Re: *cheat name removed* Test [message #236644 is a reply to message #236060] |
Mon, 01 January 2007 06:06 |
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Renx
Messages: 2321 Registered: April 2003 Location: Canada
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General (2 Stars) Category Moderator |
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It doesn't matter. After the "secure link established" bit it injects *cheat name removed*. You probably wouldn't be able to see the message it gives when you join a server anyway.
He'll probably just make it so *cheat name removed* no longer prints anything in the dialog box though.
~Canucck
[Updated on: Wed, 03 January 2007 10:35] by Moderator Report message to a moderator
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Re: *cheat name removed* Test [message #236650 is a reply to message #236060] |
Mon, 01 January 2007 06:36 |
songokuk
Messages: 171 Registered: November 2004
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Recruit |
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fair point.
why cant they update rg so it checks application titles?
one simple update server side (ie a list of banned application titles) and rg would recognise the new title, i suppose he would update it to randomise the title but surely that would slow em down or at least annoy them.
do you think rg will release a fix for his "*cheat name removed*" any time soon?
i hate cheaters, personally all cheats should be registered as Virus' so the av programs automatically delete em.
Website: www.elitekamikazeteam.com
[Updated on: Wed, 03 January 2007 10:36] by Moderator Report message to a moderator
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Re: *cheat name removed* Test [message #236652 is a reply to message #236650] |
Mon, 01 January 2007 07:12 |
0x90
Messages: 142 Registered: September 2006 Location: Germany
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songokuk wrote on Mon, 01 January 2007 14:36 | fair point.
why cant they update rg so it checks application titles?
one simple update server side (ie a list of banned application titles) and rg would recognise the new title, i suppose he would update it to randomise the title but surely that would slow em down or at least annoy them.
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mhh no.. i would rather block the check for application titles just like the check for cheat files and so on. that would make the whole check useless and can approx. be done very quick.
plus you have to think about that the *cheat name removed* loader (so the main gui application) doesnt have to run. so i could just load renguard, inject the hook and immediately close the main gui.
and for the screenshot of renguard thing: yes i think there will be an option to hide the *cheat name removed* output in renguard in the next version. or at least to remove it on demand for a screenshot or something since its a nice to have debug output (to see if its actually working and stuff).
so its indeed really hard to catch someone. the "cheaters" are somehow always one step in front. like blazer said once: everything is "crackable" and its often easier to bypass something or not getting caught than prevent cheating or catching someone.
regards
0x90
[Updated on: Wed, 03 January 2007 10:36] by Moderator Report message to a moderator
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Re: rgh Test [message #236725 is a reply to message #236060] |
Mon, 01 January 2007 14:31 |
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Goztow
Messages: 9739 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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And people have been insulting TheKOSs2 for no more using tests to catch cheaters for the last half year.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: *cheat name removed* Test [message #236845 is a reply to message #236652] |
Tue, 02 January 2007 02:23 |
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Blazer
Messages: 3322 Registered: February 2003 Location: Phoenix, AZ
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General (3 Stars) Administrator/General |
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0x90 wrote on Mon, 01 January 2007 09:12 | yes i think there will be an option to hide the *cheat name removed* output in renguard in the next version. or at least to remove it on demand for a screenshot or something since its a nice to have debug output (to see if its actually working and stuff).
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Why are you making another version of *cheat name removed*? Is someone paying you to develop cheats for Renegade? Seriously, why are people picking on Renegade, why don't they go develop cheats for huge games like BF2 and whatnot :-\
[Updated on: Wed, 03 January 2007 10:37] by Moderator Report message to a moderator
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Re: rgh Test [message #236871 is a reply to message #236652] |
Tue, 02 January 2007 07:02 |
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Spoony
Messages: 3915 Registered: January 2006
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General (3 Stars) Tactics & Strategies Moderator |
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0x90 wrote on Mon, 01 January 2007 08:12 | so its indeed really hard to catch someone. the "cheaters" are somehow always one step in front. like blazer said once: everything is "crackable" and its often easier to bypass something or not getting caught than prevent cheating or catching someone.
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lol
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