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Invisible DSAPO Boxes [message #23572] Wed, 04 June 2003 08:04 Go to next message
Sanada78 is currently offline  Sanada78
Messages: 435
Registered: April 2003
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Commander

Where are the invisible DSAPO object blocker boxes that block only vehicles? Are there any? I can only find ones that are visible and block everything.

Also my Guard Towers appear as an older model and where I place them they move too a different posistion in-game.
Invisible DSAPO Boxes [message #23575] Wed, 04 June 2003 09:22 Go to previous messageGo to next message
Ingrownlip
Messages: 59
Registered: February 2003
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Recruit
To get the invisible DSAPO blockers, use the "Editor Objects->Editor Only Objects" instead of the other place you found.

aliases: Beach Head, or Iny
Wildfiregames.com
Invisible DSAPO Boxes [message #23578] Wed, 04 June 2003 09:28 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Is asked this before, I'll bump the post if i find it. StoneRook and Dante suggested how to do it.

_General Havoc


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Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Invisible DSAPO Boxes [message #23598] Wed, 04 June 2003 11:58 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

The blockers DON'T block vehivle, just block the Pathfind, if you want vehicels out of an area, create a bock in RenX, activate: [x]Hide and [x]vehicle

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Invisible DSAPO Boxes [message #23600] Wed, 04 June 2003 12:04 Go to previous message
gendres is currently offline  gendres
Messages: 553
Registered: March 2003
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Colonel

Laeubi

The blockers DON'T block vehivle, just block the Pathfind, if you want vehicels out of an area, create a bock in RenX, activate: [x]Hide and [x]vehicle

do what he says


viva Mexico cabrones
~g
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