Game Modes in Coop [message #228698] |
Mon, 30 October 2006 11:02 |
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IronWarrior
Messages: 2460 Registered: November 2004 Location: England UK
Karma: 0
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General (2 Stars) |
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Hiya.
Will anyone be interested in game modes for coop, like hard, easy or normal modes?
But this is ALOT of work, so there is no point doing it if no one wants it.
So please, what are your thoughts on this?
[Updated on: Mon, 30 October 2006 11:08] Report message to a moderator
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Re: Game Modes in Coop [message #228699 is a reply to message #228698] |
Mon, 30 October 2006 11:15 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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It's a good idea, people who host smaller server and have less peopl ein them will need for it to be a bit easier for a small group. As where big games will want it nice and hard.
I have been watching some of the fruits of the hard work that has been going into coop mode, it's pretty cool.
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Re: Game Modes in Coop [message #228774 is a reply to message #228699] |
Mon, 30 October 2006 20:19 |
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I would try it, and I'll would also show it to my cousin who is thinking of buying a server with multiple CPUs.........
Seriously people how can you fight a war on terrorism with all of your borders wide open!
The Goverment Has Failed All Of You.
Americas Founding Fathers Must Be Turing In Their Graves, As Well As Every Revolutionary, Every Soldier That Has Fought For This Great Country.
[Updated on: Mon, 30 October 2006 20:20] Report message to a moderator
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Re: Game Modes in Coop [message #228911 is a reply to message #228774] |
Wed, 01 November 2006 01:42 |
Ivan275
Messages: 41 Registered: August 2006
Karma: 0
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Recruit |
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It's not as much work as you may think. I did it for one map and it seems to work fine. What I did is this.
Made 1 unkillable hidden bot and added a custom scrip to it. The script checks every 2 minutes the player count. Then it enables or disables bot spawns based on player count and on an integer in the ini file. The more players in game and the larger the integer(every map gets it's own integer based on owner preference) in the ini the more bots(zones) are spawned. The ID's were done in zones, 20 zones in total, first zone has a few bots all over the map, second adds a few more threw out the map, third ads a few more and so on... The hard part, well it wasn't hard just took a while is to add all the bot id's bot-start-ID and bot-finish-ID for all the zones to the unkillable bot as parameters of the custom script.
Ex start1=1000234, finish1=1000259, start2=1000262, finish2=1000266...
There is also a script that takes care of bots that don't yet need to be spawned and bots that don't ever need to be spawned again...
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Re: Game Modes in Coop [message #398136 is a reply to message #228698] |
Sun, 16 August 2009 16:39 |
TNaismith
Messages: 86 Registered: May 2006 Location: Canada
Karma: 0
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Recruit |
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Hi there everyone.
First, I apologize for making such a long bump to this topic, but there is something here that has caught my attention, and I would like to know if any modders of the Renegade community would be able to follow up on it.
If you look above, Ivan275 posted a message detailing the possible use of a script(s) that could potentially be used as 'Adaptive Difficulty' settings for online Renegade Coop servers.
I'm interested in finding out exactly how is this possible, and how a Level Editor modder like myself could apply this ability into creating new and advanced Coop Maps/Missions that incorporate this kind of 'Adaptive Difficulty'. It would be a strong improvement to the Coop Game mode I believe, as well as serving good use in the creation of new and upcoming maps/missions being worked on over at [MissionCoop] Clan, within the Renz0r-Gaming renegade community.
I have sent a private message to Ivan in case he ever checks the forums, but his profile says he hasn't been here since 2007. So I look to any of you guys in the modding community to help.
Is this script(s) he describes possible? Does it exist? Can it be used in Level Editor?
If anyone does happen to know how this works inside and out like the back of their hands, a tutorial with images would be an excellent way to explain. Of course, a simply reply works too.
I hope there might be person(s) out there that have knowledge of this and can help me learn how to use this in creating new Coop Maps/Missions.
Thank you,
TNaismith
Coop Gamer Enthusiast
Member of [MissionCoop] Clan
[Updated on: Sun, 16 August 2009 16:40] Report message to a moderator
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Re: Game Modes in Coop [message #398159 is a reply to message #228698] |
Sun, 16 August 2009 19:54 |
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Good-One-Driver
Messages: 959 Registered: January 2009 Location: Ukraine
Karma: 0
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Colonel |
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Make impossible like all bots have guns that are 1 hit kill and it takes like abunch of shots to kill bot
Quote: C4Smoke | Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
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