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Simple Racing Tiles V1 [message #229837] Thu, 09 November 2006 19:37 Go to next message
nopol10 is currently offline  nopol10
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Here are some pre-made tiles I made when I was free and their mainly for racing. In this file, there is a straight tile, curved tile(it looks bad), tunnel straight tile, high straight tile, high curve tile, a tile that transits from low to high and a ramp tile. Screenshot below. My texturing is not good at all and the tiles can fit a Mammoth Tank. This is meant to make making racing maps simpler if you don't want to waste time modelling every thing. Place them next to each other and connect a la Trackmania. You can texture the blockers and pillars yourself. Just one question: What is the perfect physical setting for a racing car that acts like one seen in Trackmania?
index.php?t=getfile&id=2012&private=0


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Simple Racing Tiles V1 [message #229885 is a reply to message #229837] Fri, 10 November 2006 02:45 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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I suggest setting the UVW map to "box" on the slope piece, then the texture wouldn't stretch like that.
Re: Simple Racing Tiles V1 [message #229894 is a reply to message #229837] Fri, 10 November 2006 04:25 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Colonel

Nice idea, I had a simalar one too

I wanted to make DM map tiles much like the one seen in the Time Splitters map maker, I still have a sketch of the various sizes I had planned on my wall.


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Re: Simple Racing Tiles V1 [message #229937 is a reply to message #229885] Fri, 10 November 2006 14:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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icedog90 wrote on Fri, 10 November 2006 02:45

I suggest setting the UVW map to "box" on the slope piece, then the texture wouldn't stretch like that.


Agreed.


[Updated on: Fri, 10 November 2006 14:53]

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Re: Simple Racing Tiles V1 [message #229945 is a reply to message #229837] Fri, 10 November 2006 16:47 Go to previous message
Kamuix is currently offline  Kamuix
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Yes, Also agreed. My good sir.
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