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More animation help [message #230082] Sat, 11 November 2006 19:58 Go to next message
c0vert7 is currently offline  c0vert7
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Ok I got some instructions for someone but I think I did something wrong here. I wanted to make a rock u can blow up, I made the animation and added an emmiter to it with proxy. Than I exported it to level edit with the frames set in the spot and the animation on the 0,0,0 in the XYZ coordination boxes. I loaded it into my map and tried to kill it, nothing happens, can anyone give me a step by step instruction of what to do in level edit to make the rock blow up?
Re: More animation help [message #230917 is a reply to message #230082] Fri, 17 November 2006 16:53 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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have you setup its health?

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: More animation help [message #230921 is a reply to message #230917] Fri, 17 November 2006 17:08 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Does the rock have projectile collisions enabled on it?

[Updated on: Fri, 17 November 2006 17:09]

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Re: More animation help [message #230939 is a reply to message #230082] Fri, 17 November 2006 18:53 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Health is 74 with skin flesh. The collison in renx is all select, and in level edit its set at stop.
Re: More animation help [message #230943 is a reply to message #230939] Fri, 17 November 2006 19:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Sometimes a picture helps:
index.php?t=getfile&id=2031&private=0
  • Attachment: picture.png
    (Size: 64.38KB, Downloaded 141 times)


Re: More animation help [message #231002 is a reply to message #230082] Sat, 18 November 2006 08:32 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Thats wat I got expect I have vehicle selected to. Or does it matter?
Re: More animation help [message #231004 is a reply to message #231002] Sat, 18 November 2006 08:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Try not to have the vehicle setting selected to, because that is like having a double collision for vehicles (although it should not effect its death). Wait, is you rock a vehicle or terrain type, because if its a vehicle it needs a world box and the world box would have the physical, and camera collision option checked. And the rock itself would only have the projectile checked. It would help if you took a picture of its settings in level editor, and posted the picture.

Re: More animation help [message #231013 is a reply to message #230082] Sat, 18 November 2006 09:29 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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No its a rock that when u blow it up u go into a tunnel. Well one does the others might not have anything.
Re: More animation help [message #231082 is a reply to message #231013] Sat, 18 November 2006 18:10 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I still say a picture would help!

Re: More animation help [message #231106 is a reply to message #230082] Sun, 19 November 2006 01:36 Go to previous messageGo to next message
Stallion is currently offline  Stallion
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c0vert7 wrote on Sat, 18 November 2006 10:29

No its a rock that when u blow it up u go into a tunnel. Well one does the others might not have anything.


DUDE!!!!! What were you just saying the other day in the n00bstories forums about keeping it a secret. Sad


Level edit is my play ground
Re: More animation help [message #231228 is a reply to message #230082] Sun, 19 November 2006 19:46 Go to previous message
c0vert7 is currently offline  c0vert7
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Never said where it was Smile.
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