Flying! [message #232779] |
Sun, 03 December 2006 03:17 |
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Ryu
Messages: 2833 Registered: September 2006 Location: Liverpool, England.
Karma: 0
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General (2 Stars) |
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Does anyone know the name of the script that makes you fly?
Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
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Re: Flying! [message #232949 is a reply to message #232920] |
Mon, 04 December 2006 13:59 |
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Jerad2142
Messages: 3809 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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[quote title=bluethen wrote on Mon, 04 December 2006 10:52]Jerad Gray wrote on Sun, 03 December 2006 12:05 | JFW_Flying_Infantry
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Try "JFW_Flying_Infantry_Custom" remember this scripts message, and then attach the script "JFW_Timer_Custom" to the infantry, and have it send the specified message to an object (remember the objects id) that has the script "JFW_Reflect_Custom" attached to it (the object on your level not the infantry)!
Try that, if you need help just ask!
Although it shouldn't crash level editor, because level editor does not actually read the scripts, it will only crash if you leave a parameter blank, check and make sure that all the objects have the correct (or existing) 3d models to match, this is well know for crashing level editor.
Visit Jerad's deer sweat shop
[Updated on: Mon, 04 December 2006 14:02] Report message to a moderator
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Re: Flying! [message #233596 is a reply to message #232779] |
Sun, 10 December 2006 01:40 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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dont those scripts have in/out versions?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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