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Haunted House 2 - RELEASED (check page 6) [message #23263] Sun, 01 June 2003 11:23 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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Aircraftkiller

Just because you made the map doesn't make it fun.


Take your own advice


http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
Haunted House 2 - RELEASED (check page 6) [message #23270] Sun, 01 June 2003 12:14 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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Bitchen! 101 Posts! IN YOUR FACE ROOF NOMES!! Very Happy

FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #23271] Sun, 01 June 2003 12:22 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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lol, 102 now. Very Happy

Haunted House 2 - RELEASED (check page 6) [message #23277] Sun, 01 June 2003 13:03 Go to previous messageGo to next message
Imdgr8one is currently offline  Imdgr8one
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Colonel

Must find it and do something!
MUST BUMP NOW!


For all web hosting needs, visit BBFWeb
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Haunted House 2 - RELEASED (check page 6) [message #23279] Sun, 01 June 2003 13:31 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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104 now, damn roof gnomes!

Also, HH2 is getting cleaned up and ready for release, more bugs are being found and there's still a little bit of balancing required as far as where to place the structures on the map (mostly related to the gdi ref and nod pp).

I'm hoping to get it released in 8 days.
Haunted House 2 - RELEASED (check page 6) [message #23304] Sun, 01 June 2003 15:51 Go to previous messageGo to next message
SHADY-CNCU is currently offline  SHADY-CNCU
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lol

Never Say Die!!!

I am a Renegade Beta Tester; feel free to ask me questions.

"Never EVER...put handcuffs on your girlfriend if you don't know EXACTLY where the keys are."

If anything in this life is certain; if history has taught us anything, it's that you can kill anyone.

http://www.n00bstories.com/stats/renegade_stats.php?player=shadycncu&team=gdi
Haunted House 2 - RELEASED (check page 6) [message #23316] Sun, 01 June 2003 16:25 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Whats up with these "roof Gnomes"? What the hell are they?

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

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Aston University in Birmingham, UK
Haunted House 2 - RELEASED (check page 6) [message #23385] Mon, 02 June 2003 09:09 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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Quote:

Whats up with these "roof Gnomes"? What the hell are they?


no idea!


There's only one more major bug to fix in Haunted House 2, one which I'm having a little trouble fixing. I'm pretty sure I know how to get it fixed, I've got a few more things to try that most likely will work. Once that's fixed, I just have to check the latest balance change (which should be the last), and make a texture for the objects that will be appearing in the display cases.

After that there's just little vis errors to hunt and peck for - nothing major and some of 'em you might not even notice (which is why they take a while to find/fix).


Looks like 5-7 days til the release.
Haunted House 2 - RELEASED (check page 6) [message #23540] Tue, 03 June 2003 15:08 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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No Message Body

FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #23545] Tue, 03 June 2003 15:30 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Just a note that you may already know about. Under the global settings folder on the preset tree there is an option set with stealth view distance on it for vehicles and people. I don't know if you want to change it but you could lower it so SBH are harder to see, which may be better for the tight spaces and rooms of the indoor building. Just temp the settings to change them.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Haunted House 2 - RELEASED (check page 6) [message #23551] Tue, 03 June 2003 17:42 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I remember looking at that setting before but I never really considered it for the map. There are some long corridors/etc and some larger rooms that the sbh's can take real advantage of though. I think it could unbalance things to make them even harder to notice than they already are - especially with the weapons lying on the ground and the building objects that sbh's can sneak up to.
Haunted House 2 - RELEASED (check page 6) [message #23552] Tue, 03 June 2003 18:08 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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So it's like Scooby doo for Renegade

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Haunted House 2 - RELEASED (check page 6) [message #23620] Wed, 04 June 2003 14:17 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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No Message Body

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Haunted House 2 - RELEASED (check page 6) [message #23661] Wed, 04 June 2003 18:38 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'm still finishing up the work on the map - mostly fixing small vis errors around the map.

I started and mostly finished the game boxes for the display cases in the art room today - I've decided I have enough cnc game boxes to fill up the cases (9 boxes - td original, cnc gold, worldwide warfare, tiberian sun, firestorm, red alert 2, yuri's revenge, generals (chinese box, I'm not taking the extra time to also get the images required for the usa one I also have), and renegade). I've finished 7 of the 9 boxes, with Renegade and Generals pending. For each box, I have the front, back, one of the sides, and the top (i'm not getting the bottom as it serves no purpose taking the time to cut and align and uvw map 9 more images for something that nobody will see and barely anyone would care about).

At the moment I'm still looking towards releasing the map pretty soon -- within 5 days or so.
Haunted House 2 - RELEASED (check page 6) [message #23666] Wed, 04 June 2003 19:00 Go to previous messageGo to next message
maytridy is currently offline  maytridy
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Sweet. Very Happy

Haunted House 2 - RELEASED (check page 6) [message #23881] Fri, 06 June 2003 11:05 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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LoL CnC in Cnc Razz

FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #23888] Fri, 06 June 2003 12:41 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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I'll try to get some pics of the cnc boxes after I get the last 2 (Renegade and Generals) modeled/mapped.

Haunted House 2 is only a few betas away from finished -- like 3 max I think. I just need to get those boxes out of the way and also clean up the last bit of the vis errors. It's been really good having some good testers this time around. Thanks to them I've been able to track down a lot of vis errors all over. I've also been able to get the map more balanced thanks to them as well.
Haunted House 2 - RELEASED (check page 6) [message #23906] Fri, 06 June 2003 15:26 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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If you need any help with testing or anything else, I am normally available on MSN. Also Dante is working on RenHelp 2.0 and said he would give you full credit for all or your work in the helpfile. Can't wait until Version 2 is released.

I liked the ice tunnel in SomeRhino's map, the reflection effect was good where he mirrored the room. You may be able to use it in your map somewhere to create mirrors or something and have something like ghosts on the mirrored side, just an idea.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Haunted House 2 - RELEASED (check page 6) [message #23909] Fri, 06 June 2003 16:06 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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The map is such a tangled mess with tunnels all over that I may not be able to find a room that would be a good candidate for mirrors. I could take the time and find a few places to put mirrors but I just want to get the map done and out there now - I've put a lot of work into it and I've nearly finished getting all of the bugs out of the way. I don't really want to add more stuff that could leave me with more bugs to sort out.

I'm glad that you got a hold of Dante and that's all cleared up.

Also, here's the pics of the CnC boxes in the art room, with all 9 boxes included.

http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/cncboxes_1.jpg
http://pjrp.unleashed.ws/gamemods/hauntedhouse/v2work/cncboxes_2.jpg
Haunted House 2 - RELEASED (check page 6) [message #23910] Fri, 06 June 2003 16:12 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

Wow! very nice indeed

so, how long till release?


viva Mexico cabrones
~g
Haunted House 2 - RELEASED (check page 6) [message #23911] Fri, 06 June 2003 16:18 Go to previous messageGo to next message
Havocman is currently offline  Havocman
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OMG!! PIC 2.. Is that you JR?!?!?!? Shocked

Jeeze.. everyone is soo Older looking than me.


FUCK YOU ALL. Im Leaveing.
Haunted House 2 - RELEASED (check page 6) [message #23912] Fri, 06 June 2003 16:20 Go to previous messageGo to next message
ohmybad is currently offline  ohmybad
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Colonel
LMAO those game boxes are sweet cant wait till its done Shocked
Haunted House 2 - RELEASED (check page 6) [message #23915] Fri, 06 June 2003 16:44 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I still have my seperate Counterstrike and Aftermath boxes in my cupboard. Were they in a set together, I seem to remember a boxed set with all of the redalert series in. The counterstrike box has some Morse code in it on a piece of paper, decoded it says about the ant mission (now theres an idea for a mod Very Happy) "It Came From Redalert". Giant ants vs GDI.

Hey theres an idea, why not take a screenshot from the VQA file of the part with the text and frame it on the wall in the room. I have the image here http://generalhavoc.port5.com/ant.zip it is a 32bit TGA file. May make a good picture for a wall. It's an ant and "It Came From Redalert" text on it.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Haunted House 2 - RELEASED (check page 6) [message #23918] Fri, 06 June 2003 17:26 Go to previous messageGo to next message
JRPereira is currently offline  JRPereira
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thanks, I replaced the iceberg pic with it.
Haunted House 2 - RELEASED (check page 6) [message #23951] Sat, 07 June 2003 08:13 Go to previous messageGo to previous message
Havocman is currently offline  Havocman
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We had a Group Test Last night.. Here are the pics

http://www.n00bstories.com/image.view.php?id=1108381861&gallery=1411

http://www.n00bstories.com/image.view.php?id=1214761746&gallery=1411

http://www.n00bstories.com/image.view.php?id=1129857693&gallery=1411

http://www.n00bstories.com/image.view.php?id=1065179302&gallery=1411

http://www.n00bstories.com/image.view.php?id=1123749283&gallery=1411


FUCK YOU ALL. Im Leaveing.
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