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Re: Release 4 mods [message #224924 is a reply to message #224163] Thu, 05 October 2006 21:55 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Here are some pictures from level 7 (I did not show any combat on this level, because it gives everything away).
index.php?t=getfile&id=1841&private=0
index.php?t=getfile&id=1842&private=0


Re: Release 4 mods [message #225478 is a reply to message #224163] Sun, 08 October 2006 08:13 Go to previous messageGo to next message
BogdanV is currently offline  BogdanV
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A wind mill ? But where does the action take place ? I guess not on Halo's ring.
Re: Release 4 mods [message #225479 is a reply to message #225478] Sun, 08 October 2006 08:21 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Looks nice, do you release it?

Moding can be real Fun...
Re: Release 4 mods [message #225596 is a reply to message #225478] Sun, 08 October 2006 20:26 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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BogdanV wrote on Sun, 08 October 2006 10:13

A wind mill ? But where does the action take place ? I guess not on Halo's ring.

You leave the Halo ring on level 5b, as I said above if I were to show what happened on this level it would ruin the effect of when you play it (The wind mill can be climbed and would be a good sniper vantage point.


Re: Release 4 mods [message #225597 is a reply to message #225479] Sun, 08 October 2006 20:32 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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LR01 wrote on Sun, 08 October 2006 10:21

Looks nice, do you release it?

I think I already said when but I will repeat my self, it will probably be released in 6 months, and if it looks like it will take to much longer I will release levels 1-8b and then release the completed package later.


[Updated on: Sun, 06 January 2008 17:33]

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Re: Release 4 mods [message #225599 is a reply to message #225597] Sun, 08 October 2006 20:47 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Now here are some pictures of level 3a.
index.php?t=getfile&id=1851&private=0
index.php?t=getfile&id=1852&private=0
index.php?t=getfile&id=1853&private=0
index.php?t=getfile&id=1854&private=0
index.php?t=getfile&id=1855&private=0
index.php?t=getfile&id=1856&private=0


Re: Release 4 mods [message #225608 is a reply to message #225599] Sun, 08 October 2006 23:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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When playing in single player the team the is playing has a certain number of lives, once the TEAM death count hits a certain number the game is lost.

Also all levels after level 6d have at least 1 Cinematic (Renegade in-game movie).

I should make note of the fact that this is not one of those original 4 crappy mods.


[Updated on: Sun, 08 October 2006 23:50]

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Re: Release 4 mods [message #226032 is a reply to message #225608] Wed, 11 October 2006 03:57 Go to previous messageGo to next message
nopol10 is currently offline  nopol10
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The windmill looks awesome. Thumbs Up
You can actually make this into a Total Conversion for single player just be editing the campaign.ini file.
Is there Blood Gulch inside the mod?


nopol10=Nopol=nopol(GSA)

http://i14.photobucket.com/albums/a330/napalmic/siggy.jpg
Re: Release 4 mods [message #226082 is a reply to message #226032] Wed, 11 October 2006 10:07 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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nopol10 wrote on Wed, 11 October 2006 04:57

You can actually make this into a Total Conversion for single player just be editing the campaign.ini file.
Is there Blood Gulch inside the mod?

I did not think Renegade could have over 12 levels, I would be exceeding that by 7, and no it does not have Blood Gulch, but it is not meant to be an exact replica of Halo either.


[Updated on: Wed, 11 October 2006 10:08]

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Re: Release 4 mods [message #226126 is a reply to message #226082] Wed, 11 October 2006 13:40 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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And now here are some pictures form level 8a:
index.php?t=getfile&id=1876&private=0
index.php?t=getfile&id=1877&private=0
index.php?t=getfile&id=1878&private=0
index.php?t=getfile&id=1880&private=0
index.php?t=getfile&id=1881&private=0


Re: Release 4 mods [message #226231 is a reply to message #224163] Thu, 12 October 2006 01:14 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Looks like you have put alot of work into that so far, and appears to have alot more to it then meets the eye. Very good job so far, i like the terrain and texturing, but buildings itself look a bit boxey, could use a bit more polygons perhaps. Satisfied Otherwise nice effects, the only thing i don't like is that red projectile which looks very awkward lol.

You should also compute vertex light solve and if you haven't then add some level edit lights, cause that last level you posted is a tad to dark imo for a city since you have what looks like stop lights and such.

any gmax/3ds pics? those are always alot easier to tell whats going on lol.


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Release 4 mods [message #226232 is a reply to message #224163] Thu, 12 October 2006 01:14 Go to previous messageGo to next message
Ryu is currently offline  Ryu
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If you need a Mirror, I can Help!

Contact me via msn if you want me to. Blush

Looking sweet, ^^ That 500 sniper Remind's me of Solid Snake for a odd reason. Tell Me


Presence is a curious thing, if you think you need to prove it... you probably never had it in the first place.
Re: Release 4 mods [message #226300 is a reply to message #226232] Thu, 12 October 2006 10:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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The city is supposed to be a dark level (because it has been abandoned). And I would have given the stop lights lighting effects, but if you shoot the light it burns out and I don't want there to be a lighting effect for a light thats not there any more.

Re: Release 4 mods [message #226351 is a reply to message #224163] Thu, 12 October 2006 15:16 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Yea i guess thats understandable although maybe having a different day/night setting would suite it more. Maybe have it set at like 17:00 or less so it isen't quite pitch black as is.

Good idea with lights destroyable, adds alot of realism to it. Although what kinds of lights can be broken, all of them including street lights?


http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: Release 4 mods [message #226400 is a reply to message #226351] Thu, 12 October 2006 19:58 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Blazea58 wrote on Thu, 12 October 2006 16:16

Yea i guess thats understandable although maybe having a different day/night setting would suite it more. Maybe have it set at like 17:00 or less so it isen't quite pitch black as is.

Good idea with lights destroyable, adds alot of realism to it. Although what kinds of lights can be broken, all of them including street lights?


First 17:00 would turn it into a day/evening time. And I want it to be a night mission.


Second traffic lights are the only lights on the level (because there are huge battles on this level, and I don't want it to make other peoples computers run slow).


Re: Release 4 mods [message #226442 is a reply to message #226400] Fri, 13 October 2006 02:49 Go to previous messageGo to next message
OWA is currently offline  OWA
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I really like what you have here. It looks really neat. Good job.

Re: Release 4 mods [message #226484 is a reply to message #226442] Fri, 13 October 2006 11:23 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Currently my Mod contains 18 different types of infantry, 16 different weapons, 16 different vehicles, 4 very complex bosses (like 2 pages of scripting for each), music to add to the mood, and 19 single player/coop levels(which have to be completed in order to unlock the next level so you can play it whenever).

[Updated on: Fri, 13 October 2006 11:26]

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Re: Release 4 mods [message #226701 is a reply to message #226484] Sun, 15 October 2006 00:41 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Here are some pictures form 6a:
index.php?t=getfile&id=1892&private=0
index.php?t=getfile&id=1893&private=0
index.php?t=getfile&id=1894&private=0
index.php?t=getfile&id=1895&private=0


Re: Release 4 mods [message #226702 is a reply to message #224163] Sun, 15 October 2006 00:43 Go to previous messageGo to next message
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How cute.. It looks like you ripped the Renalert Ranger and edited it. In Love

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Re: Release 4 mods [message #226703 is a reply to message #226702] Sun, 15 October 2006 00:50 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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EXdeath wrote on Sun, 15 October 2006 01:43

How cute.. It looks like you ripped the Renalert Ranger and edited it. In Love


You are correct, in later levels (after level 9a) I replace it with the actual rocket warthog. But unless there is a complaint I well leave this model on the older levels (Because I like the job that Ren Alert did on it).


[Updated on: Sun, 15 October 2006 00:54]

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Re: Release 4 mods [message #226738 is a reply to message #224163] Sun, 15 October 2006 06:39 Go to previous messageGo to next message
Matix is currently offline  Matix
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This is sexier then Ren Alert, can't wait for final release!

http://neronhost.com/images/logo.gif
Re: Release 4 mods [message #227375 is a reply to message #226738] Thu, 19 October 2006 19:30 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Here are some pictures form level 3b:
index.php?t=getfile&id=1908&private=0
index.php?t=getfile&id=1909&private=0
index.php?t=getfile&id=1910&private=0
index.php?t=getfile&id=1911&private=0
index.php?t=getfile&id=1912&private=0


Re: Release 4 mods [message #227486 is a reply to message #227375] Fri, 20 October 2006 18:24 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I am still waiting for some on to give me an address to a sight to upload my finished mods so people can download them.

Also my newest mod scripts do require the download of the CPU scripts files, just follow the instructions to install them (The CPU scripts work along side with Jonathan Wilson's [JFW] scripts). I will now give a link to a sight where you can download the CPU SCRIPTS files:

http://sourceforge.net/projects/cpurentools


[Updated on: Fri, 20 October 2006 18:25]

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icon6.gif  Re: Release 4 mods [message #227612 is a reply to message #227486] Sat, 21 October 2006 18:16 Go to previous messageGo to next message
DVDDVD is currently offline  DVDDVD
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Looks very, very interesting! I noticed the mods you have listed as in progress. I have often wanted to begin working on a DOOM mod, at least to enable beating up on Pinky Demons with a ramjet and engage the occasional Baron of Hell with an APC. Blush
Re: Release 4 mods [message #227938 is a reply to message #227612] Mon, 23 October 2006 21:54 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
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Currently I have 12 mods that are ready for upload and still no sight to upload to!

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