Re: Release 4 mods [message #235756 is a reply to message #235751] |
Mon, 25 December 2006 11:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Ok this is going to be a bit long but if you do exactly what I say it will work fine.
First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below.
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the script "JFW_Reflect_Custom"
Second we will do a few modifications to the solider that you want the flashlight on. Attach the following scripts to it and their matching params:
-"Reborn_Deployable_Vehicle_Player"
For "Key" put the name of the key in the key configurations that will turn the flashlight on and off.
For "ID" put "100334"
For "Message" put "898523"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "2"
For "Message" put "898524"
For "Player_Type" put "2"
For "ListenMessage" put "898524"
-"Reborn_MMK2_Turret_Spawn"
For "Turret"_Preset put "Flash_Light_Control"
For "Bone_Name" put "gunbone"
For "Explosion_Preset" make and invisible explosion preset that does no damage and does not shake the camera, name this "fake_explosion".
-"JFW_Death_Send_Custom"
For "ID" put "100334"
For "Message" put "4763795"
For "Param" put "1"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "4763794"
For "Player_Type" put "2"
For "ListenMessage" put "4763795"
-"JFW_2D_Sound_Custom"
For "Message" put "898523"
For "Preset" put "Flash_Light_Sound"
Third add the preset "Flash_Light_Control". Give it the following settings:
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the following scripts:
-"JFW_Custom_Send_Ordered_Customs"
Set all ID params to 100334
Set customs 1,3,5, and 7 to "959595"
Set customs 2,4,6,8 to "595959"
Set the WaitCustom to "898524"
-"JFW_Attach_Script_Custom"
For the Script param put "Reborn_MMK2_Turret_Spawn"
For Params put "Master_Chief_Flash_Light_Beam#origin#fake_explosion"
For Delim put "#"
For message put "959595"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "787878"
For "Player_Type" put "2"
For "ListenMessage" put "595959"
-"M00_Disable_Transition"
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"
Fourth Create another new preset, but this time create it under the "Simple" presets instead of the "Vehicle" presets, and name it "Master_Chief_Flash_Light_Beam"
Under the "physics model" tab:
Set the "Physics Type" to "StaticAnimPhys"
Set the "ModelName" to the 3d model that I have made for you named "lightprojector.w3d"
Check "EnableProjector", Perspective Projection" and "Projector is Additive"
Set the "Horizontal FOV" to "30.000"
Set the "Vertical FOV" to "30.000"
Set the "NearZ" to "0.000"
Set the "FarZ" to "30.000"
Set the "ProjectorManagerDef.TextureName" to the texture I have provided named "masterchiefflashlight.tga"
Set the "BoneName" to "projector"
Under the "settings" tab:
Do the same things as you did for "Flash_Light_Control".
Under the scripts tab give it the following scripts:
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "787878"
-"JFW_Attach_Script_Custom" (yes there should be two of these scripts on this object)
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"
Fifth go into the sounds presets and added a preset named "Flash_Light_Sound"
Under the "settings" tab:
Set the "FileName" to "jgmc_flashlightonoff.wav"
Set the "Drop-off Radius" and the "Max-Vol Radius" to "2.00"
Uncheck "Is 3D Sound"
Set "m_Volume" to "1"
Uncheck "Create Logical Sound"
Make sure that you download/extract all the files that are in the zip below, and put them into your Mod Folder. And none of the above presets should have a death explosion.
If you have any problems, or I did not go over something well enough just ask and I will go into more detail. There's my Christmas present to Renegade Public Forums!
Visit Jerad's deer sweat shop
[Updated on: Mon, 25 December 2006 11:14] Report message to a moderator
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Re: Release 4 mods [message #235793 is a reply to message #235756] |
Mon, 25 December 2006 18:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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For the invisible preset, how do I select it cos' its invisible? It's a temped of a vehicle preset right?
And 1 more thing: You put two JFW_Send_Custom_Distance_Objects_Custom in the soldier with the flashlight. Is it meant to have 2 of them in one soldier?
nopol10=Nopol=nopol(GSA)
[Updated on: Mon, 25 December 2006 19:07] Report message to a moderator
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Re: Release 4 mods [message #235797 is a reply to message #235796] |
Mon, 25 December 2006 19:40 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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What do I put for the keys? Let's say I want O to be the key to activate the light so do I put O in the Key in one of the scripts?
Hm.. hang on, I changed the Key setting to Radio1 which I set to O in keycfg.exe but I only hear the sound of the flashlight but don't see anything. What's wrong?
nopol10=Nopol=nopol(GSA)
[Updated on: Mon, 25 December 2006 19:50] Report message to a moderator
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Re: Release 4 mods [message #235804 is a reply to message #235803] |
Mon, 25 December 2006 20:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I finished all the steps and I don't think you included the cinematic in the file...
nopol10=Nopol=nopol(GSA)
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Re: Release 4 mods [message #235807 is a reply to message #235806] |
Mon, 25 December 2006 20:22 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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UPDATED
Use this walk-through not the old one!
First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below. Its preset name must be "Invisiblebox"
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the script "JFW_Reflect_Custom"
Second we will do a few modifications to the solider that you want the flashlight on. Attach the following scripts to it and their matching params:
-"Reborn_Deployable_Vehicle_Player"
For "Key" put the name of the key in the key configurations that will turn the flashlight on and off.
For "ID" put "100334"
For "Message" put "898523"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "2"
For "Message" put "898524"
For "Player_Type" put "2"
For "ListenMessage" put "898524"
-"Reborn_MMK2_Turret_Spawn"
For "Turret"_Preset put "Flash_Light_Control"
For "Bone_Name" put "gunbone"
For "Explosion_Preset" make and invisible explosion preset that does no damage and does not shake the camera, name this "fake_explosion".
-"JFW_Death_Send_Custom"
For "ID" put "100334"
For "Message" put "4763795"
For "Param" put "1"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "4763794"
For "Player_Type" put "2"
For "ListenMessage" put "4763795"
-"JFW_2D_Sound_Custom"
For "Message" put "898523"
For "Preset" put "Flash_Light_Sound"
Third add the preset "Flash_Light_Control". Give it the following settings:
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the following scripts:
-"JFW_Custom_Send_Ordered_Customs"
Set all ID params to 100334
Set customs 1,3,5, and 7 to "959595"
Set customs 2,4,6,8 to "595959"
Set the WaitCustom to "898524"
-"JFW_Attach_Script_Custom"
For the Script param put "Reborn_MMK2_Turret_Spawn"
For Params put "Master_Chief_Flash_Light_Beam#origin#fake_explosion"
For Delim put "#"
For message put "959595"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "787878"
For "Player_Type" put "2"
For "ListenMessage" put "595959"
-"M00_Disable_Transition"
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"
Fourth Create another new preset, but this time create it under the "Simple" presets instead of the "Vehicle" presets, and name it "Master_Chief_Flash_Light_Beam"
Under the "physics model" tab:
Set the "Physics Type" to "StaticAnimPhys"
Set the "ModelName" to the 3d model that I have made for you named "lightprojector.w3d"
Check "EnableProjector", Perspective Projection" and "Projector is Additive"
Set the "Horizontal FOV" to "30.000"
Set the "Vertical FOV" to "30.000"
Set the "NearZ" to "0.000"
Set the "FarZ" to "30.000"
Set the "ProjectorManagerDef.TextureName" to the texture I have provided named "masterchiefflashlight.tga"
Set the "BoneName" to "projector"
Under the "settings" tab:
Do the same things as you did for "Flash_Light_Control".
Under the scripts tab give it the following scripts:
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "787878"
-"JFW_Attach_Script_Custom" (yes there should be two of these scripts on this object)
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"
Fifth go into the sounds presets and added a preset named "Flash_Light_Sound"
Under the "settings" tab:
Set the "FileName" to "jgmc_flashlightonoff.wav"
Set the "Drop-off Radius" and the "Max-Vol Radius" to "2.00"
Uncheck "Is 3D Sound"
Set "m_Volume" to "1"
Uncheck "Create Logical Sound"
Make sure that you download/extract all the files that are in the zip below, and put them into your Mod Folder. And none of the above presets should have a death explosion.
If you have any problems, or I did not go over something well enough just ask and I will go into more detail.
Visit Jerad's deer sweat shop
[Updated on: Mon, 25 December 2006 20:45] Report message to a moderator
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Re: Release 4 mods [message #235815 is a reply to message #235812] |
Mon, 25 December 2006 20:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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nopol10 wrote on Mon, 25 December 2006 20:43 | Jerad, could you point out the differences between the original and the updated tutorial? I am too lazy to check all the stuff. ![Big Grin](images/smiley_icons/biggrin.gif)
Leveledit doesn't crash or do anything, I just can't see the light but can hear the sound after pressing the activate button...
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First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below. Its preset name must be "Invisiblebox".
And I added the cinematic file to the download!
Visit Jerad's deer sweat shop
[Updated on: Mon, 25 December 2006 20:47] Report message to a moderator
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Re: Release 4 mods [message #235816 is a reply to message #235814] |
Mon, 25 December 2006 20:47 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Canadacdn wrote on Mon, 25 December 2006 20:45 | I can't get either, because LevelEdit is a stupid piece of shit that never works with my computer. I followed the tutorial exactly, and get nothing except a week-old backup I have to update.
I need a drink....
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Send me the level I will fix it.
Visit Jerad's deer sweat shop
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