Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » editing scripts.dll
Re: editing scripts.dll [message #235498 is a reply to message #235451] Fri, 22 December 2006 16:43 Go to previous messageGo to previous message
Cat998
Messages: 1081
Registered: January 2004
Location: Austria, Vienna
Karma:
General (1 Star)
Moderator/Captain

gamemodding wrote on Fri, 22 December 2006 20:58

so you know how i can detect when it is loaded to start the game?



danpaul, your knowledge of C++ is pretty bad.
All variables are getting destroyed when the dll is loaded an other
time. you they don't have their old value.


When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"

Programming is like sex: one mistake and you have to support it for the rest of your life

Want the best answers? Ask the best questions!

"So long, and thanks for all the fish."
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Help with Exdeath's boned E3 models
Next Topic: single player crashes with the scripts.dll
Goto Forum:
  


Current Time: Thu Nov 14 17:00:25 MST 2024

Total time taken to generate the page: 0.00966 seconds