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Pistol mod request [message #233996] Wed, 13 December 2006 12:59 Go to next message
Slave is currently offline  Slave
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Colonel
I'm probably not the first person to notice this, but inside M06.mix there is a file called x6b_pistols.w3d.
It's some cinematic file featuring 3 pistols. Nothing special at first, but when i took a closer look at the funny floating pistols, i noticed they contain a part that's left out of the pistol we know... Here's a pic:

http://img393.imageshack.us/img393/9162/pistolxk3.png

I tried attaching the bar to the standard pistol myself, but im kind of a 3dmax/gmax retard... That's why i most humbly ask if anyone is able to do this for all of us. It would be cool to see this useless piece of heavy metal in action.
Re: Pistol mod request [message #234026 is a reply to message #233996] Wed, 13 December 2006 16:00 Go to previous messageGo to next message
Zion is currently offline  Zion
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I've seen this ingame before, i'm sure one of us already has it rigged and textured etc. Search (look up) or ask around.
Re: Pistol mod request [message #234041 is a reply to message #233996] Wed, 13 December 2006 18:12 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
What an odd pistol. I wonder if that cool pistol from the beta renegade is in the game somewhere...
Re: Pistol mod request [message #234130 is a reply to message #233996] Thu, 14 December 2006 10:42 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
Just a single texture, but it doesn't win the high quality texture award. It's probably for 3rd person.
http://img446.imageshack.us/img446/1161/wpistyr7.png

Back on topic,
Mero, i searched the forums for the pistol but i didn't find a thing. Any idea where and when you saw it? (oh and by the way, the green piece of skin is already inside the standard pistol texture)
Re: Pistol mod request [message #234148 is a reply to message #234130] Thu, 14 December 2006 12:12 Go to previous messageGo to next message
idebo is currently offline  idebo
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Slave wrote on Thu, 14 December 2006 18:42

http://img446.imageshack.us/img446/1161/wpistyr7.png

MP-7 anyone?
Re: Pistol mod request [message #234168 is a reply to message #233996] Thu, 14 December 2006 13:25 Go to previous messageGo to next message
Slave is currently offline  Slave
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Uhm, yeah, but what would be the purpose of a NATO gun in the C&C Universe...
Re: Pistol mod request [message #234201 is a reply to message #233996] Thu, 14 December 2006 15:15 Go to previous messageGo to next message
idebo is currently offline  idebo
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Like the HMMV? M1 Abrams tank, Bradly, M-113, Apache... etc. etc. etc. etc.
Re: Pistol mod request [message #234204 is a reply to message #233996] Thu, 14 December 2006 15:27 Go to previous messageGo to next message
Slave is currently offline  Slave
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not exactly, but im not interested in this debate.

k, ontopic please

[Updated on: Thu, 14 December 2006 15:49]

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Re: Pistol mod request [message #234297 is a reply to message #233996] Fri, 15 December 2006 02:55 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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that pistol is on a screenshot at http://www.ea.com/official/cc/firstdecade/us/renegade.jsp somewhere.i think it has been removed though.

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Pistol mod request [message #234446 is a reply to message #234297] Sat, 16 December 2006 01:03 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
dthdealer wrote on Fri, 15 December 2006 03:55

that pistol is on a screenshot at http://www.ea.com/official/cc/firstdecade/us/renegade.jsp somewhere.i think it has been removed though.


Nope, its still there.

http://img515.imageshack.us/img515/3157/untitledmn5.jpg
Re: Pistol mod request [message #234564 is a reply to message #233996] Sat, 16 December 2006 19:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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heah, at least we know where it is.
i have seen its model and skin in the directory as well. too bad the skin is a wittle small


WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Pistol mod request [message #235026 is a reply to message #233996] Tue, 19 December 2006 12:17 Go to previous messageGo to next message
Spyder
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You mean this one?
http://www.ea.com/downloads/eagames/official/cc_firstdecade/renegade/screens/5_lg.jpg
Re: Pistol mod request [message #235071 is a reply to message #233996] Tue, 19 December 2006 16:31 Go to previous messageGo to next message
Slave is currently offline  Slave
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Colonel
indeed, how sharp of you to notice
Re: Pistol mod request [message #235078 is a reply to message #235026] Tue, 19 December 2006 18:08 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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Huh? MAJOR140 killed MAJOR140

nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Pistol mod request [message #235091 is a reply to message #233996] Wed, 20 December 2006 01:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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Beta version of the game and he was probably the one who set of the Ion (or killed his own dumb self with a C4).
Re: Pistol mod request [message #235207 is a reply to message #233996] Thu, 21 December 2006 04:35 Go to previous messageGo to next message
Spyder
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I found the gun model, BUT! It's for pickup only. You can't use it ingame. It was meant to be a spawner. I will post the model when I can reach it, cause it's not on this computer.
Re: Pistol mod request [message #235232 is a reply to message #233996] Thu, 21 December 2006 06:54 Go to previous messageGo to next message
Spyder
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I am trying to make the first person model in 3ds max now, but there's one problem. Since I deleted some kinda box, the model get's blocked away when you try to zoom in. Please tell me how to fix it, cause then I will post it on the forum.
Re: Pistol mod request [message #235252 is a reply to message #233996] Thu, 21 December 2006 08:40 Go to previous messageGo to next message
Slave is currently offline  Slave
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im not sure if i understand what you mean, why would the pistol zoom?

can't you just use the w3d files of the already existing pistol, delete the model, keep the bones, and put the pimped pistol model at exactly the same spot where the original was? maybe this will also let it use the existing animations, but im not sure, because im not deep into ren modelling.

edit:
just to make sure were on the same wavelength
are you talking about the mp7, or standard pistol with the "roll cage"

[Updated on: Thu, 21 December 2006 08:49]

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Re: Pistol mod request [message #235266 is a reply to message #233996] Thu, 21 December 2006 09:46 Go to previous messageGo to next message
Spyder
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When I say zoom I mean the 3d model, not ingame zoom like sniper. And I was talking about the Beta pistol from the screenshots. I already asked EA games if they could send me the model, but I don't think they're going to send me the file. Else we make it ourselves.
Re: Pistol mod request [message #235295 is a reply to message #233996] Thu, 21 December 2006 15:03 Go to previous messageGo to next message
Spyder
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The pistol mod is now fully working! The reload animation isn't correct and the handpositions will be fixed, but it looks like it. I'll post the w3d files and the textures below. Thank me please! I got it working!
Re: Pistol mod request [message #235358 is a reply to message #233996] Thu, 21 December 2006 23:08 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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nice to use and look at but its missing the model for your back and the reload animation has an un-used duplicate clip hovering.
edit: the skin is a little small and wierd
do you think westwood/ea still want to hold copyright on this?


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 21 December 2006 23:09]

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Re: Pistol mod request [message #235359 is a reply to message #233996] Thu, 21 December 2006 23:11 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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http://www.ea.com/downloads/eagames/official/cc_firstdecade/renegade/screens/5_lg.jpg
is it just me or is the stanks missile launcher a little high
sorry for off topic


WOL: Veyrdite Previously: Dthdealer ( a long time ago )

[Updated on: Thu, 21 December 2006 23:11]

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Re: Pistol mod request [message #235365 is a reply to message #235359] Thu, 21 December 2006 23:27 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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It was the beta version.

Re: Pistol mod request [message #235366 is a reply to message #233996] Thu, 21 December 2006 23:30 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
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PLECOS MASTER
The stank's missile launcher can go that high.

Also, notice how in that picture, the pistol's HUD icon is the other missing pistol?
Re: Pistol mod request [message #235369 is a reply to message #233996] Fri, 22 December 2006 00:20 Go to previous messageGo to previous message
Spyder
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Yep you're right about the pistol hud. But about the model again. I'm still busy making the right hand animations and the right backmodels and dropmodels. The gun's handposition isn't quite what it should be, but this will be fixed later, because I didn't have much time for it then. But please enjoy what we have now, and I will find the Pistol HUD for you Tell Me. I think it's probably located in the 2003 version of C&C Reborn, that's where I found another model of the pistol first. I'll take a closer look at it.

And one more thing a little off-topic too. Watch the green/red thing that's near the buggy...What the hell is that? A mutant? An engineer? Stealth Black Hand? You name it...I think it's a bit weird over there.

[Updated on: Fri, 22 December 2006 00:22]

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