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Re: Help with creating scripts [message #231788 is a reply to message #231746] |
Fri, 24 November 2006 01:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Random as in "any number within a certain range" or random as in "pick one of n different customs at random"?
Also, how should it trigger?
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
[Updated on: Fri, 24 November 2006 02:00] Report message to a moderator
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Re: Help with creating scripts [message #233581 is a reply to message #233531] |
Sat, 09 December 2006 22:01 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3806 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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danpaul88 wrote on Sat, 09 December 2006 17:49 | use the ::Damaged event ![Wink](images/smiley_icons/icon_wink.gif)
Check the amount of damage, if it is negative then its actually being repaired
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Really, I did not know repairing is negative damage, how could I have been modding Renegade for over 2 years and have missed that (sarcasm). I'm not a noob, and you sound like a broken record. Use the ::Damaged event, Use the ::Damaged event. Did you even read the whole question? I asked how it would be set up to send a custom, and then not be able to send another custom until it was damaged. And anyone who as looked at the armor file would no the repair gun did negative damage.
I also figured out how do do it a different way!
Visit Jerad's deer sweat shop
[Updated on: Sat, 09 December 2006 22:03] Report message to a moderator
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