Ran into big problem... [message #235817] |
Mon, 25 December 2006 20:54 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
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So anyways I was makin a serverside version of M06. Above the mansion, I was makin a racetrack outta the large truck crates. It was all goin smoothly until I was about halfway done and decided to tst it in game to make sure it would fucntion well. So towards the end of it like all the crates were pushed together because I guess there is in invisble wall in the map but in level edit i could still move the boxes past it. Is there anyway I can continue to make this map?
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Re: Ran into big problem... [message #235933 is a reply to message #235834] |
Tue, 26 December 2006 16:41 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
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piotrkol1 wrote on Tue, 26 December 2006 01:23 | So you think in game there will be no problems like before?
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I've used the "terrain selectable" and deleting the mesh meathod before also, one thing I noticed if you save your work, close and load level edit again you may need to delete the mesh again as level edit seems to forget these type of adjustments and loads up the deleted mesh. Deleting meshes like this may also effect vis data, but in your case not likly
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Re: Ran into big problem... [message #236580 is a reply to message #235817] |
Sun, 31 December 2006 17:56 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
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Oh man you've got to be kidding me...all that hard work for not! Have any advice on how to avoid these walls on the map since they cant be seen? Does it have to do with how high I am makin the track or where on the edges on the map? Also, this may seem like a stupid question but is there anyway to select the whole track and slide the whole thing over?
[Updated on: Sun, 31 December 2006 17:58] Report message to a moderator
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Re: Ran into big problem... [message #236617 is a reply to message #235817] |
Sun, 31 December 2006 23:46 |
piotrkol1
Messages: 167 Registered: July 2005 Location: Milwaukee, Wisconsin
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You think maybe if I deleted the terrain from the preset tree it could maybe work? I guess I'll have to try makin it underground this time and hopefully itll work.
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