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Re: Funny Water [message #233300 is a reply to message #233284] Thu, 07 December 2006 22:18 Go to previous messageGo to previous message
icedog90 is currently offline  icedog90
Messages: 3483
Registered: April 2003
Karma:
General (3 Stars)
Yeah always compute vertex solve and then add the water. How I used to do this was export the water planes separately, load up the main level W3D in LevelEdit, then compute vertex solve, and then load up the water W3D.
 
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