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Separate Skins [message #230344] Mon, 13 November 2006 18:16 Go to next message
Burn is currently offline  Burn
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Hmm.. I'm guessing there's no possible way to take just the skin for a model and edit that in Photoshop and use it to be a separate skin from the original Renegade skin.

For example, I'd like to have a model of an infantry unit, and I'd like for the original Renegade model and my newly skinned model on the same map.

I know how to edit the skins but I don't want to have to replace them over the original Renegade skins. Does anyone know if this is possible? Or, do I have to make a completely separate model?

Thanks,

Burn
Re: Separate Skins [message #230356 is a reply to message #230344] Mon, 13 November 2006 19:26 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Well.. I am not expert.. infact I have no experiance at all...

But what if you Copied the origional skin that is there now, into a seperate folder. Then override the skin with yours. So that way you have yours ingame, then when you want, just move the copied origional skin back, and there you have the old one back!

[Updated on: Mon, 13 November 2006 19:26]

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Re: Separate Skins [message #230382 is a reply to message #230356] Mon, 13 November 2006 22:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Unless what he said is what you were looking for the answer is NO! You would have to make a separate model.

Re: Separate Skins [message #230578 is a reply to message #230344] Wed, 15 November 2006 03:30 Go to previous messageGo to next message
FynexFox is currently offline  FynexFox
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I get what your saying. You want to have two of the same model, but have each of em have different skins. To be honest I don't know off the top of my head how you'd go about it - though I assume its easy.
Re: Separate Skins [message #230624 is a reply to message #230344] Wed, 15 November 2006 12:33 Go to previous messageGo to next message
Zion is currently offline  Zion
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Just duplicate the model and apply the new texture in the material editor, chech over the bones and settings etc and export. Job done.
Re: Separate Skins [message #230636 is a reply to message #230578] Wed, 15 November 2006 13:36 Go to previous messageGo to next message
Burn is currently offline  Burn
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Merovingian wrote on Wed, 15 November 2006 14:33

Just duplicate the model and apply the new texture in the material editor, chech over the bones and settings etc and export. Job done.


Actually I was just thinking that exact same thing today.

Thanks for backing up the idea. Satisfied

[Updated on: Wed, 15 November 2006 13:36]

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Re: Separate Skins [message #230884 is a reply to message #230344] Fri, 17 November 2006 15:21 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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cant you just do it in leveledit when in the objects options, i think there is a skin entry or something

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: Separate Skins [message #230889 is a reply to message #230884] Fri, 17 November 2006 15:25 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Unfortunately no (icons yes but infantry, vehicles, and buildings no).

Re: Separate Skins [message #230890 is a reply to message #230624] Fri, 17 November 2006 15:26 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Delete this. Accidental post.

[Updated on: Fri, 17 November 2006 15:27]

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