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Re: scripts.dll 3.0 is finally out [message #234419 is a reply to message #234049] Fri, 15 December 2006 17:47 Go to previous messageGo to next message
Slave is currently offline  Slave
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Re: scripts.dll 3.0 is finally out [message #234426 is a reply to message #234392] Fri, 15 December 2006 19:19 Go to previous messageGo to next message
saberhawk
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SlikRik19 wrote on Fri, 15 December 2006 16:34

Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.

So update me when bugs are fixed, and then I'll considering checkin out 3.0



Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.
Re: scripts.dll 3.0 is finally out [message #234428 is a reply to message #234049] Fri, 15 December 2006 20:19 Go to previous messageGo to next message
Renx is currently offline  Renx
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What happens when someone who wants to update to 3.0 only has a DX8 capable card?

~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Fri, 15 December 2006 20:27]

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Re: scripts.dll 3.0 is finally out [message #234435 is a reply to message #234428] Fri, 15 December 2006 22:32 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Renx wrote on Fri, 15 December 2006 22:19

What happens when someone who wants to update to 3.0 only has a DX8 capable card?


that person shouldn't install shaders.dll
Re: scripts.dll 3.0 is finally out [message #234436 is a reply to message #234049] Fri, 15 December 2006 22:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234437 is a reply to message #234399] Fri, 15 December 2006 22:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EvilWhiteDragon wrote on Fri, 15 December 2006 16:01

Slave wrote on Fri, 15 December 2006 23:19


*cut*

the obi seems to have some difficulties aiming, after the 3rd try he finally got it right Big Ups .
Interesting detail might be the fact that at the second shot i noticed black smoke
comming from the invisible obelisk's gun controller at top. No screenshot of that tho...
http://img247.imageshack.us/img247/3452/obitardjq4.jpg
*cut*


If you are using this dll to host a game (lan or on wol, without fds) then you might experience this.


I hate to say this but this happened last night when I was playing multiplayer practice, it only missed once but it was way off.


Re: scripts.dll 3.0 is finally out [message #234443 is a reply to message #234049] Sat, 16 December 2006 00:34 Go to previous messageGo to next message
Renx is currently offline  Renx
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Alt-tabbing will cause a crash, each and every time for me.

Also noticed at one point I was able to see certain effects through walls. Like the shaders on the MCT and the repair effect on players. I only noticed this in one game so far.


~Canucck

http://www.sloganizer.net/en/style7,Espion.png

Blazer

...RG made me ugly

[Updated on: Sat, 16 December 2006 00:43]

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Re: scripts.dll 3.0 is finally out [message #234456 is a reply to message #234049] Sat, 16 December 2006 01:34 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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renx, do the crashes you get when alt-tabbing generate a crashdump.txt? If so, please post it here.
Also, post your sysinfo.txt.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234471 is a reply to message #234049] Sat, 16 December 2006 04:34 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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The obelisk targeting bug having to do with the turret lag fix has been fixed and will probably be implemented in 3.1. It is only a problem for games hosted by game(2).exe instead of a fds. On fds hosted games you will only see the obelisk miss you, but it will still do damage.

BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: scripts.dll 3.0 is finally out [message #234491 is a reply to message #234436] Sat, 16 December 2006 09:21 Go to previous messageGo to next message
TSS888 is currently offline  TSS888
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jonwil wrote on Fri, 15 December 2006 23:34

Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).


Look, I have a sucky graphics card Crying or Very sad , which I think obviously can't support the shaders(it lags on the best setting for the original renegade), but since you said that 3.0 won't use the fancy features if the graphics card can't support it, why does my rene not even load?

If you need the log files, I will try my rene again with 3.0 and tell u what the log files contain, I am back to 2.9.2 for now.

Also, if you want me to put 3.0 and test it again, pls tell me what to put in and what to remove at the end!

Cause I did not know what to remove, cause there were simply toooo many files Dont Get It and I had to reinstall rene. Sad

My specs:
Intel Extreme Graphics (Intergrated with up to 64mb)
512mb ram
2.4ghz pentium 4 processor
And the usual Windows XP Home Edition SP2


http://apb.mp-gaming.com/rank/rank-TSS888.gif

[Updated on: Sat, 16 December 2006 09:26]

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Re: scripts.dll 3.0 is finally out [message #234499 is a reply to message #234426] Sat, 16 December 2006 10:43 Go to previous messageGo to next message
SlikRik is currently offline  SlikRik
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saberhawk wrote on Fri, 15 December 2006 21:19

SlikRik19 wrote on Fri, 15 December 2006 16:34

Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.

So update me when bugs are fixed, and then I'll considering checkin out 3.0



Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.

Well then if you want me to think "ok lemme go mess up one of my favorite games then "try" and describe the problems," I don't think that's gonna happen.

I'm just saying, when new things come out, like scripts for Ren, which in my own personal experience have a small history of bugs or something malfunctioning, I generally like to check up on it before installing it. So I did, and I'm finding out lots of people have bugs. So rather than try it myself, have it not work, and try and describe that not working to you, which because of my experience and limited knowledge will probably not help you, I'd rather just see other people's problems fixed first, and maybe that fix will cover me.

Plus at the moment, I'm in no need of any kind of Ren fixing, at least not for my needs, meaning 2.9 is perfectly suitable for me.
Again, jonwil or whoever else worked on them, I'm not tryin to dis your scripts, just sayin fix em up and I'll check em out.


http://www.roleplay2.com/images/sigimages/rotate.php
Roleplay 2 Website (click pic) designer, owner, and admin.
Roleplay 2 Forum admin.
Present & Past WOL Names: SlikRik (current), SlikRik19/24/07, rik1924, rik19244
Canadacdn wrote on Wed, 02 July 2008 15:52

If you don't want EA to get any credit, destroy their Refinery. Duh.

Re: scripts.dll 3.0 is finally out [message #234500 is a reply to message #234491] Sat, 16 December 2006 10:46 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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TSS888 wrote on Sat, 16 December 2006 09:21

jonwil wrote on Fri, 15 December 2006 23:34

Even if the card is only a "DX8" card or whatever, DX9 should still run on it but without any of the fancy features (which 3.0 will not use if the graphics card cant support them).


Look, I have a sucky graphics card Crying or Very sad , which I think obviously can't support the shaders(it lags on the best setting for the original renegade), but since you said that 3.0 won't use the fancy features if the graphics card can't support it, why does my rene not even load?

If you need the log files, I will try my rene again with 3.0 and tell u what the log files contain, I am back to 2.9.2 for now.

Also, if you want me to put 3.0 and test it again, pls tell me what to put in and what to remove at the end!

Cause I did not know what to remove, cause there were simply toooo many files Dont Get It and I had to reinstall rene. Sad

My specs:
Intel Extreme Graphics (Intergrated with up to 64mb)
512mb ram
2.4ghz pentium 4 processor
And the usual Windows XP Home Edition SP2


Here, these are the files you put in the Renegade folder.
One is for 2.92
Two are for 3.00


Re: scripts.dll 3.0 is finally out [message #234514 is a reply to message #234499] Sat, 16 December 2006 11:58 Go to previous messageGo to next message
Kanezor is currently offline  Kanezor
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SlikRik19 wrote on Sat, 16 December 2006 12:43

saberhawk wrote on Fri, 15 December 2006 21:19

SlikRik19 wrote on Fri, 15 December 2006 16:34

Lol, I d/led the scripts, but didn't install them because I have a strange premonition about new versions of things and bugs, so I read through the forum, and found, well, some complaints, most of them complaining about stuff I don't even know what it is, so I think for now I'll just stick with 2.90 or 2.9.2, watever I got, until some stuff is fixed, cuz I mean, I really do appreciate you're trying to revamp a decreasingly popular game, but I'd rather have it just plain work than try to increase the look while risking bugs.

So update me when bugs are fixed, and then I'll considering checkin out 3.0



Wrong way to think about things. If you download it now and find any issues, we will have them fixed for you.

Well then if you want me to think "ok lemme go mess up one of my favorite games then "try" and describe the problems," I don't think that's gonna happen.

I'm just saying, when new things come out, like scripts for Ren, which in my own personal experience have a small history of bugs or something malfunctioning, I generally like to check up on it before installing it. So I did, and I'm finding out lots of people have bugs. So rather than try it myself, have it not work, and try and describe that not working to you, which because of my experience and limited knowledge will probably not help you, I'd rather just see other people's problems fixed first, and maybe that fix will cover me.

Plus at the moment, I'm in no need of any kind of Ren fixing, at least not for my needs, meaning 2.9 is perfectly suitable for me.
Again, jonwil or whoever else worked on them, I'm not tryin to dis your scripts, just sayin fix em up and I'll check em out.

No one is (should be) forcing you to use Scripts.dll 3.0. There are some of us (myself included) that believe that all the graphics "enhancements" (shaders, d3d9, etc) that Scripts.dll 3.0 has included are completely and utterly unneeded.

I cannot stress that enough.

Nonetheless, they are here, and therefore, they need to be tested.


---
http://www.eve-online.com/download/banners/files/468x60_02.jpg

[Updated on: Sat, 16 December 2006 11:59]

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Re: scripts.dll 3.0 is finally out [message #234521 is a reply to message #234456] Sat, 16 December 2006 13:01 Go to previous messageGo to next message
Renx is currently offline  Renx
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jonwil wrote on Sat, 16 December 2006 04:34

renx, do the crashes you get when alt-tabbing generate a crashdump.txt? If so, please post it here.
Also, post your sysinfo.txt.




It does not


~Canucck

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Blazer

...RG made me ugly
Re: scripts.dll 3.0 is finally out [message #234538 is a reply to message #234049] Sat, 16 December 2006 16:08 Go to previous messageGo to next message
_ToXiN_ is currently offline  _ToXiN_
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I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)

On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:

index.php?t=getfile&id=2168&private=0

I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)

I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.


"I am Jack's smirking revenge."
Re: scripts.dll 3.0 is finally out [message #234542 is a reply to message #234102] Sat, 16 December 2006 16:52 Go to previous messageGo to next message
[NE]Patriot is currently offline  [NE]Patriot
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jonwill88 wrote on Thu, 14 December 2006 05:26

All the people getting that error should install this:
http://www.microsoft.com/downloads/details.aspx?FamilyId=9226A611-62FE-4F61-ABA1 -914185249413&displaylang=en
3.0 requires d3dx9_30.dll which is included in that redistributable. (or if you dont want to install that you can google for d3dx9_30.dll and find that somewhere instead). I forgot that 3.0 requires that d3dx dll, for the next release (e.g. 994, 3.1 or whatever, I will include the proper microsoft redistributable piece that installs d3dx9_30.dll)



Does this mean that those of us running DX10 can't use Scripts 3.0? Or does the .DLL just go in the Renegade folder?

I'm confused.


http://img404.imageshack.us/img404/2207/renegade2007siggyky1.jpg

[Updated on: Sat, 16 December 2006 16:55]

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Re: scripts.dll 3.0 is finally out [message #234547 is a reply to message #234049] Sat, 16 December 2006 17:59 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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basicly, if you dont already have D3DX9_30.dll on your system, you need to install it from somewhere.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234550 is a reply to message #234547] Sat, 16 December 2006 18:14 Go to previous messageGo to next message
[NE]Patriot is currently offline  [NE]Patriot
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Yes!
Wonderful, that worked. Thanks jon.

Let it be known that anyone using Vista needs to install d3dx9_30.dll to their Windows > system directory.

Also, I haven't noticed any bugs other than the drunken-obelisk thing. And the flickering bullet-holes. Although, My bullet holes are smiley faces, and the flickering actually makes then look better, in a way. Other than that, I haven't noticed anything wrong, but I'm not exactly looking for bugs, those are just what I've seen everyday gameplay. And yeah, I run Vista RC1 Build: 5600 [32-bit].


http://img404.imageshack.us/img404/2207/renegade2007siggyky1.jpg
Re: scripts.dll 3.0 is finally out [message #234553 is a reply to message #234049] Sat, 16 December 2006 18:45 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Renx, I have no idea why alt-tab is crashing for you. Is it crashing for anyone else?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234559 is a reply to message #234049] Sat, 16 December 2006 19:05 Go to previous messageGo to next message
Zion is currently offline  Zion
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Re: scripts.dll 3.0 is finally out [message #234562 is a reply to message #234049] Sat, 16 December 2006 19:16 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
I noticed that 3.0 adds new sounds in the buildings, the newscasts in the Hand of Nod are cool.

Sadly, I am getting this a lot when I start up Renegade, and will have to restart for it to look normal again.

http://img515.imageshack.us/img515/5832/game22006121619162209vv6.jpg

I think I will uninstall 3.0 for now, the extra features are nice, but it is too buggy.

In my opinion, scripts.dll 3.0 is a step in the right direction...with about a mile to go.

[Updated on: Sat, 16 December 2006 19:22]

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Re: scripts.dll 3.0 is finally out [message #234571 is a reply to message #234538] Sat, 16 December 2006 21:10 Go to previous messageGo to next message
PaRaDoX is currently offline  PaRaDoX
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_ToXiN_ wrote on Sat, 16 December 2006 18:08

I haven't heard of other people having this issue, well not so much an issue, but just a bug... (Honestly, it looks sort of cool ingame.)

On the map RA_HostileWaters_1 when I'm in a submarine and when I get the camera at certain angles, it gives me a ghost image of the submarine and the map around it. Like so:

index.php?t=getfile&id=2168&private=0

I can recreate it in LAN, but I can't make it happen on RA_shallowgrave, so I think it's something to do with the map (combination of fog and the water effect, perhaps)

I've got an nVidia Geforce 7800 GTX and I have the latest drivers installed.



That is a post possessing error. disable it and it'll work right.


http://renegadehelp.kinstry.co.uk/paradox/xfire.gif
Moee wrote on Wed, 31 May 2006 00:10

U 2 bumb as a pot

Re: scripts.dll 3.0 is finally out [message #234573 is a reply to message #234571] Sat, 16 December 2006 22:22 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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3.0 really messes with the sniper view in cinematics.
Like for example, if the camera fades the sniper reticle and stuff in the movie still stay in.
And if you end a movie in sniper view, you will spend the rest of the game with a messed up zoom.
This is a MUST fix (beings it used to work in Renegade it probably should be reset)!


Re: scripts.dll 3.0 is finally out [message #234574 is a reply to message #234049] Sat, 16 December 2006 22:30 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Can you confirm that this problem has only just started in 3.0?
Also, can you post a working example that shows this problem?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: scripts.dll 3.0 is finally out [message #234575 is a reply to message #234553] Sat, 16 December 2006 23:17 Go to previous messageGo to previous message
R315r4z0r is currently offline  R315r4z0r
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jonwil wrote on Sat, 16 December 2006 20:45

Renx, I have no idea why alt-tab is crashing for you. Is it crashing for anyone else?



It isn't crashing me, BUT I remember when I had that other patch that used d3d9 and made renegade run Directx9.0c that when ever I would minimize the game, it would crash.

It has something to do with my graphics card, because for others it worked fine.

Maybe the same problem here?
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