VIS questions [message #235677] |
Sun, 24 December 2006 09:41 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
|
Recruit |
|
|
I did all that vis stuff to make it look nice but when I find spots that have vis glitches in them I make a manuel vis point. But every time I find one I will come back to the same spot and another will show up after I make a new vis point.... Now im not sure if this is normal or what. Also is there a way to make sure your Generating VIS worked? I let it go over night but than I woke up and it said it was done and took 6 hrs. And I dont remember if I saved my level and I didnt see any place cameras other than the ones I did.
Any Ideas?
|
|
|
|
|
Re: VIS questions [message #235746 is a reply to message #235677] |
Mon, 25 December 2006 06:28 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
Check to see if you have overlapping vis sectors in the area you're talking about. Do you have a lot of uneven terrain in that area? Try switching to a different camera (like a vehicle camera) while taking manual vis points.
And remember to rebuild the dynamic culling system before each save.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|
|
|
|
Re: VIS questions [message #236046 is a reply to message #235677] |
Wed, 27 December 2006 11:20 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
|
Recruit |
|
|
I too am a perfectionist in mapping but nothing else. I still add them when I see them but this is also a flying map which makes it more difficult.
|
|
|
Re: VIS questions [message #236048 is a reply to message #235677] |
Wed, 27 December 2006 11:28 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
|
Recruit |
|
|
Now I just thought of this... If VIS is supose to reduce the ammount of processing time and is supose to increase performance and less lag and all. Would it make that much difference if u didnt? I mean ur adding how many vis points pretty much covering up the whole map.... and u still have to process almost as much.. Is it really worth all the effort?
|
|
|
Re: VIS questions [message #236049 is a reply to message #236048] |
Wed, 27 December 2006 11:40 |
|
Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
|
Colonel |
|
|
c0vert7 wrote on Wed, 27 December 2006 13:28 | Now I just thought of this... If VIS is supose to reduce the ammount of processing time and is supose to increase performance and less lag and all. Would it make that much difference if u didnt? I mean ur adding how many vis points pretty much covering up the whole map.... and u still have to process almost as much.. Is it really worth all the effort?
|
When you add a manual vis point you don't add another calculation for the engine to do you modify the existing data
vis corrections, aswell as making hidden objects you should be able to see, visable, also fixes hidden meshes that are visable which shouldn't be,
In short vis essential when making a map that pushes the boundaries of what the engine can handel on a simple system, if you make a detailed C&C mode map with the ren buildings vis is almost always essential imo.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
|
|
|
Re: VIS questions [message #236054 is a reply to message #235829] |
Wed, 27 December 2006 12:59 |
|
YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
|
General (1 Star) Moderator - Mod Forum |
|
|
c0vert7 wrote on Mon, 25 December 2006 23:50 | It seems tho once I make a VIS correction on a glitch I will go over a spot and new one is found... I thought I had the whole gdi base done and when I went ingame I found one small one out of the whole base and I fixed it level edit and its all messed up again so I have millions of cameras now .
|
Yes, it will often take many attempts before the vis data on a map is acceptable.
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
|
|
|