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Re: Release 4 mods [message #235756 is a reply to message #235751] Mon, 25 December 2006 11:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Ok this is going to be a bit long but if you do exactly what I say it will work fine.

First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below.
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the script "JFW_Reflect_Custom"

Second we will do a few modifications to the solider that you want the flashlight on. Attach the following scripts to it and their matching params:
-"Reborn_Deployable_Vehicle_Player"
For "Key" put the name of the key in the key configurations that will turn the flashlight on and off.
For "ID" put "100334"
For "Message" put "898523"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "2"
For "Message" put "898524"
For "Player_Type" put "2"
For "ListenMessage" put "898524"
-"Reborn_MMK2_Turret_Spawn"
For "Turret"_Preset put "Flash_Light_Control"
For "Bone_Name" put "gunbone"
For "Explosion_Preset" make and invisible explosion preset that does no damage and does not shake the camera, name this "fake_explosion".
-"JFW_Death_Send_Custom"
For "ID" put "100334"
For "Message" put "4763795"
For "Param" put "1"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "4763794"
For "Player_Type" put "2"
For "ListenMessage" put "4763795"
-"JFW_2D_Sound_Custom"
For "Message" put "898523"
For "Preset" put "Flash_Light_Sound"

Third add the preset "Flash_Light_Control". Give it the following settings:
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the following scripts:
-"JFW_Custom_Send_Ordered_Customs"
Set all ID params to 100334
Set customs 1,3,5, and 7 to "959595"
Set customs 2,4,6,8 to "595959"
Set the WaitCustom to "898524"
-"JFW_Attach_Script_Custom"
For the Script param put "Reborn_MMK2_Turret_Spawn"
For Params put "Master_Chief_Flash_Light_Beam#origin#fake_explosion"
For Delim put "#"
For message put "959595"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "787878"
For "Player_Type" put "2"
For "ListenMessage" put "595959"
-"M00_Disable_Transition"
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"

Fourth Create another new preset, but this time create it under the "Simple" presets instead of the "Vehicle" presets, and name it "Master_Chief_Flash_Light_Beam"
Under the "physics model" tab:
Set the "Physics Type" to "StaticAnimPhys"
Set the "ModelName" to the 3d model that I have made for you named "lightprojector.w3d"
Check "EnableProjector", Perspective Projection" and "Projector is Additive"
Set the "Horizontal FOV" to "30.000"
Set the "Vertical FOV" to "30.000"
Set the "NearZ" to "0.000"
Set the "FarZ" to "30.000"
Set the "ProjectorManagerDef.TextureName" to the texture I have provided named "masterchiefflashlight.tga"
Set the "BoneName" to "projector"
Under the "settings" tab:
Do the same things as you did for "Flash_Light_Control".
Under the scripts tab give it the following scripts:
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "787878"
-"JFW_Attach_Script_Custom" (yes there should be two of these scripts on this object)
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"

Fifth go into the sounds presets and added a preset named "Flash_Light_Sound"
Under the "settings" tab:
Set the "FileName" to "jgmc_flashlightonoff.wav"
Set the "Drop-off Radius" and the "Max-Vol Radius" to "2.00"
Uncheck "Is 3D Sound"
Set "m_Volume" to "1"
Uncheck "Create Logical Sound"

Make sure that you download/extract all the files that are in the zip below, and put them into your Mod Folder. And none of the above presets should have a death explosion.

If you have any problems, or I did not go over something well enough just ask and I will go into more detail. There's my Christmas present to Renegade Public Forums!


[Updated on: Mon, 25 December 2006 11:14]

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Re: Release 4 mods [message #235781 is a reply to message #235756] Mon, 25 December 2006 17:11 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Thanks, I'll try that out. Thumbs Up

nopol10=Nopol=nopol(GSA)

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Re: Release 4 mods [message #235793 is a reply to message #235756] Mon, 25 December 2006 18:58 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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For the invisible preset, how do I select it cos' its invisible? It's a temped of a vehicle preset right?

And 1 more thing: You put two JFW_Send_Custom_Distance_Objects_Custom in the soldier with the flashlight. Is it meant to have 2 of them in one soldier?


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Mon, 25 December 2006 19:07]

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Re: Release 4 mods [message #235794 is a reply to message #235793] Mon, 25 December 2006 19:16 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Mon, 25 December 2006 18:58

For the invisible preset, how do I select it cos' its invisible? It's a temped of a vehicle preset right?


Personally, I never temped any of these presets so I do not know if it will work if you temp them. And to add the reflect script and change its ID, go into the "Instances" tab, open "Object" open "Vehicle" select the invisible box and click the "MOD" button.

nopol10 wrote on Mon, 25 December 2006 18:58


And 1 more thing: You put two JFW_Send_Custom_Distance_Objects_Custom in the soldier with the flashlight. Is it meant to have 2 of them in one soldier?

Yes put two.


Re: Release 4 mods [message #235795 is a reply to message #235793] Mon, 25 December 2006 19:26 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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nopol10 wrote on Mon, 25 December 2006 19:58

For the invisible preset, how do I select it cos' its invisible?


Yeah, I'm kinda confused by that also.

[Updated on: Mon, 25 December 2006 19:26]

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Re: Release 4 mods [message #235796 is a reply to message #235795] Mon, 25 December 2006 19:34 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Okay people say a picture is worth 1000 words so 4 should do it, so this is how to select invisible objects:
index.php?t=getfile&id=2209&private=0
index.php?t=getfile&id=2210&private=0
index.php?t=getfile&id=2211&private=0
index.php?t=getfile&id=2212&private=0
  • Attachment: step1.png
    (Size: 27.30KB, Downloaded 402 times)
  • Attachment: step2.png
    (Size: 26.77KB, Downloaded 389 times)
  • Attachment: step3.png
    (Size: 22.83KB, Downloaded 389 times)
  • Attachment: step4.png
    (Size: 25.67KB, Downloaded 387 times)


[Updated on: Mon, 25 December 2006 19:36]

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Re: Release 4 mods [message #235797 is a reply to message #235796] Mon, 25 December 2006 19:40 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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What do I put for the keys? Let's say I want O to be the key to activate the light so do I put O in the Key in one of the scripts?

Hm.. hang on, I changed the Key setting to Radio1 which I set to O in keycfg.exe but I only hear the sound of the flashlight but don't see anything. What's wrong?


nopol10=Nopol=nopol(GSA)

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[Updated on: Mon, 25 December 2006 19:50]

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Re: Release 4 mods [message #235799 is a reply to message #235797] Mon, 25 December 2006 19:52 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Here is another detailed explanation for your question nopol10:
index.php?t=getfile&id=2213&private=0


Re: Release 4 mods [message #235800 is a reply to message #235799] Mon, 25 December 2006 19:54 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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What's Remove_Object.txt?
(and read my edit of the previous post)


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg

[Updated on: Mon, 25 December 2006 19:55]

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Re: Release 4 mods [message #235801 is a reply to message #235800] Mon, 25 December 2006 20:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will not see anything tell you have completely finished all of the steps.
The only why to get rid of simple objects that I have found is by attaching my cinematic.


Re: Release 4 mods [message #235802 is a reply to message #235800] Mon, 25 December 2006 20:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will not see anything tell you have completely finished all of the steps.
The only why to get rid of simple objects that I have found is by attaching my cinematic.


Re: Release 4 mods [message #235803 is a reply to message #235800] Mon, 25 December 2006 20:00 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You will not see anything tell you have completely finished all of the steps.
The only why to get rid of simple objects that I have found is by attaching my cinematic.


Re: Release 4 mods [message #235804 is a reply to message #235803] Mon, 25 December 2006 20:09 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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I finished all the steps and I don't think you included the cinematic in the file...

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Release 4 mods [message #235805 is a reply to message #235804] Mon, 25 December 2006 20:17 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Wow, the server tripled my post!

Re: Release 4 mods [message #235806 is a reply to message #224163] Mon, 25 December 2006 20:18 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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The cinematics are not in the file.
Re: Release 4 mods [message #235807 is a reply to message #235806] Mon, 25 December 2006 20:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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UPDATED
Use this walk-through not the old one!

First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below. Its preset name must be "Invisiblebox"
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the script "JFW_Reflect_Custom"

Second we will do a few modifications to the solider that you want the flashlight on. Attach the following scripts to it and their matching params:
-"Reborn_Deployable_Vehicle_Player"
For "Key" put the name of the key in the key configurations that will turn the flashlight on and off.
For "ID" put "100334"
For "Message" put "898523"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "2"
For "Message" put "898524"
For "Player_Type" put "2"
For "ListenMessage" put "898524"
-"Reborn_MMK2_Turret_Spawn"
For "Turret"_Preset put "Flash_Light_Control"
For "Bone_Name" put "gunbone"
For "Explosion_Preset" make and invisible explosion preset that does no damage and does not shake the camera, name this "fake_explosion".
-"JFW_Death_Send_Custom"
For "ID" put "100334"
For "Message" put "4763795"
For "Param" put "1"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "4763794"
For "Player_Type" put "2"
For "ListenMessage" put "4763795"
-"JFW_2D_Sound_Custom"
For "Message" put "898523"
For "Preset" put "Flash_Light_Sound"

Third add the preset "Flash_Light_Control". Give it the following settings:
Under the "physics model" tab:
Set its "physics type" to "Decoration Physics".
Set its "modelname" to "invisiblebox.w3d".
Under the "settings" tab:
Set its health and armor to "blamo".
Set its "PlayerType" to "Unteamed".
Check "Not_Targetable".
Set the "Radar Blip Type" to "none".
Give it no weapons and 0 seats.
Under the scripts tab give it the following scripts:
-"JFW_Custom_Send_Ordered_Customs"
Set all ID params to 100334
Set customs 1,3,5, and 7 to "959595"
Set customs 2,4,6,8 to "595959"
Set the WaitCustom to "898524"
-"JFW_Attach_Script_Custom"
For the Script param put "Reborn_MMK2_Turret_Spawn"
For Params put "Master_Chief_Flash_Light_Beam#origin#fake_explosion"
For Delim put "#"
For message put "959595"
-"JFW_Send_Custom_Distance_Objects_Custom"
For "Distance" put "1"
For "Message" put "787878"
For "Player_Type" put "2"
For "ListenMessage" put "595959"
-"M00_Disable_Transition"
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"

Fourth Create another new preset, but this time create it under the "Simple" presets instead of the "Vehicle" presets, and name it "Master_Chief_Flash_Light_Beam"
Under the "physics model" tab:
Set the "Physics Type" to "StaticAnimPhys"
Set the "ModelName" to the 3d model that I have made for you named "lightprojector.w3d"
Check "EnableProjector", Perspective Projection" and "Projector is Additive"
Set the "Horizontal FOV" to "30.000"
Set the "Vertical FOV" to "30.000"
Set the "NearZ" to "0.000"
Set the "FarZ" to "30.000"
Set the "ProjectorManagerDef.TextureName" to the texture I have provided named "masterchiefflashlight.tga"
Set the "BoneName" to "projector"
Under the "settings" tab:
Do the same things as you did for "Flash_Light_Control".
Under the scripts tab give it the following scripts:
-"JFW_Attach_Script_Custom"
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "787878"
-"JFW_Attach_Script_Custom" (yes there should be two of these scripts on this object)
For the Script param put "Test_Cinematic"
For Params put "Remove_Object.txt"
For Delim put "#"
For message put "4763794"

Fifth go into the sounds presets and added a preset named "Flash_Light_Sound"
Under the "settings" tab:
Set the "FileName" to "jgmc_flashlightonoff.wav"
Set the "Drop-off Radius" and the "Max-Vol Radius" to "2.00"
Uncheck "Is 3D Sound"
Set "m_Volume" to "1"
Uncheck "Create Logical Sound"

Make sure that you download/extract all the files that are in the zip below, and put them into your Mod Folder. And none of the above presets should have a death explosion.

If you have any problems, or I did not go over something well enough just ask and I will go into more detail.


[Updated on: Mon, 25 December 2006 20:45]

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Re: Release 4 mods [message #235809 is a reply to message #224163] Mon, 25 December 2006 20:23 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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What a shame you posted that now. Now my entire mod package is ruined thanks to that old one!

Merry Fucking Christmas. Time to restore backups.
Re: Release 4 mods [message #235810 is a reply to message #235809] Mon, 25 December 2006 20:28 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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There is no way that a missing cinematic could have damaged you mod at all, if it is now crashing it is because you did not name the invisible reflect box's preset "invisiblebox".

Re: Release 4 mods [message #235811 is a reply to message #224163] Mon, 25 December 2006 20:30 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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Well, it did. After I had set everything up, it crashes on save and erases the entire map. Every time.

Don't you just love Leveledit?

[Updated on: Mon, 25 December 2006 20:34]

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Re: Release 4 mods [message #235812 is a reply to message #235811] Mon, 25 December 2006 20:43 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Jerad, could you point out the differences between the original and the updated tutorial? I am too lazy to check all the stuff. Big Grin
Leveledit doesn't crash or do anything, I just can't see the light but can hear the sound after pressing the activate button...


nopol10=Nopol=nopol(GSA)

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Re: Release 4 mods [message #235813 is a reply to message #235811] Mon, 25 December 2006 20:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Check for empty script params. Wait, you didn't put the light projector itself on the level, because that is the only thing that could crash the level.

Re: Release 4 mods [message #235814 is a reply to message #224163] Mon, 25 December 2006 20:45 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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I can't get either, because LevelEdit is a stupid piece of shit that never works with my computer. I followed the tutorial exactly, and get nothing except a week-old backup I have to update.

I need a drink....
Re: Release 4 mods [message #235815 is a reply to message #235812] Mon, 25 December 2006 20:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Mon, 25 December 2006 20:43

Jerad, could you point out the differences between the original and the updated tutorial? I am too lazy to check all the stuff. Big Grin
Leveledit doesn't crash or do anything, I just can't see the light but can hear the sound after pressing the activate button...


First make an invisible object preset and put it on you level, set its ID to 100334. The settings for this preset are below. Its preset name must be "Invisiblebox".

And I added the cinematic file to the download!


[Updated on: Mon, 25 December 2006 20:47]

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Re: Release 4 mods [message #235816 is a reply to message #235814] Mon, 25 December 2006 20:47 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Canadacdn wrote on Mon, 25 December 2006 20:45

I can't get either, because LevelEdit is a stupid piece of shit that never works with my computer. I followed the tutorial exactly, and get nothing except a week-old backup I have to update.

I need a drink....


Send me the level I will fix it.


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