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Re: APB: M72 LAW [message #235178 is a reply to message #235102] |
Wed, 20 December 2006 21:11 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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EvilWhiteDragon wrote on Wed, 20 December 2006 07:15 | Right, and now the ingame model
This model looks nice when you render it like this, but erhhmm does it do ingame too? And I'm not really sure what the relevance of this is in this forum? I think it would be better fit in the APB forums?
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Oh whoops, I thought this was the Renegade forums in the mod section
PS, in case you've been out of the loop, we've got bump mapping, normal mapping, offset mapping, binn/phong/diffuse lighting (if your card even supports it?), anistropic (though too hard on your machine to bother with in-game) lighting, detailed shadows, AA/vsync/AF (AF not yet ready), bloom lighting, etc. etc. etc. in A Path Beyond.
So all our weapons will have a functional diffuse (color) map, specularity (shiney) map, normal (angles) map, and bump (height) map. Showing you it from W3d Viewer would actually make it look worse than it will in-game. And my card doesn't support Shaders 3.0, so if I show you it in-game it won't neccessarily look as good as it can, even if I waited for it to be rigged and put in.
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Re: APB: M72 LAW [message #235193 is a reply to message #235098] |
Wed, 20 December 2006 23:47 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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A little pretentious there? I'm sure most people here has a video card that supports those... mine supports all of them and it isn't brand new. What's this about shader model 3.0 though? Renegade doesn't even use that, and shader model 3.0 doesn't actually make things look nicer, it is just more efficient, by what I learned.
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Re: APB: M72 LAW [message #235288 is a reply to message #235200] |
Thu, 21 December 2006 14:04 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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PaRaDoX wrote on Thu, 21 December 2006 01:30 | With the new scripts.dll it does use SM3 to use offset normal mapping (AKA Normal mapping) + specular
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I was thinking that was only changeable in the engine code... hmm, interesting.
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Re: APB: M72 LAW [message #235343 is a reply to message #235193] |
Thu, 21 December 2006 20:48 |
Chronojam
Messages: 688 Registered: March 2003
Karma: 0
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Colonel |
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icedog90 wrote on Thu, 21 December 2006 01:47 | A little pretentious there? I'm sure most people here has a video card that supports those... mine supports all of them and it isn't brand new. What's this about shader model 3.0 though? Renegade doesn't even use that, and shader model 3.0 doesn't actually make things look nicer, it is just more efficient, by what I learned.
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Was just a bit pissed off that people have still missed the news about what we've done with the engine.
Edit: Oh hell so have you =(
[Updated on: Thu, 21 December 2006 20:49] Report message to a moderator
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