Re: Release 4 mods [message #231557 is a reply to message #231530] |
Wed, 22 November 2006 08:11 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
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havoc9826 wrote on Wed, 22 November 2006 00:36 | Er, that wasn't what I meant. The second video, the one for 9b, has an opening overlay screen saying it's level 5a again.
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Oh, I thought I changed that, well I suppose I will fix it (The sad part about it is that I watched it twice for errors and I missed that one, although I was looking specifically for movie transition errors [like fades in the wrong spot and things like that]).
Sorry for the misunderstanding.
Visit Jerad's deer sweat shop
[Updated on: Wed, 22 November 2006 08:19] Report message to a moderator
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Re: Release 4 mods [message #231766 is a reply to message #224163] |
Thu, 23 November 2006 23:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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if you are going to have testors i would be a very annoying perfectionist, hunting you down on the tinest of bugs. ![Blush](images/smiley_icons/blush.gif)
naah, just kidden
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Release 4 mods [message #231823 is a reply to message #224163] |
Fri, 24 November 2006 14:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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note that i would be a gameplay testor.
(i dont know anything about programming)
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Release 4 mods [message #234799 is a reply to message #234788] |
Mon, 18 December 2006 11:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
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Slave wrote on Mon, 18 December 2006 08:43 | It sure looks promising if we don't regard the begging for complements.
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I will that both criticism and compliments. It does effect the terrain, and I like you modified post, but the old one was much more amusing!
And yes it does light up the terrain, the terrain is snow so it gets very bright white (the flash light does kind of burn dark textures though)!
Visit Jerad's deer sweat shop
[Updated on: Mon, 18 December 2006 11:50] Report message to a moderator
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Re: Release 4 mods [message #234835 is a reply to message #224163] |
Mon, 18 December 2006 16:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Slave
Messages: 607 Registered: December 2006
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Colonel |
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ah allright, i was afraid i accidently would trigger some idiot chatfight, wich i am not really interested in. So for the benefit of all of us, i edited it.
i second the above question btw, if you can do it, why didnt westwood do it in the first place? or is it emulated somehow?
[edit: just a typo, nothing to put on a sherlock-hat]
[Updated on: Mon, 18 December 2006 16:31] Report message to a moderator
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Re: Release 4 mods [message #234860 is a reply to message #234835] |
Mon, 18 December 2006 17:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
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Slave wrote on Mon, 18 December 2006 16:01 | i second the above question btw, if you can do it, why didnt westwood do it in the first place? or is it emulated somehow?
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Will I think it was because none of the Westwood level are dark enough to need a flash light. And none of the units in CnC Gold used a flashlight.
Visit Jerad's deer sweat shop
[Updated on: Mon, 18 December 2006 17:09] Report message to a moderator
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Re: Release 4 mods [message #235739 is a reply to message #224163] |
Mon, 25 December 2006 04:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Looks like its really comming along well. You should really think about releasing your scripts for flashlight as that is something i had intended to impliment to my own work but lack the experience in that area. Did you create all that stuff which you were showing with flashlight, cause that is by far alot more complex modeling then the other stuff. Either way the guns, the sounds, and the lighting is pretty cool. I love that countdown timer you got in the last vid, that's very much like a halo mission.
The only things i see far to much of is the high use of long tunnels for vehicles with not much purpose other then to drive straight through them. Alot of the texturing needs a lift, which i am sure you are already planning, just is boring to see a tunnel with all 4 sides the same texture etc. One thing i found annoying in halo was that darn sound when your health gets low o.O Other then a few minor flaws i think this has come a long ways, and i am glad to see others still working with this engine.
[Updated on: Mon, 25 December 2006 05:02] Report message to a moderator
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Re: Release 4 mods [message #235751 is a reply to message #235739] |
Mon, 25 December 2006 09:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
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Here I will give you guys a real Christmas present, I will walk you through making the flash light, without my scripts!
It will be a little bit though, because I have to gather up my resources, like the 3d model you will need to get the light to point the right direction, and the cinematic you need to remove the light.
The count down timers took a lot of work, and the game doesn't actually know when the timer hits zero, you have to tell it with a timer script expiring (Keep in mine the count down timer itself is just 3D models, if it were to hit zero and the game not end it would hop up to 999 and start over).
Visit Jerad's deer sweat shop
[Updated on: Mon, 25 December 2006 09:26] Report message to a moderator
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