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Haunted House 2 - RELEASED (check page 6) [message #23304] |
Sun, 01 June 2003 15:51 |
SHADY-CNCU
Messages: 60 Registered: February 2003
Karma: 0
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Recruit |
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lol
Never Say Die!!!
I am a Renegade Beta Tester; feel free to ask me questions.
"Never EVER...put handcuffs on your girlfriend if you don't know EXACTLY where the keys are."
If anything in this life is certain; if history has taught us anything, it's that you can kill anyone.
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Haunted House 2 - RELEASED (check page 6) [message #23316] |
Sun, 01 June 2003 16:25 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Whats up with these "roof Gnomes"? What the hell are they?
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Haunted House 2 - RELEASED (check page 6) [message #23545] |
Tue, 03 June 2003 15:30 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Just a note that you may already know about. Under the global settings folder on the preset tree there is an option set with stealth view distance on it for vehicles and people. I don't know if you want to change it but you could lower it so SBH are harder to see, which may be better for the tight spaces and rooms of the indoor building. Just temp the settings to change them.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Haunted House 2 - RELEASED (check page 6) [message #23661] |
Wed, 04 June 2003 18:38 |
JRPereira
Messages: 233 Registered: April 2003 Location: Earth
Karma: 0
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Recruit |
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I'm still finishing up the work on the map - mostly fixing small vis errors around the map.
I started and mostly finished the game boxes for the display cases in the art room today - I've decided I have enough cnc game boxes to fill up the cases (9 boxes - td original, cnc gold, worldwide warfare, tiberian sun, firestorm, red alert 2, yuri's revenge, generals (chinese box, I'm not taking the extra time to also get the images required for the usa one I also have), and renegade). I've finished 7 of the 9 boxes, with Renegade and Generals pending. For each box, I have the front, back, one of the sides, and the top (i'm not getting the bottom as it serves no purpose taking the time to cut and align and uvw map 9 more images for something that nobody will see and barely anyone would care about).
At the moment I'm still looking towards releasing the map pretty soon -- within 5 days or so.
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Haunted House 2 - RELEASED (check page 6) [message #23906] |
Fri, 06 June 2003 15:26 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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If you need any help with testing or anything else, I am normally available on MSN. Also Dante is working on RenHelp 2.0 and said he would give you full credit for all or your work in the helpfile. Can't wait until Version 2 is released.
I liked the ice tunnel in SomeRhino's map, the reflection effect was good where he mirrored the room. You may be able to use it in your map somewhere to create mirrors or something and have something like ghosts on the mirrored side, just an idea.
_General Havoc
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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