conyard floor...gone... [message #234265] |
Thu, 14 December 2006 21:47 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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How do I fix that problem where the floor of the construction yard... vanishes?
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Re: conyard floor...gone... [message #234270 is a reply to message #234265] |
Thu, 14 December 2006 21:55 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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can you post a screenshot?
also, does it vanish as in non-existant or does it just turn invisable and u can still walk on it?
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: conyard floor...gone... [message #234275 is a reply to message #234265] |
Thu, 14 December 2006 23:02 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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hmm sounds weird...could you send em the map? id love to beta it. UN are making a new mappack soon and I would like to get as many new maps in there as possible besides I have a lot of spare time on my hands atm. I can't really say what it is without looking at it. Someone of more experience may have some idea.
My best guess would be a name clash in the agregate model...??
PS i like ur rat flail
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Thu, 14 December 2006 23:03] Report message to a moderator
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Re: conyard floor...gone... [message #234387 is a reply to message #234265] |
Fri, 15 December 2006 15:10 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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it aint that. I just got the map, and some of the floor is visable but you can fall through it, and some of it just plain aint there...there is a hole in the ground where ramps going down should be but theres no ramps...its like half the agregate is there but half isnt...the 2 conyards are quite different...
Its like half the interior is the evevator agregate and half is the ramp agregate...I would suggest avoiding using the agregate with elevators...stick to the ramp model. rename the proxies in RenX and add _n to the end of the "doors" & "int" ones.
On the other hand it is a VERY nice map and i would love to see it in a server rotation such as UN!
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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[Updated on: Fri, 15 December 2006 15:27] Report message to a moderator
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Re: conyard floor...gone... [message #234404 is a reply to message #234265] |
Fri, 15 December 2006 16:28 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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Colonel |
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sorry for the dbl post the edit button timed out.
I noticed, when merging the terrain w3d into renx, the terrain is all in like 5 huge meshes...you need to break them up and add VIS data...obviously there is none yet whatsoever...so it definately cant be vis sectors...see the VIS tutorial on RenHelp...I would suggest removing the ramps cause they are going to be murder to fix up, particularly since you obviously haven't done vis before...
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: conyard floor...gone... [message #234405 is a reply to message #234404] |
Fri, 15 December 2006 16:46 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Well I didn't break up the terrain, cause I thought it was small enough already.. And the problems lie in the conyards.. the rest of the map is fine ATM.. Maybe I should just use a different construction yard model?
And also, if the problem was Vis errors, wouldn't I get them too?
[Updated on: Fri, 15 December 2006 17:04] Report message to a moderator
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Re: conyard floor...gone... [message #234440 is a reply to message #234265] |
Sat, 16 December 2006 00:18 |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
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if it was VIS, yeah I would expect that you would get the glitches too. You could try using a different model...just backup your old w3d first incase it doesnt work out.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: conyard floor...gone... [message #234720 is a reply to message #234704] |
Sun, 17 December 2006 21:38 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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Doesn't matter now, I fixed it.
When I release the final version, I'll put all of you who posted in this thread and gave helpful info credit for it.
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