C&C Roleplay 2 is recruiting! [message #227625] |
Sat, 21 October 2006 21:09 |
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Canadacdn
Messages: 1830 Registered: September 2005 Location: Temple of Nod
Karma: 0
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General (1 Star) PLECOS MASTER |
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Hey everyone, C&C Rp2 needs your help.
If you're not familiar with Rp2, you may have heard it mentioned. Rp2 has had public beta maps known as
-GT2
-Beta2
and rp2prebeta3 (the one from the site, not that unoffical shit)
Anyways, we would really appreceiate it if we had anyone who could do one of these tasks to help us out.
-Weapons Modeler
-Unwrapper
-Someone good at creating explosions, (in particular one with blood flying all over to be used on deaths).
If you'd like to help, click the picture in my sig and go to the forums and post about it, or contact me, Blazea58, or Fynexfox over AIM or MSN.
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Re: C&C Roleplay 2 is recruiting! [message #227626 is a reply to message #227625] |
Sat, 21 October 2006 21:20 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Yea it seems now the only choice is to ask for some help, because this map i have been working on for longer then i can remember, many people have came to help and left. Alot of things can still be done with this map, i am always working on new sections for the map, the polygon count keeps getting higher.
Now with a fairly detailed map, i start realizing all the "gameplay" related things have been forgotton about. This map is quite important to me to have it finalized , and i wont just drop and give up. It would be nice if we had some people to help though, cause it could speed up the already very long process this has been.
General Vis will be needed for interiors, to help for lower end Pc's, People who can unwrap a model would be very much needed, i can do the actual texture work, but when it comes to making the unwrap i have a hard time.
If anyone also has say old models they made which you think may help benifit, then that would also be appreciated. I know the community is struggling as a whole, but we still have alot of good mappers/modelers who still contribute to this game , including jon with his hundreds of scripts,bug fixes, etc. Cmon we got gambling scripts, but nobody with the knowledge to properly set them up atm lol.
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Re: C&C Roleplay 2 is recruiting! [message #227653 is a reply to message #227625] |
Sun, 22 October 2006 07:04 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Well Fynexfox wrote out a list to just get things more organized for the future. Figured it sure would be nice if we just had better weapons to go with this map, and alot more variety. Alot of things are either being worked on, or we already have a new model for. This list can expand or subtract at any time, and was just a basic guide to keep on track.
Melee
Hands
Hands with brass knuckles
Kick
Knife/done
Katana
Boxing Gloves/done
Pistols
Glock
45
44 magnum
Basic Rifles and Shotgun
M16 +M203
Ak-47
Mp5
Spas12
Heavy Machineguns
M249 SAW
Minigun/done
M60
Rocket Stuff
AT4
RPG
Grenade Stuff
Grenade Launcher
Hand Grenade
Smoke Grenade/done
Tear gas
Sniper Stuff
M82
Dragunov
Explosvies
Remote C4
Timed C4
Tank Mines/done
TNT/done
Tools
Binoculars/done
Medical Kit/done
Repair Wrench
[Updated on: Sun, 22 October 2006 07:05] Report message to a moderator
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Re: C&C Roleplay 2 is recruiting! [message #227688 is a reply to message #227625] |
Sun, 22 October 2006 11:45 |
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Spice
Messages: 1448 Registered: November 2003 Location: Ohio
Karma: 0
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General (1 Star) |
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I can give you that E3 Renegade Nod Tank model I setup in-game. That's about it.
I gave you that Delorean, I have the Nod E3 buggy setup as well with a working steering wheel. I never set it up with the rest of the scripts though..
I think your going for something different though.
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Re: C&C Roleplay 2 is recruiting! [message #227770 is a reply to message #227625] |
Sun, 22 October 2006 19:08 |
Blazea58
Messages: 408 Registered: May 2003
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Commander |
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Yea gun wise i don't think i want to push 2000 polygons for small items like pistols. An uzi at 3000 sounds high, but could probably be optimized?
Quote: | I have the Nod E3 buggy setup as well with a working steering wheel
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That sounds really intresting, and would be really nice to use.
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Re: C&C Roleplay 2 is recruiting! [message #228298 is a reply to message #227625] |
Thu, 26 October 2006 16:17 |
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Dave Anderson
Messages: 1953 Registered: December 2004 Location: United States
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General (1 Star) |
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Quote: | It's nice, although do you plan to skin it too?
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Icedog just spent several hours of his time doing something he did not have to do for you and posted it as a surprise. The least you could have done is show a little more gratitude towards what he has done for you. I find that your statement: IE: "do you plan to skin it too" was very rude in that context.
David Anderson
Founder, Software Consultant
DCOM Productions
Microsoft Partner (MSP)
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Re: C&C Roleplay 2 is recruiting! [message #228342 is a reply to message #227625] |
Thu, 26 October 2006 23:27 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Am a bit late but you know:; this is teh kind of stuff u could submit as news for rencommunity.com. Find the link for it on the forum index or click here.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: C&C Roleplay 2 is recruiting! [message #228356 is a reply to message #227625] |
Fri, 27 October 2006 03:00 |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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That's a really nice job you have done on the Glock, and i highly appreciate it. Either way i am confident i can get someone, or grab 3ds and start tryin to learn for myself.
Maybe the way canadacdn put it was quite harsh, but in reality when we have more untextured items then not, it tends to rack up. Venom made like 12 vehicles which still haven't been implimiented either since the unwrapping itself takes a while, let alone getting nice textures within, boning, rigging ingame etc.
And yea i do like to update the community, but i always am fixing current problems with the map, so i don't like to announce until i am confident that it's going somewhere.
Alot of map progress has been done, it is just we need weapons/vehicles to make the gameplay a bit more intresting.
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