Tank design recruiting [message #231757] |
Thu, 23 November 2006 21:18 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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I want a very special tank for my map. It will (if possible) be a mech type where it walks, crouches to very low height, jumps, has one gun, has a turbo boost (which would mearly be a second gun muzzle on the back that I would set up in l.e. to make the actual turbo), and walks slowly.
If this is possible, would anyone care to take on the challenge?
Level edit is my play ground
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Re: Tank design recruiting [message #231771 is a reply to message #231757] |
Thu, 23 November 2006 23:29 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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I wouldn't be suprised if it can't be done, but figured someone might be able to set it up with the movements of a soldier. If it's not possible I do still need someone to be able to make the tank itself. I know I can at least give it a turbo boost.
Level edit is my play ground
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Re: Tank design recruiting [message #231778 is a reply to message #231757] |
Fri, 24 November 2006 00:21 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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The weapon recoil was actually how I was going to do the turbo booster. Will the crouch part be possible in a new map without having to edit the scripts?
Level edit is my play ground
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Re: Tank design recruiting [message #231782 is a reply to message #231757] |
Fri, 24 November 2006 01:26 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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My problem isn't using scripts, it's having to make one or use one that other servers wouldn't have. Is the script one that is already there and if so what would it be?
Level edit is my play ground
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Re: Tank design recruiting [message #231791 is a reply to message #231757] |
Fri, 24 November 2006 02:15 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Stallion, from what you have been discussing recently is sounds more like you want to make a small mod rather then a kick-ass map.
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Re: Tank design recruiting [message #231792 is a reply to message #231757] |
Fri, 24 November 2006 03:04 |
Stallion
Messages: 222 Registered: April 2006
Karma: 0
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It does seem that way, but it's more that I keep coming up with these awesome ideas I keep wanting to put into it.
How would I need to use those scripts? (I know how to put them into it, but what if any special settings if any would I need to set each script to?)
Level edit is my play ground
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Re: Tank design recruiting [message #231800 is a reply to message #231757] |
Fri, 24 November 2006 07:32 |
c0vert7
Messages: 338 Registered: November 2005 Location: Iowa
Karma: 0
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Yes to clear it, me and stallion are working on this map, I am making the terrain based on his ideas. When the terrain is done he will being doing the level edit stuff cause I am too lazy and he wants to learn some of the basic stuff like that. He knows most of level edit but he never really worked on maps and placeing buildign controllers, pts, spawners, waypaths, ect. And that too was my worry, this map is gonna have a bit too many features. And not many servers will host it for the fact some players can have the advantage over the others. E.G he wants armor u can buy that can go up to like 2000 hp. Someone joins in late and there are like 3 people with all these after they saved there cash up. He cant kill them no matter how hard he tries.
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Re: Tank design recruiting [message #231824 is a reply to message #231757] |
Fri, 24 November 2006 14:30 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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couldn't you just mege different bones from different models for the mech?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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