Another texture problem grrrr [message #225855] |
Tue, 10 October 2006 05:35 |
-IC-sniper7
Messages: 23 Registered: October 2004
Karma: 0
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Recruit |
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Ok I
have found out about alpha blending and done it. But the meshes I add them to appear Black in game and in level edit. what the hell am i doing wrong.
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Re: Another texture problem grrrr [message #225911 is a reply to message #225899] |
Tue, 10 October 2006 12:20 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
Karma: 0
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General (3 Stars) |
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...or maybe he just didn't check "valpha" in the collision settings...
and if you did, then simply in level edit, click on "Lighting" on the top, then click "Compute Vertex Solve" then in that click "Check Occlusion"
then sit back for a few seconds.
[Updated on: Tue, 10 October 2006 12:22] Report message to a moderator
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Re: Another texture problem grrrr [message #226564 is a reply to message #225855] |
Fri, 13 October 2006 22:47 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
Karma: 0
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General (1 Star) |
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which vertex paint did you use, the one in the drop-down menu, the one which you can add to the toolbar or the one in editable mesh?
try using the one in editable mesh (if your not) to aviod topology problems.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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