Water? [message #233189] |
Wed, 06 December 2006 17:05 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Ok im not sure if this is possible but I would really like to do this. I want to make water that when your in it the water will be all around you and you will be in pretty much more realist water. I want my water to look as if u you were to jump into a pool right now in real life and tell me wat u see. If u understand wat I meant. Not just so u can see the top of the water, I want the whole river in my map when u go through to see a transparent water u can see through yet more realistic. Just doesnt look right having bubbles float to a surface and u dont see any water other than the top of the river.
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Re: Water? [message #233203 is a reply to message #233189] |
Wed, 06 December 2006 20:49 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Well I have never look at APB yet so anyone mind taking an ss of what it will look like?
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Re: Water? [message #233216 is a reply to message #233189] |
Thu, 07 December 2006 01:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
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make an explosion anim, and script it to play the anim where the player is located when they enter a scriptzone. no idea what scripts to use tho.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
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"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
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Re: Water? [message #233283 is a reply to message #233262] |
Thu, 07 December 2006 18:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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The Ion effect is a bit too huge. I mean would you like it if you jumped into the sea and then have this bigass explosion when you are only that small? It would also lag the game if everyone just jumped into the water at the same time.
nopol10=Nopol=nopol(GSA)
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Re: Water? [message #233317 is a reply to message #233305] |
Fri, 08 December 2006 01:51 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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You can temp the explosion and change the damage to 0 in the explosion thing but it's still not a good idea.
nopol10=Nopol=nopol(GSA)
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Re: Water? [message #235676 is a reply to message #233189] |
Sun, 24 December 2006 09:10 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
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Well I did wat u guys said but it didnt work... What do I set teh scripts at? And I just make a big scriptszone over the lake right? and attach the scripts. I need the under water look and to make it regenerate your health about 5 hp every like 2 seconds.
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Re: Water? [message #235711 is a reply to message #235688] |
Sun, 24 December 2006 16:32 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Attach RA_Underwater_Zone to the Zone which encompasses the whole sea (meaning underwater too). You shouldn't need to change the parameters. Attach RA_Underwater_OnCustom to the soldier (not spawner or anything else) which will be able to experience the water effect. This also means that a soldier with this script attached will die immediately upon contact with the surface of the zone instead of falling all the way and dying because of fall damage. If you exit a vehicle while inside the zone, you won't die (unless you fall too much).
nopol10=Nopol=nopol(GSA)
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