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Gmax>3ds [message #23081] Sat, 31 May 2003 14:29 Go to previous messageGo to previous message
Sir Phoenixx is currently offline  Sir Phoenixx
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Registered: February 2003
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General (2 Stars)

Get the Quake 3 tempest gamepack from Discreet.

Open up the .gmax in there (it will give you an error about a missing w3d file or something, just hit ok)

export to .md3 (Quake 3 Model file)

get a program that can import/open .md3 and can export to .3ds (like milkshape, or lithunwrap, or unwrap3d, etc. Just search for Quake3 .md3 converters.)

open/import the .md3 in that program, export to .3ds.

Import that .3ds file into 3dsmax.


.:Red Alert: A Path Beyond Modeler:.
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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