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runnin outa memory? [message #235975] Tue, 26 December 2006 23:22 Go to next message
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
Location: Australia, Sydney
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General (1 Star)
i have tried (over and over again) to export this particular model i have made in gmax, but it keeps saying this in the export window:

Saving Hierarchy Tree HUT.
Node Count: 1
Nodes:
ROOTTRANSFORM

then stopping, i hear the standard windows warning sound, and hidden behind that window is another saying:

The application has run out of memory and now close.
do you want to say a copy of the current scene?

this has never happened before, and doesn't happen with anything else i export (present tence).
i have tried exporting it before i had reinstalled gmax and renx (for other reasons) and now i still keep getting the same message.
any help?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Tue, 26 December 2006 23:24]

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Re: runnin outa memory? [message #236020 is a reply to message #235975] Wed, 27 December 2006 05:16 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
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General (5 Stars)
Maybe whatever you are exporting is too complex for your PC to handle...

http://steamsignature.com/card/1/76561197975867233.png
Re: runnin outa memory? [message #236107 is a reply to message #236020] Wed, 27 December 2006 22:42 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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General (3 Stars)
Try breaking the object into multiple objects.

Re: runnin outa memory? [message #236113 is a reply to message #236107] Wed, 27 December 2006 23:09 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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General (3 Stars)
or get more RAM
Re: runnin outa memory? [message #236248 is a reply to message #235975] Thu, 28 December 2006 19:44 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Registered: August 2006
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General (1 Star)
but i export other maps an other models with tonnes more polygons, textures, and passes.
how do i do it seperately and then join it back together?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: runnin outa memory? [message #236259 is a reply to message #236248] Thu, 28 December 2006 21:29 Go to previous message
R315r4z0r is currently offline  R315r4z0r
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Registered: March 2005
Location: New York
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General (3 Stars)
select your mesh, then in file, go to "save selected"

Now delete what is selected that you just saved, then save the rest as something else. Export that.

Then open what you just saved, then export that.

In level editor, import both into their own terrains, then make both, and it should work.
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