Home » Renegade Discussions » Tactics and Strategies » This Would Be A Good Thing To Do If.....
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Re: This Would Be A Good Thing To Do If..... [message #231342 is a reply to message #231119] |
Mon, 20 November 2006 12:35 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
Karma: 0
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General (1 Star) Viva la Resistance! |
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If you feel it wise to risk the crate, then why wouldnt you just throw timed c4 on your vehicle? That way if you die or get a vehicle and return to base ... your empty vehicle would be destroyed by the time someone got in it. That's what I do.
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Re: This Would Be A Good Thing To Do If..... [message #231357 is a reply to message #231352] |
Mon, 20 November 2006 14:42 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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IWarriors wrote on Mon, 20 November 2006 14:52 |
fl00d3d wrote on Mon, 20 November 2006 13:35 | If you feel it wise to risk the crate, then why wouldnt you just throw timed c4 on your vehicle? That way if you die or get a vehicle and return to base ... your empty vehicle would be destroyed by the time someone got in it. That's what I do.
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And I would come along and disarm that c4 or repair the wreck.
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You obviously wouldn't get out of a vehicle to get a box if there was an enemy some few feet away..., It takes probably like 2 seconds to get to the second c4 thrown and then another maybe 3 seconds to get to the box or roughly that, that leaves someone with 25 seconds if they were RIGHT next to the tank. The question is why would someone get out of their vehicle if an enemy is right next to them. So say he gets out only if there isn't any enemies around or at least there's one but is a good 20 seconds away, that leaves the enemy to go to the tank, and disarm the c4 in 5 seconds, only, you don't want to get to close because if you do you might die as well and then you'd have an empty tank on the field. Not only that but how do you know which c4 to disarm first because if you tried disarming the first c4 that was placed and missed it you would have no chance of saving it, so even IF you were 20 seconds away, it'd be a shot in the dark to saving it, even still i just highly doubt they're going to find the c4 instantly because there are times when the c4 just disappear and are impossible to disarm, as for wrecks, well - I think they're retarded and I hate every server that has them, because it ruins the purpose of rushing if you can just lose all of your vehicles because you attempted to rush. Not only that it's just a stupid idea because a tank is supposed to die when it dies. if you want to add health to a tank then add health don't give it some shitty wreck that the other team can steal.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: This Would Be A Good Thing To Do If..... [message #231868 is a reply to message #231357] |
Fri, 24 November 2006 22:49 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
Karma: 0
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General (1 Star) Viva la Resistance! |
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Sniper_De7 wrote on Mon, 20 November 2006 16:42 |
IWarriors wrote on Mon, 20 November 2006 14:52 |
fl00d3d wrote on Mon, 20 November 2006 13:35 | If you feel it wise to risk the crate, then why wouldnt you just throw timed c4 on your vehicle? That way if you die or get a vehicle and return to base ... your empty vehicle would be destroyed by the time someone got in it. That's what I do.
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And I would come along and disarm that c4 or repair the wreck.
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You obviously wouldn't get out of a vehicle to get a box if there was an enemy some few feet away..., It takes probably like 2 seconds to get to the second c4 thrown and then another maybe 3 seconds to get to the box or roughly that, that leaves someone with 25 seconds if they were RIGHT next to the tank. The question is why would someone get out of their vehicle if an enemy is right next to them. So say he gets out only if there isn't any enemies around or at least there's one but is a good 20 seconds away, that leaves the enemy to go to the tank, and disarm the c4 in 5 seconds, only, you don't want to get to close because if you do you might die as well and then you'd have an empty tank on the field. Not only that but how do you know which c4 to disarm first because if you tried disarming the first c4 that was placed and missed it you would have no chance of saving it, so even IF you were 20 seconds away, it'd be a shot in the dark to saving it, even still i just highly doubt they're going to find the c4 instantly because there are times when the c4 just disappear and are impossible to disarm,
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That's also considering he saw me doing all of this. Most of the time I consider the events of the map. If things are slow and I have something to gain by a retarded crate (ie. when the game starts and no one has anything) then I'd just whip my c4 on it just as soon as I got out of the vehicle - and probably on the top of it so you couldn't repair it even if you spawned on my head.
Sniper_De7 wrote on Mon, 20 November 2006 16:42 |
as for wrecks, well - I think they're retarded and I hate every server that has them, because it ruins the purpose of rushing if you can just lose all of your vehicles because you attempted to rush. Not only that it's just a stupid idea because a tank is supposed to die when it dies. if you want to add health to a tank then add health don't give it some shitty wreck that the other team can steal.
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I hate wrecks. And you will never find them on any server that I have control over. With every engine and game modification that is added the dynamics of the game change and strategies have to be reconsidered. And like de7 said, if it becomes a "collectibles" competition - the tank war is over and a 12v12 becomes an infantry gangbang in the tunnels. Btw, a little tip for anyone that plays on RenUnderground ... avoid the crates. I'm not a big fan of them so I usually wire them up with nuclear bombs.
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Re: This Would Be A Good Thing To Do If..... [message #231899 is a reply to message #231847] |
Sat, 25 November 2006 05:08 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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thrash300 wrote on Fri, 24 November 2006 21:06 |
Armedallo wrote on Fri, 24 November 2006 19:07 | What was meant by that post was for servers that have larger mining limits. Some have it set to 50+ so obviously you'd have plenty to mine with. So in reality its not team hampering especialy if the oponent got lucky enough to get a spy crate, OH WAIT~! you mined it so he's already dead! Good job commander!
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THANK YOU!!!!!
It took a while to figure that one ot didn't it? <SARCASM>
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Yes, well, servers that change the mine limit are retarded, I was in a server when the map had 100 mine limit and it was like complex or a non-base defence map. Making a server have 100 mine limit is just so utterly ridiculous, even 50, and this person thought I wasn't sarcastic when I said, "the mine limit was a million" You might as well have a mine limit of a million if you have 100, the server was so retarded that it was marathon too, so now witht he fact that people can have like 100 mines everywhere it makes it even more ridiculously harder to kill buildings, and in a marathon server that's not what you want, least I would hope not. Anyways, yeah, anything more than 35 mines is really stupid.
As for this awesome strategy you though of, even if it was one of those precious little gems of a server with more mines, you'd have to be pretty sure it got in the middle, and even then it might be possible to get by, the moment you get the box, your life goes up to a SBHs health, so if you took 1-2 hits from proxies before you got the crate, your spy crate would live, really anything other than that in a crate is pretty worthless. I'd rather just get money from a box, it's infinitely more reliable than having to worry about dying from a crate you never wanted in the first place, but you chance it to get money (or if you have a lot of money, free points..) In fact I really don't know what is wrong with most of these "cool" mods like these. Things like stealth crate which can completely ruin it for one side, just because some guy was getting crates all game. (Just sit back and reflect on that, a team won simply because of a single crate. Don't worry about the team that was working hard to win, it was the guy who decided to get crates all game who really deserves to win.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
[Updated on: Sat, 25 November 2006 05:10] Report message to a moderator
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Re: This Would Be A Good Thing To Do If..... [message #232266 is a reply to message #231899] |
Tue, 28 November 2006 06:31 |
songokuk
Messages: 171 Registered: November 2004
Karma: 0
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Recruit |
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Sniper_De7 wrote on Sat, 25 November 2006 07:08 |
Yes, well, servers that change the mine limit are retarded, I was in a server when the map had 100 mine limit and it was like complex or a non-base defence map. Making a server have 100 mine limit is just so utterly ridiculous, even 50, and this person thought I wasn't sarcastic when I said, "the mine limit was a million" You might as well have a mine limit of a million if you have 100, the server was so retarded that it was marathon too, so now witht he fact that people can have like 100 mines everywhere it makes it even more ridiculously harder to kill buildings, and in a marathon server that's not what you want, least I would hope not. Anyways, yeah, anything more than 35 mines is really stupid.
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well they dont force you to play there! lol
and yes im one of those server owners, i find it amusing to place mines in random places.
Website: www.elitekamikazeteam.com
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Re: This Would Be A Good Thing To Do If..... [message #232279 is a reply to message #231119] |
Tue, 28 November 2006 10:11 |
mision08
Messages: 525 Registered: May 2005 Location: Cattle Drive, Dallas to F...
Karma: 0
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Colonel |
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LOL, you don't want to get the crate because there is a good chance it will kill you, or take your credits. So you waist proximity mines on it, in case the enemy gets it. What is this worth? One kill an hour or less. Plus the crate might kill them before the mines. Bad idea. Tactics and Strategy grade, a dismal 54 and you Fail.
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