MRLS or Artillery? [message #234469] |
Sat, 16 December 2006 03:55 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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Sometimes when i sit in such a fragile glass cannon i ask myself which is the best? Sure you can say sometimes the artillery is more useful then the MRLS but on some maps its exactly the other way round.
So which veh do you like more?
I myself hate the MRLS... because if you fight a smart oponent he would simply drive to your side and blow you to hell while you can't fire at him... Sure you shouldn't let something so close... but remember stanks... or fast vehicles...
And infantry on long range is a little bit tricky ... i missthe bodyshots with the art
But yes its the mabethe best hit&hide vehicle... a full voley of rockets do decent damage to everything while you are behind a rock reloading.
Thanks.
[Updated on: Sat, 16 December 2006 03:58] Report message to a moderator
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Re: MRLS or Artillery? [message #234470 is a reply to message #234469] |
Sat, 16 December 2006 04:12 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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Arty > MRLS always imo.
There is no competition, the art actually has a slightly better damage rate as well if I remember correctly.
It's usually not too hard to dodge the rocket salvo then come out shooting, also as you pointed out it's just so damn easy to out manouver the mrls, even with infantry whereas you won't get far if you stand anywhere near an arty on foot.
It's a mexican pirate .... F*ck a dog by Blink 182
[Updated on: Sat, 16 December 2006 04:13] Report message to a moderator
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Re: MRLS or Artillery? [message #234472 is a reply to message #234469] |
Sat, 16 December 2006 04:57 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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You're sure about Arti does more damage over time?
its just a feeling...but ithink the MRLS is in this case better... can't prove it with numbers... maybe its just because the rocketsalvos...
Thanks.
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Re: MRLS or Artillery? [message #234473 is a reply to message #234472] |
Sat, 16 December 2006 05:45 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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w0dka wrote on Sat, 16 December 2006 05:57 | You're sure about Arti does more damage over time?
its just a feeling...but ithink the MRLS is in this case better... can't prove it with numbers... maybe its just because the rocketsalvos...
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Man I must be bored, just tested it.
MRLS destroys a building in 44 seconds.
Arty destroys a building in 37 seconds.
Thats about 19% extra damage in the same time.
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: MRLS or Artillery? [message #234474 is a reply to message #234469] |
Sat, 16 December 2006 05:52 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
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surprising to me
mhm... so i should stick to my meds if i'm GDI
Some advantage from the MRLS ... you can fire on targets that aren't in a direct line of fire... so sometimes you can strike without the possibility to strike back ... (campers on hourglass f. example)
Thanks.
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Re: MRLS or Artillery? [message #234476 is a reply to message #234474] |
Sat, 16 December 2006 06:11 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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Well I usually get a med when I can afford it, but an MRLS still does a lot more damage than a med, it's still useful in the right situation.
Indirect fire is useful, Under for example an MRLS can hit ref, hon, strip and ob whereas arty can only hit WF or AGT taking fire from the guns - still arty ftw imo.
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: MRLS or Artillery? [message #234507 is a reply to message #234469] |
Sat, 16 December 2006 11:14 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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An MRLS is usually better at long range because of its ability to lock on to targets, and because arty shots don't exactly go where you tell them to go.. There's a little bit of spray angle and a lot of long range shots require luck.
Besides that, there's a few situations where an MRLS is better, but an artillery is usually more useful imo. One of the good things about an MRLS is that you can fire a salvo, take cover and repair while waiting for it to reload, then fire another one.
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Re: MRLS or Artillery? [message #234610 is a reply to message #234469] |
Sun, 17 December 2006 07:18 |
JPNOD
Messages: 807 Registered: April 2004 Location: Area 51
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Artillery preferable but if your a good shot with a MRLS then you could consider buying it instead of a Med in some cases.
WOL nick: JPNOD
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Re: MRLS or Artillery? [message #235186 is a reply to message #234469] |
Wed, 20 December 2006 22:47 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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I would definitely prefer a tech'd artie over a tech'd MRLS.
I think the only advantage a MRLS has over an Artie is the locking. And I know that this isn't a discussion about strategy or maps, but if you combine that information with this discussion I think most people would agree that arties are better because most maps accommodate the artillery better than the mrls (such as on under, they have rocks and a bunker to hide behind in the field).
If you see a tech'd artie, you had better run unless you have a couple of med tanks that know what they're doing or possibly a havoc that hits every shot.
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Re: MRLS or Artillery? [message #235596 is a reply to message #234469] |
Sat, 23 December 2006 14:22 |
tompie15
Messages: 6 Registered: September 2006 Location: the netherlands
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arty definetly. it has more firepower and it can kill infantry easy
if an sbh is close to a mrls it can own the mrls without problems if he's not a n00b
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Re: MRLS or Artillery? [message #235976 is a reply to message #234469] |
Tue, 26 December 2006 23:38 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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i go for art, for these reasons
1. you can drive it backwards at the same speed, while revealing less of a target
2. it fires more directly
3. the merlin is extremely flimsy at short range
4. (and) has a bulky gun that doesn't move unlike the art
5. fires more steadily, compared to the mrls 6-shot then reload
6. mrls rockets are a little offset and normally hit something before the target
7. looks cooler
8. shreds mammys
9. does have a little more damage per warhead
10. warheads are smaller/easier to shoot something without revealing as much of your vehicle
11. climbs slopes faster (but unfortunately can't shoot well on them due to a lack of max tilt)
well, i could also list the bad things about it, but that would ruin my point
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: MRLS or Artillery? [message #236319 is a reply to message #234469] |
Fri, 29 December 2006 09:21 |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
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How do you lock on with an mrl? My missiles just go in the general direction of where I pointed...
Teched arty probably the best weapon in the game, as long as someone thinks of doing it. Most often someone wanders over with an engy and tickles you for a bit..
No flashy signature..
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Re: MRLS or Artillery? [message #236864 is a reply to message #236817] |
Tue, 02 January 2007 06:41 |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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gamemodding wrote on Mon, 01 January 2007 22:45 | if you actully know how to use the MRLS then it pwns the art. with the locking you don't need to br facing your enemy. you just shoot.
also, i have been a SBH and put c4 on one. when get pwned because the missles lock onto me and no matter how i dodge, they still hit me. with a art i can dodge the missles.
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lol, I know how to use both and the art is a lot better, it really isn't hard to dodge the mrls rockets if you aren't in fromt of it. The locking really isn't that great against an intelligent moving target, under pretty much every situation the art should be using some sort of cover, simply dodge the rocket salvo and come out firing the mrls will be dead long before it can fire off enough rockets to kill the art.
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: MRLS or Artillery? [message #238466 is a reply to message #234469] |
Wed, 10 January 2007 15:10 |
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Spetz5
Messages: 109 Registered: October 2005 Location: Ontario, Canada.
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MRLS is better, especially if you use it properly. Sure, the arty can go out in the field and everything, mainly because of its 360-turret, but the MRLS in the long run has overall more damage then the arty.
Artillery does 110 damage per shot
Wile the MRLS does 108, but has a much higher armor peircing effect. Were an artillery could hope to do atleast one block worth of damage to a light tank, were as an an MRLS does more then triple that. I've played on mission maps were you get a decent amount of tanks at the start, aswell as an MRLS (GDI) an 2 artys (Nod), and using the hill by the helipad, I manage to destroy 3/4 of Nod's tanks, and they weren't noobs driving eather.
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Re: MRLS or Artillery? [message #238478 is a reply to message #234469] |
Wed, 10 January 2007 15:53 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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'mission maps' and 'not noobs' does not go together
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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