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Spawning GDI_MRLS falls through floor [message #227370] Thu, 19 October 2006 18:35 Go to next message
FeaR is currently offline  FeaR
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Registered: January 2006
Location: Netherlands
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Does anybody know why the GDI_MRLS falls through the floor when
a script spawns it?

EG: Kill the CnC_GDI_MRLS will spawn a GDI_MRLS (one you cant enter)
as the "wreckage" and will replace with a CnC_GDI_MRLS when repaired.
But.. it falls through the floor always :S

		if (strstr(Commands->Get_Preset_Name(obj),"CnC_GDI_MRLS")) {
			DestroyedTank = Commands->Create_Object("GDI_MRLS",DeadPlace);
			Commands->Set_Facing(DestroyedTank,Facing);
			Commands->Attach_Script(DestroyedTank,"KAK_Vehicle_Death","1");
		}

...

			else if (strstr(Commands->Get_Preset_Name(obj),"GDI_MRLS"))
			{
				DeadPlace.Z += (float)1;
				DestroyedTank = Commands->Create_Object("CnC_GDI_MRLS",DeadPlace);
			}

Above is the code that i changed in ssaow 1.5's aow.cpp, is there
anything wrong here? Or is it a vage bug that it always falls through
the floor? :S

Thanks for your help Smile
Re: Spawning GDI_MRLS falls through floor [message #227395 is a reply to message #227370] Fri, 20 October 2006 03:27 Go to previous messageGo to next message
Cat998
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Don't know, you could try to let it spawn a littler bit higher.
Or maybe the vehicle death position is just wrong.
Or the spawned MRLS is not a physical object.


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Re: Spawning GDI_MRLS falls through floor [message #227415 is a reply to message #227370] Fri, 20 October 2006 07:17 Go to previous messageGo to next message
reborn is currently offline  reborn
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Make sure the GDI_MRLS is set to be a tracked vehichle in your objects.aow file.


Re: Spawning GDI_MRLS falls through floor [message #227466 is a reply to message #227370] Fri, 20 October 2006 14:00 Go to previous message
FeaR is currently offline  FeaR
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Thanks for input @ Cat and Reborn!

Figured what is causing it now, on the Phys tab select "IsFake"
then it will not fall through the floor anymore Very Happy

[Updated on: Fri, 20 October 2006 14:02]

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