Nuetral [message #229795] |
Thu, 09 November 2006 14:10 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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BlueThen
Messages: 2402 Registered: February 2006
Karma: 0
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General (2 Stars) |
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What is the nuetral's spawner name?
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Re: Nuetral [message #229802 is a reply to message #229795] |
Thu, 09 November 2006 15:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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You cannot add nuetral teamed spawners to a map in level edit.
The model it uses is "c_ag_gdi_mg.w3d" (the GDI soldier).
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Re: Nuetral [message #229815 is a reply to message #229813] |
Thu, 09 November 2006 16:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3808 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Actually you could, it would require a bit of scripting and some work but you could do it. Here's how it would work:
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First create a few power up presets (The number that you want of spawner points).
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Second attach the script "SUR_Timed_Death" for its settings put "1.00" "9999.00" and "BlamoKiller", then attach the script "KAK_Warp_On_Pickup" (Change its values for each spawn location), and the final script to attach is "JFW_Change_Character_Powerup" for its settings put the name of the charter you want to get when you spawn as neutral.
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Third create a new power up spawner, set its spawn time to 0 random time to 0 and add all the new power up presets to its spawn list.
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Fourth put the power up spawner at the center of your map (map position 0,0,0 X,Y,& Z values, because thats where neutral players start).
This will make it so when the neutral player starts he picks up the power up and is teleported to a random location, and it also will change his charter type. I have done this before, if you need more specific info I just ask.
Good Luck!
Visit Jerad's deer sweat shop
[Updated on: Thu, 09 November 2006 16:22] Report message to a moderator
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Re: Nuetral [message #229946 is a reply to message #229795] |
Fri, 10 November 2006 17:12 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Whitedragon
Messages: 832 Registered: February 2003 Location: California
Karma: 1
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Colonel |
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SSAOW 1.6 will have a setting to change the neutral spawn character.
Black-Cell.net
Network Administrator (2003 - )
DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )
Dragonade, Renegade's first server side modification
Lead coder (2005 - )
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Re: Nuetral [message #230897 is a reply to message #229795] |
Fri, 17 November 2006 15:37 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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isn't it neutral not nuetral?
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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Re: Nuetral [message #230919 is a reply to message #229795] |
Fri, 17 November 2006 16:59 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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mind you i am probably worse, but just to be annoying you spelt care incorrectly
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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