Random spawning [message #234107] |
Thu, 14 December 2006 05:53 |
|
Spyder
Messages: 1070 Registered: March 2006
Karma: 0
|
General (1 Star) |
|
|
As you know I am running my own small FDS. I am making a mod for it, but there are some problems I need help with. They're listed here:
- Spawn stealth suit on random when sbh get's killed.
- Always spawn laser rifle when sb get's killed.
- Beacons spawn so player's can pick them up after disarming.
- Double health ammount with regular scripts, when player picks up double damage icon.
- C4's spawn on disarm -> like remote c4 get's disarmed -> spawns just like the time an engineer get's killed.
- Crate and pickup ramjet -> 4/32 instead of 1/40.
Can someone please help me fix this, and ooh another thing:
Do I need to change all maps when I want to increase the harvesters driving speed?
|
|
|
Re: Random spawning [message #234293 is a reply to message #234107] |
Fri, 15 December 2006 01:20 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
|
General (1 Star) |
|
|
1) JFW_Spawn_Object_Death_Enable_Random
2) JFW_Spawn_Object_Death
3) Should be the same as no.2. Put it to a temped beacon object
6) Should be same as 3.
I don't know the rest.
nopol10=Nopol=nopol(GSA)
|
|
|
|
|
|
Re: Random spawning [message #234467 is a reply to message #234107] |
Sat, 16 December 2006 03:21 |
Theboom69
Messages: 222 Registered: August 2006
Karma: 0
|
Recruit |
|
|
To get your ramjet to 4/32 is easy.
Puting a script on it will not get ur 4/32 only editing it will.
Munitions-Weapon-Weapons_Infantry-Weapon_RamjetRifle_Player
high light it click mod Goto Setings CLipSize=4 MaxinventoryRounds=32
That should work if not let me know and i will fix it.
[Updated on: Sat, 16 December 2006 03:23] Report message to a moderator
|
|
|
|
|