Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Tactics and Strategies » Which Building Would YOU Kill First?  () 1 Vote
Re: Which Building Would YOU Kill First? [message #223143 is a reply to message #220334] Thu, 28 September 2006 11:52 Go to previous messageGo to next message
mision08 is currently offline  mision08
Messages: 525
Registered: May 2005
Location: Cattle Drive, Dallas to F...
Karma: 0
Colonel
[NE

Fobby[GEN] wrote on Mon, 18 September 2006 20:05]A mistake some people make is destroying the Weapons Factory first. It's useful at first, however there are tonnes of downsides to it.

Firstly, the team will eventually come together with some anti-tank weapons: PICS, Ravs, Gunners, mobius', you get the idea. A whole team with weapons like those would be able to tear apart tank rushes and air units.

The other team will get desperate. They'll start buying snipers to take out the infantry. However, it's likely that the team without a WF would have a couple snipers on their team as well, which would counter that.

The third point is that killing the most expensive type of infantry will only earn you 100 points. However, a pack of infantry shooting vehicles would gain more than that. For example, minigunners. If soldiers shoot a stank with their rifle, they're able to get TONNES of points, while the tank would only get 2 or 3 points for killing the soldier.

So I conclude, if a team decides to kill the WF first, there is a good chance the other will win by points.

That is especially true at city.
I like the path of least resistance.
I am fond of killing the refinery on an initial rush.
I like to hit the base defenses instead of the power plant, on maps that are applicable. Not including city if i am on Nod. I'll go for the power plant with a buggy.


Re: Which Building Would YOU Kill First? [message #225271 is a reply to message #219286] Sat, 07 October 2006 03:41 Go to previous messageGo to next message
crazfulla is currently offline  crazfulla
Messages: 667
Registered: September 2006
Location: Aotearoa
Karma: 0
Colonel
On base defence maps, the PP is too predictable. Ref is always my favourite target on Volcano, Complex, Canyon, City(flying), Walls, Islands. Under, Field and Hourglass you just rush whatever you can lol. Those maps turn into such a slug fest at times.

"GEoDLeto wrote:"

so what you are saying it is gonna take even longer before this thing is finished
So the topic title should be changed to: a sucky little "teaser" from C&C Reborn has been released

"halo2pac wrote:"

Unless they are girls, I am not going to bone them.
Re: Which Building Would YOU Kill First? [message #225994 is a reply to message #223105] Tue, 10 October 2006 20:24 Go to previous messageGo to next message
Renerage is currently offline  Renerage
Messages: 1223
Registered: May 2005
Location: Hamilton ON, Canada
Karma: 0
General (1 Star)
Hand of Nod/ Barracks if its easiest to get to/ the teams smart and is killing the shit out of your tanks.

Or, in most cases i like taking out refinery.


http://img109.imageshack.us/img109/9876/cheekaysig9xv.jpg

A pissed off noob Once said:
I DESLIKE YOU!
Re: Which Building Would YOU Kill First? [message #228200 is a reply to message #219286] Wed, 25 October 2006 16:48 Go to previous messageGo to next message
Canadacdn is currently offline  Canadacdn
Messages: 1830
Registered: September 2005
Location: Temple of Nod
Karma: 0
General (1 Star)
PLECOS MASTER
It depends on the map, I'd usually kill the PP first, because it has the most crippling effect in my opinion. If the map has no PP, my second choice would be the ref.
Re: Which Building Would YOU Kill First? [message #228208 is a reply to message #220334] Wed, 25 October 2006 19:20 Go to previous messageGo to next message
fl00d3d is currently offline  fl00d3d
Messages: 1107
Registered: August 2003
Location: Iowa, USA
Karma: 0
General (1 Star)
Viva la Resistance!
[NE

Fobby[GEN] wrote on Mon, 18 September 2006 21:05]A mistake some people make is destroying the Weapons Factory first. It's useful at first, however there are tonnes of downsides to it.

Firstly, the team will eventually come together with some anti-tank weapons: PICS, Ravs, Gunners, mobius', you get the idea. A whole team with weapons like those would be able to tear apart tank rushes and air units.

The other team will get desperate. They'll start buying snipers to take out the infantry. However, it's likely that the team without a WF would have a couple snipers on their team as well, which would counter that.

The third point is that killing the most expensive type of infantry will only earn you 100 points. However, a pack of infantry shooting vehicles would gain more than that. For example, minigunners. If soldiers shoot a stank with their rifle, they're able to get TONNES of points, while the tank would only get 2 or 3 points for killing the soldier.

So I conclude, if a team decides to kill the WF first, there is a good chance the other will win by points.


My initil thoughts were "Depends on the map". But putting that obvious response aside, this ^^ is the next best/accurate explaination. Whenever I coordinate rushes in pub servers I always convince the team to go after the base defenses first (less expected than power plant) then immediately for the barracks/HON. My reason is because once the base defenses are down (or a situation arises similar to what Fobby described above) people will just camp with infantry and rape you for points. And the only recovery is taking out their harv so they have no more money flow and whoring their base/snipers.

But any experienced player will tell you that each map has its strategy. And any experienced clanner (organized games) will tell you that every map's strategy can changed based on your oponent. There is a hierarch for each map and the order can be changed depending on the first 5 minutes of the game. But donations aside (so that there aren't quick rushes) I would say taking out the barracks/hand is a definitely plus ... slows down repairs which means more players are needed to counter-balance one vehicle which = more likelyhood of taking out another building.
Re: Which Building Would YOU Kill First? [message #228409 is a reply to message #219466] Fri, 27 October 2006 16:00 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
Messages: 2460
Registered: November 2004
Location: England UK
Karma: 0
General (2 Stars)
SpyGuy246 wrote on Thu, 14 September 2006 15:43

I'd say power plant first on maps with defenses and War Factory/Airstrip on maps without defenses. Much easier to overrun a base when they don't have heavy armor defending it. Though in all cases it's nice to destroy the Barracks/Hand first since it still contains the pedestal and they can't just abandon it to defend other buildings like they can with anything else.

I generally prefer to toy with my enemies. If I get my way, I try to destroy the WF/Strip and Hand/Barracks before any other buildings, even with base defenses. Then the Power Plant, then the defenses (if any), then the Refinery to finish them off.


I agree with this, I do the same, I like toying with the team, remove the war or air then sniper/apc whore them for abit, then when they get abit cocky, end them.
Re: Which Building Would YOU Kill First? [message #228461 is a reply to message #222365] Sat, 28 October 2006 02:45 Go to previous messageGo to next message
puddle_splasher is currently offline  puddle_splasher
Messages: 595
Registered: May 2006
Location: Scotland, UK
Karma: 0
Colonel
tzar469 wrote on Tue, 26 September 2006 00:23

Merovingian wrote on Wed, 20 September 2006 12:12

The Hand of Nod/Barracks and the Weapons Factory/AirStrip since what's the use of having money/power if you have nothing to spend/use it on?


They can still get beacons. Your team can still lose.

Sometimes I get the ref first. What's the use of Hand of Nod/Barracks and the Weapons Factory/AirStrip if you don't have any money to spend?


You are all missing the point.

You have the money and they dont. You Have all base defences, vehicles and soldiers. If they get near your base with a beacon then you are all noobs with no teamplay and you deserve to be beaten.

The use of the HON/BAR after the REF is gone is still the one tactic that will beat you. the snipers are available for hitting INFANTRY/MLS/ARTY/BIKES/BUGGY/HUMMVEE etc..........

The MOBYS/SYDNEYS etc........ are all available to rip your vehicles apart.

All infantry and vehicles to stop beacons being used.

They will base camp and repair buildings until they have enough money to buy any of the above. Sneaky

This proves that the BAR/HON needs to fall as soon as possible.
Re: Which Building Would YOU Kill First? [message #228492 is a reply to message #219286] Sat, 28 October 2006 10:36 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
Messages: 2402
Registered: February 2006
Karma: 0
General (2 Stars)
Lol, people are bumping my old topic.
Re: Which Building Would YOU Kill First? [message #228528 is a reply to message #228461] Sat, 28 October 2006 16:38 Go to previous messageGo to next message
Tzar469
Messages: 29
Registered: June 2006
Karma: 0
Recruit
puddle_splasher wrote on Sat, 28 October 2006 02:45

tzar469 wrote on Tue, 26 September 2006 00:23

Merovingian wrote on Wed, 20 September 2006 12:12

The Hand of Nod/Barracks and the Weapons Factory/AirStrip since what's the use of having money/power if you have nothing to spend/use it on?


They can still get beacons. Your team can still lose.

Sometimes I get the ref first. What's the use of Hand of Nod/Barracks and the Weapons Factory/AirStrip if you don't have any money to spend?


You are all missing the point.

You have the money and they dont. You Have all base defences, vehicles and soldiers. If they get near your base with a beacon then you are all noobs with no teamplay and you deserve to be beaten.

The use of the HON/BAR after the REF is gone is still the one tactic that will beat you. the snipers are available for hitting INFANTRY/MLS/ARTY/BIKES/BUGGY/HUMMVEE etc..........

The MOBYS/SYDNEYS etc........ are all available to rip your vehicles apart.

All infantry and vehicles to stop beacons being used.

They will base camp and repair buildings until they have enough money to buy any of the above. Sneaky

This proves that the BAR/HON needs to fall as soon as possible.



Your example is from a map with base defences. On maps like that the air/wf will need to be destroyed first. Anyways, it's not like the team with the refinery can't get any of the characters/vehicals. Whatever they get, you can counter because you have the money. The other team can't afford to lose anything. If they get infantry, then you get snipers. If they get vehicals (which is less likely, considering the cost of them) then you get PIC/ Raveshaw.
Re: Which Building Would YOU Kill First? [message #228552 is a reply to message #228492] Sat, 28 October 2006 21:07 Go to previous messageGo to next message
DVDDVD is currently offline  DVDDVD
Messages: 6
Registered: September 2006
Location: Earth
Karma: 0
Recruit
bluethen wrote on Sat, 28 October 2006 11:36

Lol, people are bumping my old topic.


Its a good debate. I would say the PP, then the Ref, then the vehicle generator building. Big Ups
Re: Which Building Would YOU Kill First? [message #228595 is a reply to message #219286] Sun, 29 October 2006 13:58 Go to previous messageGo to next message
jnz is currently offline  jnz
Messages: 3396
Registered: July 2006
Location: 30th century
Karma: 0
General (3 Stars)
yeah, i would get:

1) power generating building
2) money generating building
3) people generating building
Re: Which Building Would YOU Kill First? [message #229112 is a reply to message #219286] Fri, 03 November 2006 19:55 Go to previous messageGo to next message
Dave Anderson is currently offline  Dave Anderson
Messages: 1953
Registered: December 2004
Location: United States
Karma: 0
General (1 Star)
I would kill the building that is not being guarded.

David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
icon10.gif  Re: Which Building Would YOU Kill First? [message #230146 is a reply to message #219286] Sun, 12 November 2006 09:02 Go to previous messageGo to next message
w0dka is currently offline  w0dka
Messages: 181
Registered: March 2006
Location: Leipzig, Germany
Karma: 0
Recruit
Nod Turret! and then run in fear! Big Grin

Thanks.
Re: Which Building Would YOU Kill First? [message #231743 is a reply to message #230146] Thu, 23 November 2006 18:59 Go to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
Karma: 0
General (1 Star)
Hand Of Nod/Barracks.
I was on Nod once in C&C_NightOX and GDI's WF was gone. They won by rushing our base with Mobiuses lol.


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Previous Topic: infantry Vs vehicles
Next Topic: Does anyone else hate it when..
Goto Forum:
  


Current Time: Mon Dec 23 19:42:24 MST 2024

Total time taken to generate the page: 0.01008 seconds