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Re: Scripts.dll 3.1 is out. [message #235446 is a reply to message #235240] |
Fri, 22 December 2006 12:49 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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If it's driving you crazy, just imagine what it's doing to me =P
The bullet hole issue has been tracked down, will be testing a fix in bit. It does only happen on ATI video cards (gr8 h8).
Realtime reflections can only happen with an enviromental cubemap being rendered every frame, something which the Renegade scenegraph code does not currently support.
Anti-aliasing not occurring with post processing is a known issue and is actually the reason with why scripts 3.1 had AA dropped in order to make the deadline.
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Re: Scripts.dll 3.1 is out. [message #235470 is a reply to message #235240] |
Fri, 22 December 2006 14:07 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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What would be REALLY cool to see in Renegade is motion blur as a real post-process. I love how it looks in games, and VERY few games from what I've seen use it.
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Re: Scripts.dll 3.1 is out. [message #235471 is a reply to message #235240] |
Fri, 22 December 2006 14:10 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Motion blur requires some funky code on rendering that isn't particularily friendly to older cards but it's possible with combinations of regular shaders, post process shaders, render targets, and more.
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Re: Scripts.dll 3.1 is out. [message #235730 is a reply to message #235240] |
Mon, 25 December 2006 00:43 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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The number of polygons have no effect on the bloom. Bloom values are currently hardcoded into the post-process sdb and can't be changed per-map yet.
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Re: Scripts.dll 3.1 is out. [message #235908 is a reply to message #235899] |
Tue, 26 December 2006 14:11 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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CarrierII wrote on Tue, 26 December 2006 14:19 |
SeargentSarg wrote on Tue, 26 December 2006 12:03 | Ah, more bugs!
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Write it better yourself.
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Write it even close yourself. The huge complexity of this is exactly the reason that there are a few bugs such as these.
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