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Re: Official SBot Thread [message #226951 is a reply to message #215844] |
Tue, 17 October 2006 02:15 |
dead6re
Messages: 602 Registered: September 2003
Karma: 0
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Colonel |
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I hate GUIs for bots. You want processing power, not a pretty looking thing.
Let all your wishes be granted except one, so you will still have something to strieve for.
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Re: Official SBot Thread [message #226961 is a reply to message #215844] |
Tue, 17 October 2006 04:15 |
Matix
Messages: 128 Registered: July 2006
Karma: 0
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Recruit |
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Why run GUI? I mean, ok, it takes a bit longer to setup your console based server, big whoop. That extra time gives you more processing power for your server, if you have GUI, quick setup, shit processing (not meaning to offend NR or anything). And once your done with the GUI based thing, you don't even look at it unless you need to change something! (can be easily done as wel in console mode)
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Re: Official SBot Thread [message #226966 is a reply to message #215844] |
Tue, 17 October 2006 05:12 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Mak a GUI that sets up the command line config files. You only need to run it as a wizard to setup things.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: Official SBot Thread [message #226972 is a reply to message #215844] |
Tue, 17 October 2006 07:32 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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yeah, i see your point. and im sure i can do all the features in console as i would gui.
but Goztow has a good idea, use the gui to set up everything for the bot. it could also be useful for setting up the FDS.
[Updated on: Tue, 17 October 2006 07:32] Report message to a moderator
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Re: Official SBot Thread [message #227042 is a reply to message #215844] |
Tue, 17 October 2006 13:47 |
Matix
Messages: 128 Registered: July 2006
Karma: 0
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Recruit |
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I agree with the GUI installtion idea. But it can be a problem with servers that host allot of servers, which would cause installers rather unstable. Your pick.
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Re: Official SBot Thread [message #227351 is a reply to message #215844] |
Thu, 19 October 2006 16:28 |
Matix
Messages: 128 Registered: July 2006
Karma: 0
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Recruit |
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That console from BI looks excellent. You see pages from Player A to Player B, etc, timestamp in it as well, also, foukbug6 is a hacker, banned from everywhere, aparently not from your server tho lol.
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Re: Official SBot Thread [message #227396 is a reply to message #227351] |
Fri, 20 October 2006 03:38 |
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Cat998
Messages: 1081 Registered: January 2004 Location: Austria, Vienna
Karma: 0
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General (1 Star) Moderator/Captain |
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Matix wrote on Fri, 20 October 2006 01:28 | That console from BI looks excellent. You see pages from Player A to Player B, etc, timestamp in it as well, also, foukbug6 is a hacker, banned from everywhere, aparently not from your server tho lol.
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And pay attention to the special input box at the bottom
help-linux wrote on Fri, 20 October 2006 00:10 | hmm, i need FDSTalk.lib anyone got it? without it i cannot do anything with it.
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Sure http://ice-gfx.com/files/renegade/FDSTalk.lib
But I prefer using an own native socket connection for RenRem
When people ask me "Plz" just because it's shorter than "Please" I feel perfectly justified to answer "No" because it's shorter then "Yes"
Programming is like sex: one mistake and you have to support it for the rest of your life
Want the best answers? Ask the best questions!
"So long, and thanks for all the fish."
[Updated on: Fri, 20 October 2006 03:38] Report message to a moderator
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Re: Official SBot Thread [message #240257 is a reply to message #215844] |
Sat, 20 January 2007 10:00 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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Ok, i thought i would give an update on the Sbot.
First of all, im doing in GUI. like NR. Second of all, its going to be like BR - decreet, uses low memory. its also going to be like NR, very cusomisable and has lots of commands to offer. Your thinking, is he mad!? a GUI, well. i got a way of desroying the GUI and leaving the program running. so when you want to edit anything inGame yo just bring the GUI back and there you have it. when you want to leave it, just minimise it and its using low memory. At the moment, withough any code (just the GUI) it uses 1.5Mb of RAM minimized.
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Re: Official SBot Thread [message #240386 is a reply to message #215844] |
Sun, 21 January 2007 07:59 |
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jnz
Messages: 3396 Registered: July 2006 Location: 30th century
Karma: 0
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General (3 Stars) |
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