Simple Racing Tiles V1 [message #229837] |
Thu, 09 November 2006 19:37 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
Karma: 0
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General (1 Star) |
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Here are some pre-made tiles I made when I was free and their mainly for racing. In this file, there is a straight tile, curved tile(it looks bad), tunnel straight tile, high straight tile, high curve tile, a tile that transits from low to high and a ramp tile. Screenshot below. My texturing is not good at all and the tiles can fit a Mammoth Tank. This is meant to make making racing maps simpler if you don't want to waste time modelling every thing. Place them next to each other and connect a la Trackmania. You can texture the blockers and pillars yourself. Just one question: What is the perfect physical setting for a racing car that acts like one seen in Trackmania?
nopol10=Nopol=nopol(GSA)
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Re: Simple Racing Tiles V1 [message #229894 is a reply to message #229837] |
Fri, 10 November 2006 04:25 |
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Halo38
Messages: 955 Registered: February 2003 Location: UK
Karma: 0
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Colonel |
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Nice idea, I had a simalar one too
I wanted to make DM map tiles much like the one seen in the Time Splitters map maker, I still have a sketch of the various sizes I had planned on my wall.
Online Portfolio - www.chettle1.com
Renegade projects - Halo38's Den hosted by www.laeubi.de
Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena
Mod Wars Veteran
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