runnin outa memory? [message #235975] |
Tue, 26 December 2006 23:22 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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i have tried (over and over again) to export this particular model i have made in gmax, but it keeps saying this in the export window:
Saving Hierarchy Tree HUT.
Node Count: 1
Nodes:
ROOTTRANSFORM
then stopping, i hear the standard windows warning sound, and hidden behind that window is another saying:
The application has run out of memory and now close.
do you want to say a copy of the current scene?
this has never happened before, and doesn't happen with anything else i export (present tence).
i have tried exporting it before i had reinstalled gmax and renx (for other reasons) and now i still keep getting the same message.
any help?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Tue, 26 December 2006 23:24] Report message to a moderator
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Re: runnin outa memory? [message #236248 is a reply to message #235975] |
Thu, 28 December 2006 19:44 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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but i export other maps an other models with tonnes more polygons, textures, and passes.
how do i do it seperately and then join it back together?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: runnin outa memory? [message #236259 is a reply to message #236248] |
Thu, 28 December 2006 21:29 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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select your mesh, then in file, go to "save selected"
Now delete what is selected that you just saved, then save the rest as something else. Export that.
Then open what you just saved, then export that.
In level editor, import both into their own terrains, then make both, and it should work.
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