Home » Renegade Discussions » Tactics and Strategies » Obelisk Walking
Obelisk Walking [message #229015] |
Thu, 02 November 2006 19:00 |
Greathobo
Messages: 49 Registered: April 2006 Location: U.S.
Karma: 0
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Yes...noobie me again so anybody know how to obelisk walk? Is there some trick to it, or do you just walk backwords while jumping.
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Re: Obelisk Walking [message #229019 is a reply to message #229015] |
Thu, 02 November 2006 21:11 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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The trick is you learn some actual tactics instead of cheating.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Obelisk Walking [message #229088 is a reply to message #229015] |
Fri, 03 November 2006 16:47 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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you'll just get banned and that'll make everyone happy. so, thank you?
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Obelisk Walking [message #229091 is a reply to message #229015] |
Fri, 03 November 2006 17:02 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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its a great thing to know ob walking is....
well only in the scene of save the world by beating on online game against satan-is that a movie or somedin?
if you really want to know i think its in renwiki.
dont take me responsible if you do use it though.
edit:i may regret this post....
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
[Updated on: Fri, 03 November 2006 17:03] Report message to a moderator
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Re: Obelisk Walking [message #229141 is a reply to message #229019] |
Sat, 04 November 2006 05:35 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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MaidenTy1 wrote on Fri, 03 November 2006 04:11 | The trick is you learn some actual tactics instead of cheating.
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i wouldnt class it as cheating...just...bug exploiting
lol
This is a signature. Reading this is wasting your time.
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Re: Obelisk Walking [message #229155 is a reply to message #229015] |
Sat, 04 November 2006 09:08 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Bug abusing = cheating. Why you think it's called "abuse"?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Obelisk Walking [message #229156 is a reply to message #229015] |
Sat, 04 November 2006 09:21 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
Karma: 0
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General (1 Star) |
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Exactly. The game wasn't meant to act that way, nor be played that way. Just because it was never fixed does not give people a free ticket to abusing it.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: Obelisk Walking [message #229548 is a reply to message #229141] |
Tue, 07 November 2006 16:19 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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can i highlight something for you guys
the17doctor wrote on Sat, 04 November 2006 12:35 |
MaidenTy1 wrote on Fri, 03 November 2006 04:11 | The trick is you learn some actual tactics instead of cheating.
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i wouldnt class it as cheating...just...bug exploiting
lol
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This is a signature. Reading this is wasting your time.
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Re: Obelisk Walking [message #229613 is a reply to message #229015] |
Wed, 08 November 2006 04:41 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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there is a difference between cheating and ob-walking.
ob-walking is a tactic; not a good one, but a tactic.
how do you guuys know that Westwood didnt want this to happen?
also, if someone is obwalking, you can hear the ob charging anywhere on the battlefield, so you would know your base is under attack. it is easy to stop one ob walker.
This is a signature. Reading this is wasting your time.
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Re: Obelisk Walking [message #229626 is a reply to message #229613] |
Wed, 08 November 2006 06:28 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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the17doctor wrote on Wed, 08 November 2006 05:41 | there is a difference between cheating and ob-walking.
ob-walking is a tactic; not a good one, but a tactic.
how do you guuys know that Westwood didnt want this to happen?
also, if someone is obwalking, you can hear the ob charging anywhere on the battlefield, so you would know your base is under attack. it is easy to stop one ob walker.
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You might be confusing ob-walking with something else, but if you're referring to the ob walking which enables GDI to get anywhere into nod's base at ones own will which completely renders a BASE DEFENCE useless, than you're an idiot if you think Westwood would have wanted it to happen. For one thing, Nod already is at a disadvantage on most, if not, all base defence maps, the fact that if GDI can waltz right into Nod's base would even further the disadvantage they have. You're also REALLY stupid if you think Westwood even KNEW about this when it was discovered. (way, way after Westwood did patch 1.037) How are you going to stop a fucking ob walker when you're on fucking field and you're pounding the war factory? If you can hear it *charge* then props because as far as I know big artillery shooting > ob charging. Even if they DID hear it, you'd have to get out of your artillery, destroy it and yourself, hope you have a good spawn (say on field and the guy ob walked to the ref or something, and you spawn anywhere but the ref, the guy would already have proxies barring your way and c4 already on) But 'lo! How would you know WHICH building he even went to? By the time you hear the ob charging, you kill your art and yourself he could be in any building. and Unless you have RH you aren't going to know where he is. Save by small chance you hear a door opening/closing. But if GDI has the field there's no AGT-walking. The only place they can come from is the tunnels or the harvester path, and even then you're only limited to going inside two buildings, it's not even likely that you'll use a tech to do it. The only two paths capable to get inside a building is following the harvester, which can be mined accordingly. Anyways, I'm not going to even bother to say more since this is all it should need. Ob-walking is not a tactic, it is a bug that is some kind of error in the code. Tactics are something completely different from that, and you're retarded for thinking otherwise
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Obelisk Walking [message #229685 is a reply to message #229642] |
Wed, 08 November 2006 15:44 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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mrpirate wrote on Wed, 08 November 2006 10:53 |
Sniper_De7 wrote on Wed, 08 November 2006 08:28 | ...some kind of error in the code.
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allowObWalking was set to 1 when it should've been set to 0.
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double E
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
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Re: Obelisk Walking [message #229690 is a reply to message #229626] |
Wed, 08 November 2006 16:22 |
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futura83
Messages: 1285 Registered: July 2006 Location: England
Karma: 0
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General (1 Star) Viva la Resistance! |
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Sniper_De7 wrote on Wed, 08 November 2006 13:28 |
the17doctor wrote on Wed, 08 November 2006 05:41 | there is a difference between cheating and ob-walking.
ob-walking is a tactic; not a good one, but a tactic.
how do you guuys know that Westwood didnt want this to happen?
also, if someone is obwalking, you can hear the ob charging anywhere on the battlefield, so you would know your base is under attack. it is easy to stop one ob walker.
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You might be confusing ob-walking with something else, but if you're referring to the ob walking which enables GDI to get anywhere into nod's base at ones own will which completely renders a BASE DEFENCE useless, than you're an idiot if you think Westwood would have wanted it to happen. For one thing, Nod already is at a disadvantage on most, if not, all base defence maps, the fact that if GDI can waltz right into Nod's base would even further the disadvantage they have. You're also REALLY stupid if you think Westwood even KNEW about this when it was discovered. (way, way after Westwood did patch 1.037) How are you going to stop a fucking ob walker when you're on fucking field and you're pounding the war factory? If you can hear it *charge* then props because as far as I know big artillery shooting > ob charging. Even if they DID hear it, you'd have to get out of your artillery, destroy it and yourself, hope you have a good spawn (say on field and the guy ob walked to the ref or something, and you spawn anywhere but the ref, the guy would already have proxies barring your way and c4 already on) But 'lo! How would you know WHICH building he even went to? By the time you hear the ob charging, you kill your art and yourself he could be in any building. and Unless you have RH you aren't going to know where he is. Save by small chance you hear a door opening/closing. But if GDI has the field there's no AGT-walking. The only place they can come from is the tunnels or the harvester path, and even then you're only limited to going inside two buildings, it's not even likely that you'll use a tech to do it. The only two paths capable to get inside a building is following the harvester, which can be mined accordingly. Anyways, I'm not going to even bother to say more since this is all it should need. Ob-walking is not a tactic, it is a bug that is some kind of error in the code. Tactics are something completely different from that, and you're retarded for thinking otherwise
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you say westwood knew nothing of it? bullshit!
what do you think the turrets are for on maps like city?
gdi, on base defence maps, has the agt, nod, most of the time, has the ob and two turrets, and you say thats unbalanced?
it seems the stupid one here is you.
when ob-walking, you have to run out and hide before the ob hits you.
you hide until it is decharged, then run again. but while you're hiding, the turrets will have locked onto you and possibly killed you.
while you're hiding, people in the base at the time will hear it and investigate (unless they're stupid), and most of the time only one person can do it, so it would be easy to take out.
This is a signature. Reading this is wasting your time.
[Updated on: Wed, 08 November 2006 16:23] Report message to a moderator
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Re: Obelisk Walking [message #229691 is a reply to message #229690] |
Wed, 08 November 2006 16:35 |
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Sniper_De7
Messages: 866 Registered: April 2004 Location: Wisconsin
Karma: 0
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Colonel |
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the17doctor wrote on Wed, 08 November 2006 17:22 |
Sniper_De7 wrote on Wed, 08 November 2006 13:28 |
the17doctor wrote on Wed, 08 November 2006 05:41 | there is a difference between cheating and ob-walking.
ob-walking is a tactic; not a good one, but a tactic.
how do you guuys know that Westwood didnt want this to happen?
also, if someone is obwalking, you can hear the ob charging anywhere on the battlefield, so you would know your base is under attack. it is easy to stop one ob walker.
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You might be confusing ob-walking with something else, but if you're referring to the ob walking which enables GDI to get anywhere into nod's base at ones own will which completely renders a BASE DEFENCE useless, than you're an idiot if you think Westwood would have wanted it to happen. For one thing, Nod already is at a disadvantage on most, if not, all base defence maps, the fact that if GDI can waltz right into Nod's base would even further the disadvantage they have. You're also REALLY stupid if you think Westwood even KNEW about this when it was discovered. (way, way after Westwood did patch 1.037) How are you going to stop a fucking ob walker when you're on fucking field and you're pounding the war factory? If you can hear it *charge* then props because as far as I know big artillery shooting > ob charging. Even if they DID hear it, you'd have to get out of your artillery, destroy it and yourself, hope you have a good spawn (say on field and the guy ob walked to the ref or something, and you spawn anywhere but the ref, the guy would already have proxies barring your way and c4 already on) But 'lo! How would you know WHICH building he even went to? By the time you hear the ob charging, you kill your art and yourself he could be in any building. and Unless you have RH you aren't going to know where he is. Save by small chance you hear a door opening/closing. But if GDI has the field there's no AGT-walking. The only place they can come from is the tunnels or the harvester path, and even then you're only limited to going inside two buildings, it's not even likely that you'll use a tech to do it. The only two paths capable to get inside a building is following the harvester, which can be mined accordingly. Anyways, I'm not going to even bother to say more since this is all it should need. Ob-walking is not a tactic, it is a bug that is some kind of error in the code. Tactics are something completely different from that, and you're retarded for thinking otherwise
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you say westwood knew nothing of it? bullshit!
what do you think the turrets are for on maps like city?
gdi, on base defence maps, has the agt, nod, most of the time, has the ob and two turrets, and you say thats unbalanced?
it seems the stupid one here is you.
when ob-walking, you have to run out and hide before the ob hits you.
you hide until it is decharged, then run again. but while you're hiding, the turrets will have locked onto you and possibly killed you.
while you're hiding, people in the base at the time will hear it and investigate (unless they're stupid), and most of the time only one person can do it, so it would be easy to take out.
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What in God's name are you talking about, you don't have to hide to do it? You can just start ob walking from the tunnels and just go. The turrets suck, period. The only map they do damage on is glacier... And yes, if there was someone defending it's easy to stop, but why should there have to be someone in Nod base to defend? GDI doesn't need one, they can just mine and then move out into the field. That means just to stop ob-walking someone on Nod has to specifically be left in base and not able to help his team, a distinct disadvantage if you ask me.
Like I said, you may be confusing this with ob-running or whatever, that's where one person takes a hit from the ob and the other person is able to get to other buildings, which is something clearly different than ob-WALKING which is one person walking backwards and doing something else to be able for that one person to go anywhere into nod's base. You don't need to stand still, you don't need to hide, you don't need to let turrets shoot you, you just do what you have to do and it works fine. I'm sorry if you got the two mixed up, and I clearly don't know which one you're talking about here because ob-running is where someone can hide (or they can both rush at the same time..) but it takes TWO people, and you originally said one person in your first post, so I'm thinking you're talking about ob-walking, which you don't need to wait or hide...
Edit: Yes, westwood didn't know about it because ob-WALKING (Remember now, one person..) was a glitch discovered like a year or more later (I don't really know when, but long after the last patch westwood did (1.037) was released) So that means it HAS to be that they didn't know about that glitch. You weren't here four years ago so don't even comment. As for the turrets, LOL. Um, they aren't meant for infantry, they're meant for tanks, why do you think they put the turrets in positions near the front entrance of the base like on field where it's impossible for infantry to rush? k
Oderint, dum metuant.
It is not the critic who counts; not the man who points out how the strong man stumbles, or where the doer of deeds could have done them better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood; who strives valiantly; who errs, who comes short again and again, because there is no effort without error and shortcoming; but who does actually strive to do the deeds; who knows great enthusiasms, the great devotions; who spends himself in a worthy cause; who at the best knows in the end the triumph of high achievement, and who at the worst, if he fails, at least fails while daring greatly, so that his place shall never be with those cold and timid souls who neither know victory nor defeat. - Theodore "Teddy" Roosevelt
[Updated on: Wed, 08 November 2006 16:39] Report message to a moderator
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Re: Obelisk Walking [message #229702 is a reply to message #229690] |
Wed, 08 November 2006 18:04 |
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mrpirate
Messages: 1262 Registered: March 2003 Location: Ontario
Karma: 0
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General (1 Star) |
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the17doctor wrote on Wed, 08 November 2006 18:22 |
Sniper_De7 wrote on Wed, 08 November 2006 13:28 |
the17doctor wrote on Wed, 08 November 2006 05:41 | there is a difference between cheating and ob-walking.
ob-walking is a tactic; not a good one, but a tactic.
how do you guuys know that Westwood didnt want this to happen?
also, if someone is obwalking, you can hear the ob charging anywhere on the battlefield, so you would know your base is under attack. it is easy to stop one ob walker.
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You might be confusing ob-walking with something else, but if you're referring to the ob walking which enables GDI to get anywhere into nod's base at ones own will which completely renders a BASE DEFENCE useless, than you're an idiot if you think Westwood would have wanted it to happen. For one thing, Nod already is at a disadvantage on most, if not, all base defence maps, the fact that if GDI can waltz right into Nod's base would even further the disadvantage they have. You're also REALLY stupid if you think Westwood even KNEW about this when it was discovered. (way, way after Westwood did patch 1.037) How are you going to stop a fucking ob walker when you're on fucking field and you're pounding the war factory? If you can hear it *charge* then props because as far as I know big artillery shooting > ob charging. Even if they DID hear it, you'd have to get out of your artillery, destroy it and yourself, hope you have a good spawn (say on field and the guy ob walked to the ref or something, and you spawn anywhere but the ref, the guy would already have proxies barring your way and c4 already on) But 'lo! How would you know WHICH building he even went to? By the time you hear the ob charging, you kill your art and yourself he could be in any building. and Unless you have RH you aren't going to know where he is. Save by small chance you hear a door opening/closing. But if GDI has the field there's no AGT-walking. The only place they can come from is the tunnels or the harvester path, and even then you're only limited to going inside two buildings, it's not even likely that you'll use a tech to do it. The only two paths capable to get inside a building is following the harvester, which can be mined accordingly. Anyways, I'm not going to even bother to say more since this is all it should need. Ob-walking is not a tactic, it is a bug that is some kind of error in the code. Tactics are something completely different from that, and you're retarded for thinking otherwise
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you say westwood knew nothing of it? bullshit!
what do you think the turrets are for on maps like city?
gdi, on base defence maps, has the agt, nod, most of the time, has the ob and two turrets, and you say thats unbalanced?
it seems the stupid one here is you.
when ob-walking, you have to run out and hide before the ob hits you.
you hide until it is decharged, then run again. but while you're hiding, the turrets will have locked onto you and possibly killed you.
while you're hiding, people in the base at the time will hear it and investigate (unless they're stupid), and most of the time only one person can do it, so it would be easy to take out.
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please get off the internet, we already have a surplus of self-righteous morons
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