Re: Which Building Would YOU Kill First? [message #223143 is a reply to message #220334] |
Thu, 28 September 2006 11:52 |
mision08
Messages: 525 Registered: May 2005 Location: Cattle Drive, Dallas to F...
Karma: 0
|
Colonel |
|
|
[NE | Fobby[GEN] wrote on Mon, 18 September 2006 20:05]A mistake some people make is destroying the Weapons Factory first. It's useful at first, however there are tonnes of downsides to it.
Firstly, the team will eventually come together with some anti-tank weapons: PICS, Ravs, Gunners, mobius', you get the idea. A whole team with weapons like those would be able to tear apart tank rushes and air units.
The other team will get desperate. They'll start buying snipers to take out the infantry. However, it's likely that the team without a WF would have a couple snipers on their team as well, which would counter that.
The third point is that killing the most expensive type of infantry will only earn you 100 points. However, a pack of infantry shooting vehicles would gain more than that. For example, minigunners. If soldiers shoot a stank with their rifle, they're able to get TONNES of points, while the tank would only get 2 or 3 points for killing the soldier.
So I conclude, if a team decides to kill the WF first, there is a good chance the other will win by points.
|
That is especially true at city.
I like the path of least resistance.
I am fond of killing the refinery on an initial rush.
I like to hit the base defenses instead of the power plant, on maps that are applicable. Not including city if i am on Nod. I'll go for the power plant with a buggy.
True Greatness, and just a good human
The best finish, closest finish in the 50 year history of Winston Cup
Freddy Krueger music video
Harvester Of Sorrow, language of the mad
Johnny Cash & Bob Dylan A Thousand Miles Behind
Your own personal Jesus, someone to hear your prayers
Kyle's mom is a bitch
Johnny Cash Live @ San Quentin
Don't Y'all Think This Outlaw Bit's Done Got Out Of Hand?
|
|
|
Re: Which Building Would YOU Kill First? [message #225271 is a reply to message #219286] |
Sat, 07 October 2006 03:41 |
|
crazfulla
Messages: 667 Registered: September 2006 Location: Aotearoa
Karma: 0
|
Colonel |
|
|
On base defence maps, the PP is too predictable. Ref is always my favourite target on Volcano, Complex, Canyon, City(flying), Walls, Islands. Under, Field and Hourglass you just rush whatever you can lol. Those maps turn into such a slug fest at times.
"GEoDLeto wrote:" | so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released
|
"halo2pac wrote:" | Unless they are girls, I am not going to bone them.
|
|
|
|
|
|
Re: Which Building Would YOU Kill First? [message #228208 is a reply to message #220334] |
Wed, 25 October 2006 19:20 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
Karma: 0
|
General (1 Star) Viva la Resistance! |
|
|
[NE | Fobby[GEN] wrote on Mon, 18 September 2006 21:05]A mistake some people make is destroying the Weapons Factory first. It's useful at first, however there are tonnes of downsides to it.
Firstly, the team will eventually come together with some anti-tank weapons: PICS, Ravs, Gunners, mobius', you get the idea. A whole team with weapons like those would be able to tear apart tank rushes and air units.
The other team will get desperate. They'll start buying snipers to take out the infantry. However, it's likely that the team without a WF would have a couple snipers on their team as well, which would counter that.
The third point is that killing the most expensive type of infantry will only earn you 100 points. However, a pack of infantry shooting vehicles would gain more than that. For example, minigunners. If soldiers shoot a stank with their rifle, they're able to get TONNES of points, while the tank would only get 2 or 3 points for killing the soldier.
So I conclude, if a team decides to kill the WF first, there is a good chance the other will win by points.
|
My initil thoughts were "Depends on the map". But putting that obvious response aside, this ^^ is the next best/accurate explaination. Whenever I coordinate rushes in pub servers I always convince the team to go after the base defenses first (less expected than power plant) then immediately for the barracks/HON. My reason is because once the base defenses are down (or a situation arises similar to what Fobby described above) people will just camp with infantry and rape you for points. And the only recovery is taking out their harv so they have no more money flow and whoring their base/snipers.
But any experienced player will tell you that each map has its strategy. And any experienced clanner (organized games) will tell you that every map's strategy can changed based on your oponent. There is a hierarch for each map and the order can be changed depending on the first 5 minutes of the game. But donations aside (so that there aren't quick rushes) I would say taking out the barracks/hand is a definitely plus ... slows down repairs which means more players are needed to counter-balance one vehicle which = more likelyhood of taking out another building.
|
|
|
Re: Which Building Would YOU Kill First? [message #228409 is a reply to message #219466] |
Fri, 27 October 2006 16:00 |
|
IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
|
General (2 Stars) |
|
|
SpyGuy246 wrote on Thu, 14 September 2006 15:43 | I'd say power plant first on maps with defenses and War Factory/Airstrip on maps without defenses. Much easier to overrun a base when they don't have heavy armor defending it. Though in all cases it's nice to destroy the Barracks/Hand first since it still contains the pedestal and they can't just abandon it to defend other buildings like they can with anything else.
I generally prefer to toy with my enemies. If I get my way, I try to destroy the WF/Strip and Hand/Barracks before any other buildings, even with base defenses. Then the Power Plant, then the defenses (if any), then the Refinery to finish them off.
|
I agree with this, I do the same, I like toying with the team, remove the war or air then sniper/apc whore them for abit, then when they get abit cocky, end them.
|
|
|
|
|
|
|
|
|
|
|