Funny Water [message #233284] |
Thu, 07 December 2006 18:50 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I followed the Realistic Water tutorial on Renhelp but use jo_ocean texture for Pass 1 because the water_texture wasn't on Renhelp. Anyway, when I loaded the map in Leveledit, the water showed up like this:
when the whole box was supposed to have the texture.
So what did I do wrong?
I forgot to mention that if I look at the water from below, the textures show up correctly.
nopol10=Nopol=nopol(GSA)
[Updated on: Thu, 07 December 2006 19:08] Report message to a moderator
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Re: Funny Water [message #233300 is a reply to message #233284] |
Thu, 07 December 2006 22:18 |
icedog90
Messages: 3483 Registered: April 2003
Karma: 0
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General (3 Stars) |
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Yeah always compute vertex solve and then add the water. How I used to do this was export the water planes separately, load up the main level W3D in LevelEdit, then compute vertex solve, and then load up the water W3D.
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Re: Funny Water [message #233301 is a reply to message #233300] |
Thu, 07 December 2006 23:50 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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The problem is the reflect texture, you reflect texture is on the second pass right (if not you need to make/add it to the second pass). Make sure the colors on the second pass are set to black, because if they are not, and you are adding the reflect texture in, it well force the color to go to white (if you were using multiply and had the colors set to black there would be black spots in the water instead).
Visit Jerad's deer sweat shop
[Updated on: Thu, 07 December 2006 23:54] Report message to a moderator
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Re: Funny Water [message #233316 is a reply to message #233301] |
Fri, 08 December 2006 01:48 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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I didn't put fog in and as I said, the texture could appear if I went under the water. How do I add the water after the main terrain? Do I put it in as another terrain object?
nopol10=Nopol=nopol(GSA)
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Re: Funny Water [message #233712 is a reply to message #233412] |
Sun, 10 December 2006 19:03 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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The water is ok now, I put the water in after generating solve for the other stuff.
nopol10=Nopol=nopol(GSA)
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