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Re: who thinks this is cheating [message #230810 is a reply to message #230142] |
Fri, 17 November 2006 00:02 |
puddle_splasher
Messages: 595 Registered: May 2006 Location: Scotland, UK
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Colonel |
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w0dka wrote on Sun, 12 November 2006 09:57 | AGT will fire even if a SbH is behind a Harvester.
at this map SbH's are a good idea if the power or AGT is down. Before this happend they will get nailed.
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If the AGT/OB is down and you are SBH, then why is there a need to Harvy Walk?
You are stealthed anyhow............doh
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Re: who thinks this is cheating [message #230957 is a reply to message #229764] |
Fri, 17 November 2006 22:11 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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Fallacies!
OK, but seriously - there are some "not so realistic" things in any game. And I get all of the points discussed, but I do go by a policy of "what is realistic" with my server. If you could picure a game of Renegade that was played out with friendly fire on, that would pretty much answer all questions right there. If you can do it without dying, go for it. But things like ob-walking remain glitching in my eyes.
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Re: who thinks this is cheating [message #230985 is a reply to message #229764] |
Sat, 18 November 2006 05:14 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
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friendly fire is a little impractical in a public server, as I saw yesterday. What can be fun is no building repair, though that usually means GDI has a greater advantage it's something that spices up the game more. It makes maps go quick, and strategies are changed. The last time I saw a public server who had it on was a long time ago and it had FF on and there weren't any retards trying to kill their own buildings and I remember it being hourglass and this server was so cool that it allowed hill camping too, so me and someone else who I knew was in the server and we were Nod and we had killed GDI pretty quickly.
Which brings me to another point. For the server owners out there, why, oh why do you disable hill camping? WHY? Do you know what you do, when you make a rule for that? All it means is that now people just have to camp their front entrance and wait for the opposing team to rush, when that rush happens they will die and the camping team will win. If your fear is that Nod has an advantage over teh hill, you're wrong. It's surprisingly even, and that hardly matters usually because all it takes is a bit of teamwork to stop it. It's like saying you can't buy artys on field to whore the war factory because they're too hard to kill in public servers without teamwork. It is part of the map, so why on earth are you not allowing it? instead you make hourglass an hour long and everybody hates the map because it's so damned long.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: who thinks this is cheating [message #231022 is a reply to message #230985] |
Sat, 18 November 2006 11:42 |
w0dka
Messages: 181 Registered: March 2006 Location: Leipzig, Germany
Karma: 0
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Recruit |
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Sniper_De7 wrote on Sat, 18 November 2006 06:14 |
Which brings me to another point. For the server owners out there, why, oh why do you disable hill camping? WHY? Do you know what you do, when you make a rule for that? All it means is that now people just have to camp their front entrance and wait for the opposing team to rush, when that rush happens they will die and the camping team will win. If your fear is that Nod has an advantage over teh hill, you're wrong. It's surprisingly even, and that hardly matters usually because all it takes is a bit of teamwork to stop it. It's like saying you can't buy artys on field to whore the war factory because they're too hard to kill in public servers without teamwork. It is part of the map, so why on earth are you not allowing it? instead you make hourglass an hour long and everybody hates the map because it's so damned long.
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like you said... because you need smart guys... to stop HC...but on most servers only play guys who buy first as Nod a SBh and if they are GDI a Havoc.... (or on flying maps: copters) regardless if base is rapped and they need engineers or only big tanks out there. Peopl that dobn't know how to stop something what kills them will stop playing. They don't like loosing.
remembering a match on city.... Nod 6 copters, GDI 7 copters. Resst of the team runns around with havocs.... i played on Nod ... just drive a stank and blow their barraacks with a nuke away... noone even looks after it ....sometimes its hard to believe ow stupid some guys are if it goes into tactics.
Thanks.
[Updated on: Sat, 18 November 2006 11:47] Report message to a moderator
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Re: who thinks this is cheating [message #231120 is a reply to message #230449] |
Sun, 19 November 2006 05:07 |
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CarrierII wrote on Tue, 14 November 2006 12:39 | Because in real warfare, you wouldn't get away with walking in behind an automated harvester... I guess. even if you were a SBH.
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Real Warfare?!!!! My Ass, Command And Conquer Renegade Is more like paintballing.!!!!!!!!! Seriously people how can a woman run with a high powered rifle and shoot and reload it while she is running?! Renegade is a good and a bad mix of reality and fictional video game warfare. It kind of disconnects you from reality.
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Sun, 19 November 2006 05:08] Report message to a moderator
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Re: who thinks this is cheating [message #231606 is a reply to message #229764] |
Wed, 22 November 2006 15:06 |
fl00d3d
Messages: 1107 Registered: August 2003 Location: Iowa, USA
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General (1 Star) Viva la Resistance! |
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I'm not a big fan of hourglass, tbh. And the reason is because people turtle (sorry, RTS terminology) .. I mean "camp" .. regardless of strategy and rules. On my server, hillcamping is not allowed for two reasons: (1) People abuse it and use it to whore the enemy base with an easy retreat - and GDI has a strong advantage with that (2) If you allow it then everyone attempts to fight on the hill and people get pissed off, start calling people noobs, arguments break out, and people leave the server. So from an owners point of view its not so much about the actual gameplay its about keeping the majority happy. I tried to get hourglass completely removed from our rotation but Nightma12 veto'd me lol. So we're going to hardcode the timer plugin to never allow Hourglass in marathon mode and we'll probably re-enable hillcamping.
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Re: who thinks this is cheating [message #231611 is a reply to message #231606] |
Wed, 22 November 2006 16:43 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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fl00d3d wrote on Wed, 22 November 2006 16:06 | I'm not a big fan of hourglass, tbh. And the reason is because people turtle (sorry, RTS terminology) .. I mean "camp" .. regardless of strategy and rules. On my server, hillcamping is not allowed for two reasons: (1) People abuse it and use it to whore the enemy base with an easy retreat - and GDI has a strong advantage with that (2) If you allow it then everyone attempts to fight on the hill and people get pissed off, start calling people noobs, arguments break out, and people leave the server. So from an owners point of view its not so much about the actual gameplay its about keeping the majority happy. I tried to get hourglass completely removed from our rotation but Nightma12 veto'd me lol. So we're going to hardcode the timer plugin to never allow Hourglass in marathon mode and we'll probably re-enable hillcamping.
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GDI has no advantage overall nor does Nod in hillcamping. It boils down to who has more teamwork. There's an obvious advantage for GDI in maps like under and field, but it's be ludicrous to disallow it just because it's disfavoured on one side. Like I said, it comes down to which team is better.
As for the second part, isn't that GOOD that they try to fight on the hill? As for getting pissed off, I hardly see that ever happening. I see more people complaining about camping their base with mammoths and such than I do of people complaining about hillcamping. Generally the only reason you do see people complain about hillcamping is because it's disallowed on that particular server and someone is doing it. It's a hell of a lot more fun trying to hold the hill, by yourself, or with your team, against the opposing than waiting inside your base and the team that rushes the most loses.
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: who thinks this is cheating [message #231627 is a reply to message #229764] |
Wed, 22 November 2006 19:50 |
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mrpirate
Messages: 1262 Registered: March 2003 Location: Ontario
Karma: 0
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General (1 Star) |
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Hourglass can be a very boring map, and I've never understood how people think drastically restricting the areas in which tanks are allowed is going to make it any more exciting.
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