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Re: Release 4 mods [message #225608 is a reply to message #225599] |
Sun, 08 October 2006 23:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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When playing in single player the team the is playing has a certain number of lives, once the TEAM death count hits a certain number the game is lost.
Also all levels after level 6d have at least 1 Cinematic (Renegade in-game movie).
I should make note of the fact that this is not one of those original 4 crappy mods.
Visit Jerad's deer sweat shop
[Updated on: Sun, 08 October 2006 23:50] Report message to a moderator
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Re: Release 4 mods [message #226082 is a reply to message #226032] |
Wed, 11 October 2006 10:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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nopol10 wrote on Wed, 11 October 2006 04:57 | You can actually make this into a Total Conversion for single player just be editing the campaign.ini file.
Is there Blood Gulch inside the mod?
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I did not think Renegade could have over 12 levels, I would be exceeding that by 7, and no it does not have Blood Gulch, but it is not meant to be an exact replica of Halo either.
Visit Jerad's deer sweat shop
[Updated on: Wed, 11 October 2006 10:08] Report message to a moderator
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Re: Release 4 mods [message #226351 is a reply to message #224163] |
Thu, 12 October 2006 15:16 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Blazea58
Messages: 408 Registered: May 2003
Karma: 0
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Commander |
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Yea i guess thats understandable although maybe having a different day/night setting would suite it more. Maybe have it set at like 17:00 or less so it isen't quite pitch black as is.
Good idea with lights destroyable, adds alot of realism to it. Although what kinds of lights can be broken, all of them including street lights?
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Re: Release 4 mods [message #226484 is a reply to message #226442] |
Fri, 13 October 2006 11:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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Currently my Mod contains 18 different types of infantry, 16 different weapons, 16 different vehicles, 4 very complex bosses (like 2 pages of scripting for each), music to add to the mood, and 19 single player/coop levels(which have to be completed in order to unlock the next level so you can play it whenever).
Visit Jerad's deer sweat shop
[Updated on: Fri, 13 October 2006 11:26] Report message to a moderator
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Re: Release 4 mods [message #226703 is a reply to message #226702] |
Sun, 15 October 2006 00:50 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Jerad2142
Messages: 3807 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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EXdeath wrote on Sun, 15 October 2006 01:43 | How cute.. It looks like you ripped the Renalert Ranger and edited it.
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You are correct, in later levels (after level 9a) I replace it with the actual rocket warthog. But unless there is a complaint I well leave this model on the older levels (Because I like the job that Ren Alert did on it).
Visit Jerad's deer sweat shop
[Updated on: Sun, 15 October 2006 00:54] Report message to a moderator
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