Home » Renegade Discussions » Tactics and Strategies » Ped Beacons (n00by or teh pwn??)
Re: Ped Beacons (n00by or teh pwn??) [message #234361 is a reply to message #233958] |
Fri, 15 December 2006 12:25 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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I've played this game since 2002, and yes, i think you are a "nub" Just because you use the term "owning". You also say that you figure you won a match if it's 1v1 and he nukes your ped. Doesn't that go against EXACTLY what you are trying to prove? Hypocrite? Not only have I played this game for nearly 5 years, I've played hundreds of clanwars. No, I know you wouldn't have responded on what you think you should buy in say 4v4 on field, because honestly I knew you wouldn't have a clue. The reason why you aren't saying is because you know if you say something so ridiculous, that I would laugh. You'd be right. But anyways. Like I said, you can state your opinion just don't say someone gets "owned" for something like that. It's just dumb... See who is better at infantry, with a pistol, or a tank, and I guess you can say "owned" even then, there is a fine line between "owning" someone and doing better than them. For example, if you didn't manage to hit my tank once while I managed to kill yours.
As for your half-assed attempt at thinking I'm bad at renegade. I already said I didn't *care* if, on a public, my team lost by pedestal. I mean, unless if my team *really* deserved to win. How often does that happen? one game out of 500? Yeah. Generally I feel bad at my team and watching them buy tib sydneys on maps like City Flying and going around shooting at tanks. If I'm actually *trying* (which I'm not, usually) I could probably make up for 3-4 people who aren't doing anything productive. As for clanwars, even with pedestal on, we never lost by ped, but for defending the base, we've done that countless times, and gse must have done something right if we were able to beat top clans and hardly ever lose any maps (Maybe our average was we lost one map out of every 100 maps we played) since our prime members joined. But tell me, what clan were you in, and how well were they? Silly me, I'm assuming you ever were in a clan.
as for talking about "long point-whore games" The only maps that come to my mind are Mesa, Under, and Hourglass. Mesa can be a real challenge if the other team is actually good and you're the only one on Nod with an artillery trying to fend off 3 med tanks AND keep control of the tunnel with absolutely no repair from your teammates. Under, I usually just buy an APC to kill people because the map almost always never is completed via means of base destruction (Yes, even if you had pedestal on, it doesn't change a god damned thing about that) As for Hourglass, if the other team actually bought tanks (they do) and tried to fight my tank it wouldn't exactly be pointwhoring, but 'lo, if we're "crazfulla", we're expert base defenders, but complain about pointwhoring when we could just buy a tank to kill the other tank. Which in all cases is easily possible. If someone is POINT-WHORING. BUY A TANK AND GO KILL THEM. They aren't going to be pointwhoring if you're better than them and you can kill them, now can they? and if there is more than one. Tada, that's where TEAMWORK comes in. The other team has it, and obviously your team doesn't if they can't stop the other team. But you complain about "pointwhoring"
Yeah. O.K.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234362 is a reply to message #234360] |
Fri, 15 December 2006 12:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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crazfulla wrote on Fri, 15 December 2006 13:06 | Re: Sniper_De7, A little FYI, point whoring does not always get you the win. You think, if GDI has been point whoring all game, that they deserve the win? If they leave the ped unguarded adn Nod is sneaky enough to nuke it, I laugh in GDi's face.
Re: Goztow, I agree completely. I play for fun, and for the win. Not for points or kills or recs or ladders like some people. Larger games where people pointwhore for half an hour aren't exactly my idea of 'fun'.
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First thanks for editing your post
second, Quote: | I don't mind if someone else nukes the pedistal and gets a cheap win when versing me in like a 1v1, if I've killed 3/4 of thier buildings I still get the MVP rec at the start of the next round.
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Kinda goes against what you're saying doesn't it.
as for the rest of your post, i already explained it - Pointwhoring is a term made up by public server morons who complain that people buy tanks and win the game for their team. But in the case you mentioned, if GDI managed to shoot at their buildings all game and Nod did nothing to stop it, hell yeah they deserved it. Obviously Nod wasn't a good enough team to stop GDI. They had to resort to a pedestal nuke to win. Something that takes absolutely NO teamwork for a team to win by. Now if you say something like GDI was shooting at building the entire time, didn't try to go and nuke, and Nod being the good team, managed to buy 6 stanks without GDI knowing and managed to either sneak attack or whatever and kill GDI's base. Then yeah. But if all Nod did was sit on their pinkys repairing the base because GDI were too powerful, and only got a win off a setting that doesn't even make sense in the realm of C&C and completely goes against any idea of needing teamwork to win a game, I just don't agree. There is at some point where shooting at a building over and over becomes unneccesary if the lead is big enough and I don't really see a point in it, but I don't see why Nod least of all should deserve a win by a single person sneaking a nuke in. It's more that GDI deserved the win but didn't do all that was necessary. Like I said though, Nod sure as hell didn't deserve to win if they didn't even try to kill their tanks.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234365 is a reply to message #234361] |
Fri, 15 December 2006 12:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Sniper_De7 wrote on Fri, 15 December 2006 13:25 | I've played this game since 2002, and yes, i think you are a "nub" Just because you use the term "owning". You also say that you figure you won a match if it's 1v1 and he nukes your ped. Doesn't that go against EXACTLY what you are trying to prove? Hypocrite? Not only have I played this game for nearly 5 years, I've played hundreds of clanwars. No, I know you wouldn't have responded on what you think you should buy in say 4v4 on field, because honestly I knew you wouldn't have a clue. The reason why you aren't saying is because you know if you say something so ridiculous, that I would laugh. You'd be right. But anyways. Like I said, you can state your opinion just don't say someone gets "owned" for something like that. It's just dumb... See who is better at infantry, with a pistol, or a tank, and I guess you can say "owned" even then, there is a fine line between "owning" someone and doing better than them. For example, if you didn't manage to hit my tank once while I managed to kill yours.
As for your half-assed attempt at thinking I'm bad at renegade. I already said I didn't *care* if, on a public, my team lost by pedestal. I mean, unless if my team *really* deserved to win. How often does that happen? one game out of 500? Yeah. Generally I feel bad at my team and watching them buy tib sydneys on maps like City Flying and going around shooting at tanks. If I'm actually *trying* (which I'm not, usually) I could probably make up for 3-4 people who aren't doing anything productive. As for clanwars, even with pedestal on, we never lost by ped, but for defending the base, we've done that countless times, and gse must have done something right if we were able to beat top clans and hardly ever lose any maps (Maybe our average was we lost one map out of every 100 maps we played) since our prime members joined. But tell me, what clan were you in, and how well were they? Silly me, I'm assuming you ever were in a clan.
as for talking about "long point-whore games" The only maps that come to my mind are Mesa, Under, and Hourglass. Mesa can be a real challenge if the other team is actually good and you're the only one on Nod with an artillery trying to fend off 3 med tanks AND keep control of the tunnel with absolutely no repair from your teammates. Under, I usually just buy an APC to kill people because the map almost always never is completed via means of base destruction (Yes, even if you had pedestal on, it doesn't change a god damned thing about that) As for Hourglass, if the other team actually bought tanks (they do) and tried to fight my tank it wouldn't exactly be pointwhoring, but 'lo, if we're "crazfulla", we're expert base defenders, but complain about pointwhoring when we could just buy a tank to kill the other tank. Which in all cases is easily possible. If someone is POINT-WHORING. BUY A TANK AND GO KILL THEM. They aren't going to be pointwhoring if you're better than them and you can kill them, now can they? and if there is more than one. Tada, that's where TEAMWORK comes in. The other team has it, and obviously your team doesn't if they can't stop the other team. But you complain about "pointwhoring"
Yeah. O.K.
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My tactics are my buisness, you can find out ingame. I too have been playing for around 4 years and have had my share of clanwars. I agree pistol wars and tank wars are a good test of skill, perhaps I should give you a game sometime. I have been in a few clans myself believe it or not; and since my last have had countless invitations. I recieved one just the other day from {CD}...believe me if I wanted a clan it would not be hard to get one. And yes, if the enemy team is point whoring, I usually get a tank and go kill them. Well, as long as I am not the one stuck down repairing the building. Hourglass is a good example, if you have ever played that on a server with 30+ people you will know hwat I mean. Just gets hell boring after a while.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Fri, 15 December 2006 13:01] Report message to a moderator
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Re: Ped Beacons (n00by or teh pwn??) [message #234373 is a reply to message #233958] |
Fri, 15 December 2006 13:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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As for the 1v1 remark, I never said that if someone else nukes my ped, that I consider that I earned the win or they did not deserve it. Obviously I left it unguarded and they took advantage - such is life, I said I get over it. I shouldn't have put the emphasis on recs, that in itself was n00by I admit, obviously I worded that incorrectly... Meh. As for ped beacons requiring teamwork...particularly on larger servers (eg 30+ players) it is actually quite hard to do, as I think you touched on in your rant. Usually you have half a dozen engys throwing remotes at you...there you've given them 300 points and probably a laser rifle as well. So if you are going to do it you better have a few people covering it. I don't always ped, obviously, probably *1 in 100 games* or so, only when I feel the absolute need, and most often only in small games. Depends whom I am playing against, some people I know thier tactics too well. If you know Lee from [ULoW]...he is the one I had ped races against...we were just being complete idiots lol...but it was hell fun, one map he was an officer when he reached the ped, as I said in a previous post, all 30 mines were around the ped. Now thats defence for ya. If anything overmining the ped was n00by, lmao. But its all in fun. I knew he woiuld do that and I adapted my own strategy to counter it. Clanwars are too competitive for my liking, as I said before I play for fun. But maybe its time I got back into clans? You wouldn't have a good clan worth joining by chance?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Ped Beacons (n00by or teh pwn??) [message #234376 is a reply to message #234373] |
Fri, 15 December 2006 13:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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crazfulla wrote on Fri, 15 December 2006 14:30 | As for the 1v1 remark, I never said that if someone else nukes my ped, that I consider that I earned the win or they did not deserve it. Obviously I left it unguarded and they took advantage - such is life, I said I get over it. I shouldn't have put the emphasis on recs, that in itself was n00by I admit, obviously I worded that incorrectly... Meh. As for ped beacons requiring teamwork...particularly on larger servers (eg 30+ players) it is actually quite hard to do, as I think you touched on in your rant. Usually you have half a dozen engys throwing remotes at you...there you've given them 300 points and probably a laser rifle as well. So if you are going to do it you better have a few people covering it. I don't always ped, obviously, probably *1 in 100 games* or so, only when I feel the absolute need, and most often only in small games. Depends whom I am playing against, some people I know thier tactics too well. If you know Lee from [ULoW]...he is the one I had ped races against...we were just being complete idiots lol...but it was hell fun, one map he was an officer when he reached the ped, as I said in a previous post, all 30 mines were around the ped. Now thats defence for ya. If anything overmining the ped was n00by, lmao. But its all in fun. I knew he woiuld do that and I adapted my own strategy to counter it. Clanwars are too competitive for my liking, as I said before I play for fun. But maybe its time I got back into clans? You wouldn't have a good clan worth joining by chance?
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It's not about being in a clan, it's about being in a *GOOD* clan. CD aren't good. So aren't a lot of clans, or in fact, most of them. Or at least good in terms of what they *could* be, compared to the really good clans. Yeah I know Lee from ULoW, not anyone special but yeah.
Why do people say "they play for fun" Who *doesn't* play for fun? Maybe like 20 people or something, but just because YOU don't find something fun doesn't mean it isn't fun for someone else. Other people might hate tank fights, or being in a tank. But I like the fact that I can go and try and take on 2-3 meds with a single arty. That's a challenge, and generally I like a challenge. Though, for myself, I haven't been clanwarring or even playing renegade at all very much. But if you wanted to ask me a year or so ago you could ask me about gse, which apparently have been one of the top 10 renegade clans, not by gse themselves, but by other people who have played this game just as long. of course if we played now we wouldn't win because 3/4s of us don't even play renegade and we don't even play as a clan anymore. As for myself, I have played in a couple games with FE since gse stopped playing renegade, I've also played in other clans if they asked me and needed me for a clanwar. If you want to see how good I am, compare me to some of the GW members who maybe you've seen play. They beat ULoW easily, especially since most of ULoW were too scared to play them on the record. Seeing as how you're talking about CD and ULoW I can only assume you're gamespy, and since apparently you've been here for about 4 years as you said, then you should know all about gse and how well they played.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234381 is a reply to message #234376] |
Fri, 15 December 2006 14:28 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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Sniper_De7 wrote on Fri, 15 December 2006 20:56 | It's not about being in a clan, it's about being in a *GOOD* clan. CD aren't good. So aren't a lot of clans, or in fact, most of them. Or at least good in terms of what they *could* be, compared to the really good clans. Yeah I know Lee from ULoW, not anyone special but yeah.
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Thats exactly why I haven't joined a clan yet. I want to find a good clan, one with people I already know, trust and can play to my full potential alongside.
Sniper_De7 wrote on Fri, 15 December 2006 20:56 | Why do people say "they play for fun" Who *doesn't* play for fun?
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A lot of people on the n00bless server play for recs, ladder points etc. Obviously I gave that impression of myself in the previous post >.<
Sniper_De7 wrote on Fri, 15 December 2006 20:56 | But I like the fact that I can go and try and take on 2-3 meds with a single arty. That's a challenge, and generally I like a challenge.
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Indeed, that would be interesting. A good chalenge never goes amiss. Often I go up against a bunch of meds or mammoths in a solo stealth tank...as much as people bash on them, they are actually quite effective...they have manoeuverability which rivals a light tank and firepower greater than a med...of course we all know the disadvantages.
Sniper_De7 wrote on Fri, 15 December 2006 20:56 | Though, for myself, I haven't been clanwarring or even playing renegade at all very much. But if you wanted to ask me a year or so ago you could ask me about gse, which apparently have been one of the top 10 renegade clans, not by gse themselves, but by other people who have played this game just as long. of course if we played now we wouldn't win because 3/4s of us don't even play renegade and we don't even play as a clan anymore. As for myself, I have played in a couple games with FE since gse stopped playing renegade, I've also played in other clans if they asked me and needed me for a clanwar. If you want to see how good I am, compare me to some of the GW members who maybe you've seen play. They beat ULoW easily, especially since most of ULoW were too scared to play them on the record. Seeing as how you're talking about CD and ULoW I can only assume you're gamespy, and since apparently you've been here for about 4 years as you said, then you should know all about gse and how well they played.
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I grew up on WOL actually, never saw GSE myself. Only heard about them. ULoW I only know Lee, none of the other members. {CD} I hardly know either hence why I did not accept the invite. I haven't been in a GSA clan yet. But I think your relationship with GSE much reminds me of mine with HT, a clan I was in for the longest time, seemingly unbeaten, and now they have moved onto other games. Of course thier server had certain idiocies such as the team stacking, but they were quite good teamplayers.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Fri, 15 December 2006 14:32] Report message to a moderator
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Re: Ped Beacons (n00by or teh pwn??) [message #234460 is a reply to message #234159] |
Sat, 16 December 2006 02:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
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crazfulla wrote on Wed, 13 December 2006 12:38 | Disabling Pedistal "End Game" Beacons:
- Tips the game drastically in favor of GDI.*
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No, enabling ped gives GDI the advantage, you can mine the bar a lot easier than the hon and on flying maps you pretty much have no chance of succesfully mining the hon if you wish to keep the rest of your base mined. The barracks is nearly always the hardest building to get in to, where as hon is often the easiest (think Field - bar at back in sight of agt, hon at front of base, Under - bar doors covered by AGT, both entrances to hon accesible, Walls fly hon is easiest, closest building to get to, City - hon easy to get to on foot or with hummer bar - hardest building to get to..) you get the point, that is why I personally don't like peds, I find them balanced towards GDI MOST of the time (yes if bar & AGT is down and Nod have hon then no mines and sbh walk in - wow)
As for point whoring, large servers end on points A LOT, every game that end on points is won by points and a De pointed out, if someone is whoring points go grab a tank and stop them rather than playing with yourself runnning around trying to sbh nuke the ped.
Looking at this convo and the knowledge the two of you seem to have, I would bet money that De7 would rape you np.
fl00d3d wrote on Thu, 14 December 2006 13:45 |
For that reason, I have recently thrown up RenUnderground :: OldSchool AOW on a000000H which has no donation, no crates, no drop mod, 0 starting credits, 18 player max, and pedestal off. 90% of the community would find that boring -- which is why these features are normally enabled. But when you join an "oldschool" server such as this one, you expect more professional gameplay which is why the settings are the way that they are.
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Sounds good! will be sure to drop by when the KOSs server is empty ![Smile](images/smiley_icons/icon_smile.gif)
Goztow wrote on Sat, 16 December 2006 08:25 | You need to have 3 real stupid med drivers if they can't take out one art (regardless if it has repairs or not). Then again: theer are a lot of those out there .
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Haha, it's amazing just how stupid most pub players are though isn't it at range (usually maps like hourglass or field) I have got through more than 3 n00b meds easy.
![http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png](http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png)
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: Ped Beacons (n00by or teh pwn??) [message #234475 is a reply to message #233958] |
Sat, 16 December 2006 06:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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What usually happens is that on field or whatever and I'm behind the hill they won't rush out together at the exact same time, and by the time they do they don't always rush right away, they might take some time - by that time i will have already shot at one med tank and he's probably half-health. I wouldn't say he's exactly stupid to not rush, because he would have died if he didn't, and they may have *not* killed me if they rushed. But yeah, it's more of lack of experience. but it only works if you're behind cover because most people can't hit an arty behind cover because that takes experience. As for a tech'd art taking 3 meds, that's pretty easy even if you're not behind cover because half the time they usually miss and if you're behind cover, good luck GDI.
I remember one time specifically when i was GDI though, and I ha da med behind Nod's hill and was trying to hold back Nod by myself (my team wasn't doing jack) and eventually Nod got the idea to rush to kill me and they rushed with a light tank and a tech'd art. Normally you think a tech'd art would be bad enough, since an art pretty much HAS to kill the tech. Anyways, I first killed the light tank, being lucky that the light tank only got out at the last few seconds, so that he was repairing with his tech but it only took a few more shots to kill it. (IF he would have just repaired while the arty rushed I'd have probably lost/died) Meanwhile by that time the arty managed to make it to the hill lthat leads up to the bunker and I don't remember exactly how I did it but I killed the tech and then the artillery, maneuvering my way around the hill and repairing and shooting the arty.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234546 is a reply to message #234159] |
Sat, 16 December 2006 17:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spoony
Messages: 3915 Registered: January 2006
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fl00d3d wrote on Thu, 14 December 2006 13:45 | For that reason, I have recently thrown up RenUnderground :: OldSchool AOW on a000000H which has no donation, no crates, no drop mod, 0 starting credits, 18 player max, and pedestal off. 90% of the community would find that boring -- which is why these features are normally enabled. But when you join an "oldschool" server such as this one, you expect more professional gameplay which is why the settings are the way that they are.
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This sounds like my kind of server tbh...
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Ped Beacons (n00by or teh pwn??) [message #234584 is a reply to message #234546] |
Sun, 17 December 2006 01:09 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DarkKnight
Messages: 754 Registered: May 2006 Location: Cincinnati, OH
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MaidenTy1 wrote on Sat, 16 December 2006 18:53 |
fl00d3d wrote on Thu, 14 December 2006 13:45 | For that reason, I have recently thrown up RenUnderground :: OldSchool AOW on a000000H which has no donation, no crates, no drop mod, 0 starting credits, 18 player max, and pedestal off. 90% of the community would find that boring -- which is why these features are normally enabled. But when you join an "oldschool" server such as this one, you expect more professional gameplay which is why the settings are the way that they are.
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This sounds like my kind of server tbh...
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whats the ip and port?
![http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif](http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif)
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Re: Ped Beacons (n00by or teh pwn??) [message #234609 is a reply to message #233958] |
Sun, 17 December 2006 07:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
JPNOD
Messages: 807 Registered: April 2004 Location: Area 51
Karma: 0
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Still up to the server owners..
Imo Ped off in small games but in big games it should be always on as like Gozy said it leaves the game more open. A good example lets say its hourglass and GDI is camping with meds you still have a chance to win because bar is usally open if there team is defending very well then thele have that mined up too. But alot of times the team I was on deserved to win ( because we kiled most of there buildings and they were just winning because they get tons of points from tanks in the field by using cheap characters)this evens up perfectly because you still have a chance to win in this way by just nuking ped. Like I said if you can't defend a ped in a 50 player serv then thats pretty sad. Also nothing as fun as playing with a team full of newbs/n00bs and then then winning the game for your team by using a good toss of c4 and then using a pistol to finish it off.
WOL nick: JPNOD
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Re: Ped Beacons (n00by or teh pwn??) [message #234691 is a reply to message #234071] |
Sun, 17 December 2006 17:58 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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razorblade001 wrote on Wed, 13 December 2006 20:55 |
And it gives nod more of an advantage due to SBHs, who can sneak into the barracks, wait until the base is empty, place it and then cover it. It takes one (1) person to do this... not a whole team.
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You make it sound as if SBH are some kind of uber ninjas. When was the last time you managed to get into the bar on City_Flying with the AGT up ALONE?! Never. Impossible. Doesn't happen.
So where does teamwork factor in?
- There are teamates disabling base defenses/power plants, allowing easier entry
- Teamates giving you a lift in the APC, which drastically increases your chances of success.
- Teamates sniping would-be disarmers headed to the beacon
- Even something as base as teamates planting another beacon elsewhere to divide enemy attention.
This is just off the top of my head, but it's obvious that ped-beacons, like almost everything in Renegade, are team-driven
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Ped Beacons (n00by or teh pwn??) [message #234715 is a reply to message #234691] |
Sun, 17 December 2006 19:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Dover wrote on Sun, 17 December 2006 18:58 |
razorblade001 wrote on Wed, 13 December 2006 20:55 |
And it gives nod more of an advantage due to SBHs, who can sneak into the barracks, wait until the base is empty, place it and then cover it. It takes one (1) person to do this... not a whole team.
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You make it sound as if SBH are some kind of uber ninjas. When was the last time you managed to get into the bar on City_Flying with the AGT up ALONE?! Never. Impossible. Doesn't happen.
So where does teamwork factor in?
- There are teamates disabling base defenses/power plants, allowing easier entry
- Teamates giving you a lift in the APC, which drastically increases your chances of success.
- Teamates sniping would-be disarmers headed to the beacon
- Even something as base as teamates planting another beacon elsewhere to divide enemy attention.
This is just off the top of my head, but it's obvious that ped-beacons, like almost everything in Renegade, are team-driven
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In almost all cases the team who ped-nuked was the team losing, so it happens once in a blue moon that a ped nuke even goes off on a base-defence map. Besides, if you kill the the base defence/power plant I'd say you were winning anyways, even if you were down by a few points or not.
As for giving a lift in the APC, Well, granted the APC makes it there. But you talk about team work, and I've hardly ever ever seen an APC drop off one because it doesn't make it and it's doubtful it'd make it on a base defence map least-ways to the pedestal.
Same goes with snipers, i mean, about 90% of the time I don't see anything you just said with what goes on with a ped nuke. It's usually one person, and even if there was another person, it'd be another SBH.
The only most "common" (And I use this loosely because like I said 90% of the time a ped nuke is by itself) is the fourth one you mentioned about doing a nuke at the same time. Even then it's more coincidence than coordinated teamwork.
As for getting to the pedestal on city flying alone, yeah you can do it. Unless you mean without buying a vehicle, but I don't see why you can't buy a vehicle for yourself. I don't see how a teammate would help you any better at getting in though, even if you had an apc dropping you off to the barracks. The vehicle I mention is an apache, and you can get a headstart to the door enough so that you can manage to get in. Like I said(i think) in this thread, I had an sbh nuke and did that when we were losing on city flying and we won.
But anyways, you can't honestly tell me that with ped nukes there's usually teamwork involved by havin ga sniper cover, or an apc dropping you off or whatever you want to say. 90% of the time it's a nuke by itself.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234741 is a reply to message #234715] |
Mon, 18 December 2006 00:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Sniper_De7 wrote on Sun, 17 December 2006 18:57 |
Dover wrote on Sun, 17 December 2006 18:58 |
razorblade001 wrote on Wed, 13 December 2006 20:55 |
And it gives nod more of an advantage due to SBHs, who can sneak into the barracks, wait until the base is empty, place it and then cover it. It takes one (1) person to do this... not a whole team.
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You make it sound as if SBH are some kind of uber ninjas. When was the last time you managed to get into the bar on City_Flying with the AGT up ALONE?! Never. Impossible. Doesn't happen.
So where does teamwork factor in?
- There are teamates disabling base defenses/power plants, allowing easier entry
- Teamates giving you a lift in the APC, which drastically increases your chances of success.
- Teamates sniping would-be disarmers headed to the beacon
- Even something as base as teamates planting another beacon elsewhere to divide enemy attention.
This is just off the top of my head, but it's obvious that ped-beacons, like almost everything in Renegade, are team-driven
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In almost all cases the team who ped-nuked was the team losing, so it happens once in a blue moon that a ped nuke even goes off on a base-defence map. Besides, if you kill the the base defence/power plant I'd say you were winning anyways, even if you were down by a few points or not.
As for giving a lift in the APC, Well, granted the APC makes it there. But you talk about team work, and I've hardly ever ever seen an APC drop off one because it doesn't make it and it's doubtful it'd make it on a base defence map least-ways to the pedestal.
Same goes with snipers, i mean, about 90% of the time I don't see anything you just said with what goes on with a ped nuke. It's usually one person, and even if there was another person, it'd be another SBH.
The only most "common" (And I use this loosely because like I said 90% of the time a ped nuke is by itself) is the fourth one you mentioned about doing a nuke at the same time. Even then it's more coincidence than coordinated teamwork.
As for getting to the pedestal on city flying alone, yeah you can do it. Unless you mean without buying a vehicle, but I don't see why you can't buy a vehicle for yourself. I don't see how a teammate would help you any better at getting in though, even if you had an apc dropping you off to the barracks. The vehicle I mention is an apache, and you can get a headstart to the door enough so that you can manage to get in. Like I said(i think) in this thread, I had an sbh nuke and did that when we were losing on city flying and we won.
But anyways, you can't honestly tell me that with ped nukes there's usually teamwork involved by havin ga sniper cover, or an apc dropping you off or whatever you want to say. 90% of the time it's a nuke by itself.
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90% of every action in Renegade is uncoordinated. The ratio of uncoordinated tank rushes to coordinated tank rushes is about the same as the ratio of uncoordinated ped beacons to coordinated ped beacons.
Personally, I never plant a beacon--ped or not--unless I have some kind of teamwork behind me.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Ped Beacons (n00by or teh pwn??) [message #234762 is a reply to message #233958] |
Mon, 18 December 2006 04:20 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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The size of the nuke/ion changes when you hit a specific spot, and it weakens the other buildings to destroy them all at once.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Ped Beacons (n00by or teh pwn??) [message #234943 is a reply to message #234269] |
Tue, 19 December 2006 04:33 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
Karma: 0
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razorblade001 wrote on Thu, 14 December 2006 22:54 | the main reason I don't really like it at all.. is cause it is just stupid and unrealistic...
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What a lot of rot.
I don't personally like snipers, especially when they vehicle whore but I don't go around whining and wingeing that its all just stupid and realistic.
Its all part of the game. If you or your teammates are hellbent on attacking and in doing so, refusing to mine the ped, well tough schnitzel.
It wont be the first or last time that I've had a 1000 character and gave it up in favour of hotty/tech to re-mine when the noobs wont. Nor is it the first time that I have had to give someone my vehicle in order that I re-mine. Its not even the first time that I have abandoned everything, in order to get a basic engineer to defend the ped because if PED goes we all go. Save it and hopefully there are enough credits to carry on playing
But then again I am a team-player. ![Blush](images/smiley_icons/blush.gif)
Every tactic mentioned this far, are all legitimate tactics, they all win on different maps, even if all players don't agree with all the tactics.
So start playing as a team and encourage the noobs and newbies to play properly, "Lead by example" is always a good way to begin.
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Re: Ped Beacons (n00by or teh pwn??) [message #235630 is a reply to message #234584] |
Sun, 24 December 2006 00:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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DarkKnight
Messages: 754 Registered: May 2006 Location: Cincinnati, OH
Karma: 0
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Darkknight wrote on Sun, 17 December 2006 02:09 |
MaidenTy1 wrote on Sat, 16 December 2006 18:53 |
fl00d3d wrote on Thu, 14 December 2006 13:45 | For that reason, I have recently thrown up RenUnderground :: OldSchool AOW on a000000H which has no donation, no crates, no drop mod, 0 starting credits, 18 player max, and pedestal off. 90% of the community would find that boring -- which is why these features are normally enabled. But when you join an "oldschool" server such as this one, you expect more professional gameplay which is why the settings are the way that they are.
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This sounds like my kind of server tbh...
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whats the ip and port?
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i take it no one knows or you dont want anyone on it
![http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif](http://i15.photobucket.com/albums/a380/twojacksrbetter/Renegade/DarkKnightSiggie.gif)
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Re: Ped Beacons (n00by or teh pwn??) [message #236325 is a reply to message #233958] |
Fri, 29 December 2006 09:41 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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Wow this has created a big argument.
As I always say in maps like walls and volcano "Defend the base"
If the ped is on, mine the hand, mine the barracks and then no-one can get in and keep on top of it too.
Also friendly fire should be on, keep people out of the way and anyone who sits in a building without moving for more than 2 mins should be booted. I've seen half a team wasting time while we're getting creamed..
No flashy signature..
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Re: Ped Beacons (n00by or teh pwn??) [message #236330 is a reply to message #236325] |
Fri, 29 December 2006 09:53 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
MexPirate
Messages: 883 Registered: March 2006 Location: UK
Karma: 0
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Jzinsky wrote on Fri, 29 December 2006 10:41 |
If the ped is on, mine the hand, mine the barracks and then no-one can get in and keep on top of it too.
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mine 6 entrances to the hon on walls flying? kind of leaves the rest of the base open to attack doesn't it.
![http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png](http://i41.photobucket.com/albums/e255/Cloudx16/Newer%20Stuff/03f9b76a.png)
It's a mexican pirate .... F*ck a dog by Blink 182
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Re: Ped Beacons (n00by or teh pwn??) [message #275423 is a reply to message #236330] |
Wed, 25 July 2007 03:15 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
Jzinsky
Messages: 339 Registered: June 2004 Location: Warrington
Karma: 0
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MexPirate wrote on Fri, 29 December 2006 11:53 |
Jzinsky wrote on Fri, 29 December 2006 10:41 |
If the ped is on, mine the hand, mine the barracks and then no-one can get in and keep on top of it too.
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mine 6 entrances to the hon on walls flying? kind of leaves the rest of the base open to attack doesn't it.
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Well defend the base manually, like I said it's one of the few calls that go unnoticed.
No flashy signature..
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