Gmax>3ds [message #23081] |
Sat, 31 May 2003 14:29 |
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Get the Quake 3 tempest gamepack from Discreet.
Open up the .gmax in there (it will give you an error about a missing w3d file or something, just hit ok)
export to .md3 (Quake 3 Model file)
get a program that can import/open .md3 and can export to .3ds (like milkshape, or lithunwrap, or unwrap3d, etc. Just search for Quake3 .md3 converters.)
open/import the .md3 in that program, export to .3ds.
Import that .3ds file into 3dsmax.
.:Red Alert: A Path Beyond Modeler:.
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