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"Invisible" Mode [message #231214] Sun, 19 November 2006 18:09 Go to next message
trooprm02 is currently offline  trooprm02
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I remember once reading about, I think it was CS or Cloudybot having somekind of option where mods could go into an invible mode, where other players could only hear thier footsteps (or something like that), and this was using to follow around ingame cheaters and such, anyone know more about this? Huh

Is this in the scipts or is it modded for the bot, etc? Dont Get It


Re: "Invisible" Mode [message #231233 is a reply to message #231214] Sun, 19 November 2006 20:44 Go to previous messageGo to next message
Rev
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in scripts.

...
Re: "Invisible" Mode [message #231288 is a reply to message #231214] Mon, 20 November 2006 07:52 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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how?????

Level edit is my play ground
Re: "Invisible" Mode [message #231291 is a reply to message #231214] Mon, 20 November 2006 08:06 Go to previous messageGo to next message
Renx is currently offline  Renx
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transforming into a very small object, or an object that has no model probably.

~Canucck

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Blazer

...RG made me ugly
Re: "Invisible" Mode [message #231292 is a reply to message #231214] Mon, 20 November 2006 08:09 Go to previous messageGo to next message
Zion is currently offline  Zion
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The walking Worldbox Big Grin
Re: "Invisible" Mode [message #231298 is a reply to message #231233] Mon, 20 November 2006 08:47 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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revival65 wrote on Sun, 19 November 2006 21:44

in scripts.


do you know anything more about this?
what/ what version? commands?


Re: "Invisible" Mode [message #231310 is a reply to message #231214] Mon, 20 November 2006 09:08 Go to previous messageGo to next message
reborn is currently offline  reborn
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void KAK_Spectator_Mode::Created(GameObject *obj) {
	if (Commands->Get_ID(Get_Vehicle_Return(obj)) != Commands->Get_ID(obj)) Commands->Apply_Damage(Get_Vehicle(obj),99999,"Explosive",0);
	Commands->Disable_Physical_Collisions(obj);
	Commands->Set_Model(obj,"None");
	Toggle_Fly_Mode(obj);
	Commands->Set_Is_Visible(obj,false);
	Commands->Give_Powerup(obj,"POW_Ammo_Regeneration",false);
	Commands->Start_Timer(obj,this,0.1f,1);
}

void KAK_Spectator_Mode::Damaged(GameObject *obj, GameObject *damager, float damage) {
	if (Commands->Get_Player_Type(damager) < 2) Commands->Set_Player_Type(obj,Commands->Get_Player_Type(damager));
	Commands->Set_Health(obj,Commands->Get_Max_Health(obj));
	Commands->Set_Shield_Strength(obj,Commands->Get_Max_Shield_Strength(obj));
}

void KAK_Spectator_Mode::Custom(GameObject *obj, int message, int param, GameObject *sender) {
	if (message == 2520) {
		Commands->Destroy_Object(obj);
		Destroy_Script();
	}
}

void KAK_Spectator_Mode::Timer_Expired(GameObject *obj, int number) {
	if (number == 1) {
		Commands->Select_Weapon(obj,"Weapon_MineTimed_Player");
		Commands->Start_Timer(obj,this,0.1f,1);
	}
}


ScriptRegistrant<KAK_Spectator_Mode> KAK_Spectator_Mode_Registrant("KAK_Spectator_Mode","");


class KAK_Spectator_Mode : public ScriptImpClass {
	void Damaged(GameObject *obj, GameObject *damager, float damage);
	void Custom(GameObject *obj, int message, int param, GameObject *sender);
	void Created(GameObject *obj);
	void Timer_Expired(GameObject *obj, int number);
	int OriginalTeam;
};



Re: "Invisible" Mode [message #231323 is a reply to message #231214] Mon, 20 November 2006 11:06 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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he is looking for console commands, of which there are none to do this.

http://steamsignature.com/card/1/76561197975867233.png
Re: "Invisible" Mode [message #231347 is a reply to message #231214] Mon, 20 November 2006 13:07 Go to previous messageGo to next message
reborn is currently offline  reborn
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He could use that script and attatch it to the nuetral spawner, then use the force team change command. Kinda shitty, but =/


Re: "Invisible" Mode [message #231452 is a reply to message #231347] Tue, 21 November 2006 07:58 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Reborn wrote on Mon, 20 November 2006 14:07

He could use that script and attatch it to the nuetral spawner, then use the force team change command. Kinda shitty, but =/


danpaul, you said this would be impossible because there was nothing about this in the scripts, and that you would only be able to do anything about it if jonwill added more to the scripts, well, it turns out it is in, and above is explained a way im pretty sure will be some what effective (or atleast work) Big Grin


Re: "Invisible" Mode [message #231460 is a reply to message #231452] Tue, 21 November 2006 08:27 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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trooprm02 wrote on Tue, 21 November 2006 15:58

Reborn wrote on Mon, 20 November 2006 14:07

He could use that script and attatch it to the nuetral spawner, then use the force team change command. Kinda shitty, but =/


danpaul, you said this would be impossible because there was nothing about this in the scripts, and that you would only be able to do anything about it if jonwill added more to the scripts, well, it turns out it is in, and above is explained a way im pretty sure will be some what effective (or atleast work) Big Grin

Danpaul never said it was impossible, he said it was impossible for brenbot to do as brenbot can only do console commands. there's a difference between console commands and scripts.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: "Invisible" Mode [message #231472 is a reply to message #231214] Tue, 21 November 2006 11:12 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Couldnt you just bind it from the scripts to a command? ..

and also, listed above is another possible idea (by:Reborn)


Re: "Invisible" Mode [message #231475 is a reply to message #231214] Tue, 21 November 2006 11:15 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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neutral spawners have to be done by editing the map.

http://steamsignature.com/card/1/76561197975867233.png
Re: "Invisible" Mode [message #231480 is a reply to message #231475] Tue, 21 November 2006 12:26 Go to previous message
reborn is currently offline  reborn
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danpaul88 wrote on Tue, 21 November 2006 13:15

neutral spawners have to be done by editing the map.



You can change there team and teleport them via the .dll. I used to think it was the only way too, untill I found out just how difficult/impossible it is to do by edditing the map.

You could just edit that script to teleport them too... and make them spawn high in the air (and attatch a no fall damage script to them too).

http://www.game-maps.net/reborn/dm.JPG



[Updated on: Tue, 21 November 2006 12:28]

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